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Cerberus738

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Everything posted by Cerberus738

  1. You could load all the science onto your pilot and have him EVA the last 300m/s to orbit. Then a rescue mission is much simpler. Pretty sure Kerbals have 500m/s in their jet packs.
  2. Eve takes more dV to launch from than kerbin. In fact I think it takes about 3 times more. 4500m/s to launch from kerbin. 12000m/s to launch from eve. If you check the challenges thread you can find some examples of ships that have launched from eve. I've done it..... once was enough.
  3. Personally i would go for the seismic sensor. Nuke rockets (Second choice) help a lot of interplanetary but Duna or Eve take so little deltaV to reach that any of the other engines will work for a mission to either. or both. Then after those missions you should have enough science to unlock everything else. Ion engines are a waste of time in my personal opinion. I messed around with them a bit but the burn times are outrageous. They are good for TINY TINY TINY probes and that about it. Turbojets (Third choice) are good... planes are fun to fly but spaceplanes are annoying to get into orbit
  4. You can toggle destructible buildings in the difficulty menu. Otherwise you need to make your plane lighter You might be able to support it with launch clamps. Pretty sure it's the drop during physics loading that destroys buildings. In the SPH position the plane with the wheels touching the ground and some launch clamps and you might get lucky
  5. You can also try switching camera view to orbital. It should flip the Kerbal relative to the surface. Pretty sure it's a glitch though
  6. Yay necro! If you change the camera view to orbital the Kerbal well flip upside down as well. Kinda funny when you're landed and the little guy is standing on his head
  7. yeah you have to click them. but it's hard. if you're clicking too close to the orbit line it keeps trying to place a maneuver. pan the camera so you can click the very edge of the PE/AP symbols
  8. Pull your loads. Make sure to disable gimbal on the engines. They vector the opposite way you want when placed in front of the load. With that said make sure you have a way to turn your ship (RCS, torque...) since you can't use the engines to turn. Also be sure the load is well clear of the engine exhaust. They well destroy your ship and anything placed to close to the engine will block it and create 0 thrust. Another thing you can do is place landing legs around your docking port so that when you extend them they stabilize the load you want to move. Quantum struts mod allows you to add struts outside of the VAB with an EVA Kerbal. Another suggestion is to assemble at your destination. Less mass means less wobble
  9. Honestly I transmit most of my science back. There are so many points available that it's actually more fun to transmit a few points here and there and be challenged by the limited parts available. I still have experiments returned if I have a Kerbal to bring home. Probes baby!
  10. Did you get it?! I'm curious! Post some explosive pictures if you have any!
  11. I miss the learning portion already. Once in a while i'll still overshoot a rendezvous... or forget my ship as abysmal TWR and not start braking soon enough. Docking at 50m/s tends to create many debris.... also landing at that speed seems bad too. ha ha ha. A mun base is kind of a big project. especially if you haven't had a successful landing (or... intercept???) I would practice landing with a small probe or single kerbal capsule first. Try it on minmus. It is much more forgiving than the mun and takes about the same amount of deltaV to accomplish. Then you need to design your base with the landing stage in mind. How is it going to be deployed? Sky crane? Will it land itself and then have the engines disabled? Are you going to attempt connecting multiple modules together? If you are then the docking ports need to be exactly level with each other on the ground. Kind of annoying to do but there are many many pictures of people that have done just that.
  12. To build a spaceship! Any spaceship!! or a spaceplane! Or a Space station! Or a Space Base!! Or even! A SPACE CAR!!
  13. Keep trying! I think your idea is right. Bombing it. But precision comes with practice! You could build another boat and ram the one you have sitting there. It's hard to get enough speed though. Or build some sort of cannon and shoot at it from the shore! Again practice....
  14. I can hire all Kerbals available, exit the astronaut complex, go right back in and it's repopulated. I don't use much for mods though (KAS, alarm clock, nav ball+, KER, root select, rcs aid) so maybe that's the problem.
  15. Am i about to learn something new?! you can just select the whole ship by the root part and save it as a sub assembly?! How have i never tried that before. I've always started with a throw away piece as the root part and then break off the part i want to sub assembly. Very interesting! As for the OP. SPH is the way to build rovers. It gets far too tedious in the VAB. Turning off angle snap can help with some stubborn wheels that show up at funny angles. just have to work at getting them level with your other wheels.
  16. And this is why the first thing I do when I buy a new game is go straight the settings menu.
  17. See that's almost a mako. Just use some structural panels and build the body around what you have! The turret might be hard though....
  18. Also boarding the command pod with the Kerbal holding scienc wiill store the science in the pod. The pod cannot store multiples of the same experiment from the same biome (ie 2 goo experiments from kerbin atmosphere) . The science lab can however. Also to store multiple crew reports in a pod you need to go eva and remove the experiment and then store it again.
  19. Try it on Minmus. However you will still need to control the mako's decent. It did have jump jets on it so you could design it like that but I think infinite fuel might be needed to make it look like it does in ME.
  20. You need to get within 100m (you don't really but it's easier) and use [ and ] to switch to the Kerbal. R activates his jet pack and you can jet him closer to the ship and board it using F. This is assuming you have an empty seat in a command module. Check out the tutorials on rendezvous if you need some general guidelines EDIT: You need to come to a complete stop next to the Kerbal. You will never be able to rescue him if you don't. Click the speed indicator box on the nav ball until it says 'target' . then point your ship retrograde and burnuntilit reads 0. Also you need to target the Kerbal for this to work. Do this in map view?
  21. Yeah... if you're asking for general rendezvous help I would seek out a tutorial. People have put a lot of work into them and they see full of useful general information. If you're still I the surface of the Mun you need to launch it back into orbit... assuming the CM is orbiting prograde you should launch toward the 90 degree mark on the nav ball. Build your orbit to 20km and use a maneuver node to make the rendezvous. If you're tying to launch straight back up to the CM wait until it's about to pass overhead and try to time the launch. Much harder in my opinion. As you're launch ing you can adjust your inclination north or south to get a better rendezvous
  22. I don't use the sepratrons anymore. I found spinning the rocket just before firing the decouplers causes the srb to fling far enough out that you don't have to worry about collisions. No more burning of your main tank from the sepratrons! Also less parts!
  23. This was my first attempt at landing a return vehicle on eve.... all that planning on kerbin and it bounced once on eve and fell apart. sadly i quicksaved right above the ground... not sure why i did that I'm trying again with landing gears instead of the girder segments on the bottom. I expect they will absorb some of the shock during landing instead of just bouncing.
  24. here is my jool ship. after the 5 separate the transfer section can be used to refuel other vehicles. was planning on putting it around laythe and having the probes deploy from there
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