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Cerberus738

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Everything posted by Cerberus738

  1. I have 76 Kerbals in various stations and bases around the system. I only launch with all seats filled! So I can't really be picky ;p
  2. pretty sure H is to place a part you are currently carrying. you have to be fairly close to the position you want to place it.
  3. I think the term you are looking for is DeltaV. To reach a 70 km by 70km orbit around Kerbin you need ~4500m/s of deltaV. The engineer mod tells you how much you have as you build your craft. To get to the mun you need another ~900m/s of deltaV. So add 4500m/s and 900m/s and you need to launch a ship from Kerbin with that much. A deltaV map will give you approximations for getting to each planet.
  4. I've only seen that happen when I load a craft started in the VAB into the SPH. sorry not much help.
  5. When you accept a survey contact the game should create a waypoint marker. If you focus view on Ike and zoom in you should see them poo up. If you click on the tags you can activate them and they show up on your nav ball. You also get a message when you enter or leave a zone.
  6. There is a mod called procedural fairings that let you do that easily. Otherwise you have to build the panels your self using the structural panel part. Takes a bit of time and patience. I have never done either so I don't know the exact steps involved. You would need some decouplers between the fairing you build and your rocket/payload to make them separate.
  7. its' because the launch clamps provide power. sadly you can't take them to space
  8. If you're lucky you can find a random spot on the orbit that will let you place the node and then you can drag it around to where you need it. Otherwise the only option i've found is what armagheddonsgw said.
  9. I've seen this too but i assumed the funds were added back. I never bothered to check. But yes debris that lands inside the KSC biome does disappear.
  10. If it's installed with steam..... program files/steam/steamapps/common/Kerbal space program/ Otherwise it should be just program files/Kerbal space program.
  11. There's also TAC fuel balancer mod. Very useful for multiple transfers.
  12. Trajectories! Best mod out there! You can set it to show your orbit position relative to the planet rotation! Also puts a nice r red X on the spot you are going to impact. You can plan your landing from the next town over!
  13. Had this too. Mine never did take off. Burned all my fuel with the engine bell barely stuck in the launch lad. Guess it considers it blocking thrust? Raising the rocket just a bit with launch clamps solved the problem
  14. You might need some stabilizing fins/control surfaces or more reaction wheels. Girders are deceivingly heavy maybe they are enough to drag the bottom down as your fuel empties. EDIT: Also yes. any mods installed? SECOND EDIT: My joystick also breaks SAS all the time. All i have to do is roll it around a little and the problem goes away.
  15. Alpha 1 - 0 are along the top of your keyboard. Numpad 1 - 0 are in the Numberpad along the right side of your keyboard. At least that's on a PC. Not sure the layout of a Mac. Alpha doesn't mean action group. you can assign the different action groups to any key. Even Numpad 1!
  16. thats a nice shuttle! I scratched my old save and started fresh! no mods yet. Just wanted to see how the game plays without anything. So far its very interesting! The gizmos allow some interesting creations: Pic 1
  17. Inspired by justidutch i created a ring station at the Mun. Pic 1 However because of poor engineering skills the ends never did meet up There was supposed to be a central column that the ring would be tied to using KAS winches but with the part count so high my computer can't handle anymore construction. It was attempted but then crashed into the mun Pic 2 Pic 3 Pic 4 Pic 5
  18. I saw a crane in this thread! http://forum.kerbalspaceprogram.com/threads/29533-What-did-you-do-in-KSP-today?p=1590966&viewfull=1#post1590966
  19. HA HA HA HA HA i very much enjoyed that. Some serious armour on that little guy!
  20. Also make sure you drop it on the little 'drop zone' outlined or it just gets deleted.
  21. If you come into Duna orbit so you're going the opposite direction as Ike you're pretty likely to hit it
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