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Cerberus738

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Everything posted by Cerberus738

  1. Thanks buddy! Much appreciates. Just a simple quality of life improvement.
  2. I can't rotate the flags either. The options show up when right click the flag but it doesn't move.
  3. Hey roverdude! I was having some trouble saving some settings so i went into the persistence file and found this. Was trying to set lack of EC to make kerbs grouchy! it refused to save the setting for veteran kerbals! I bolded the lines i find questionable! LIFE_SUPPORT_CONFIG { HabMultiplier = 5 BaseHabTime = 1 ECAmount = 0.01 EVAEffect = 5 EVAEffectVets = 5 EVATime = 21600 HomeWorldAltitude = 25000 NoHomeEffect = 2 NoHomeEffectVets = 2 NoSupplyEffect = 5 NoSupplyEffectVets = 5 SupplyTime = 324000 ECTime = 324000 ECEffectVets = 324000 NoECEffectVets = 324000 NoECEffect = 1 WasteAmount = 0.00075 ReplacementPartAmount = 0 EnableRecyclers = True HabRange = 150 VetNames = Jebediah,Valentina,Bill,Bob, }
  4. I made a file that uses the following MM lines to remove KRND from ModularFuelTanks parts. //Remove KRnDModule from fuel tanks with ModuleFuelTank @PART[*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL { !MODULE[KRnDModule]{} } It wouldn't work until i put the @ in front of MODULE[ModuleFuelTanks]. But it works now! I'm so excited!
  5. Don't the Russians use automated rockets? The computer does the launch. Rendezvous. And docking. Pretty much mechJeb.
  6. So i found an error with the NCS adapter. In the editor you set the LFO tanks 45% and 55% and all looks good. Then at launch it goes back to the original 80 units of liquid fuel which is supposed to be the max for the whole piece as well as having oxidizer tank too. PICTURES:
  7. Dude those are wonderful replicas. Do they cloak too??
  8. The window comes up for me whenever an alarm goes off. The alarm dialog and TWP dialog both pop up. Also happens when hitting exit to menu button at space center.
  9. So seems I found the exact mod I want. Problem is... Won't work in 1.1 sad panda. Thanks for the response @Streetwind. I ended up adding sas level 3 to the core and moved it up in the tech tree.
  10. Hi everyone. Just wondering how i would write an MM config to add sas module to the stayputnik probe. I would like to unlock it with the tech tree as i unlock the other probe cores with SAS abilities. So have the stayputnik as is when you first unlock it (no SAS) and then when you get the next probe core with SAS have it added to the stayputnik. Then the next core with prograde and retrograde hold have that added to the stayputnik. Does the make sense? I really like the stayputnik core but its kinda useless without SAS abilities. Thanks in advance!!!
  11. Think you need KIS to do that. KAS just gives you pipes and winches.
  12. SO just a heads up. Module manager does not initialize with 1.1.2. No patches get applied at the loading screen. Anyone else having this problem? Is there something i overlooked?
  13. No mod I'm aware of but I like that idea! There are docking camera mods but not sure if res would be high enough. Camera on satellites too! Kerbal privacy? I think not!
  14. I second this! I wish all the crew quarters could light up! It's so nice with the new models.
  15. I LOL'd at that... Good one!
  16. So i was out bounty hunting in some asteroids and guess who shows up in his pimped out Anaconda.... http://steamcommunity.com/sharedfiles/filedetails/?id=625374007
  17. Yeah was about to report that.... makes me a sad panda.
  18. I wonder if this might be what you are looking for? There is a mod there that changes EL to use the stock Ore instead of Metal ore. so you only have to mine stock ore. No conversion necessary!
  19. i have had this error too. before update going from action groups to crew page would cause crew page to disappear but could back to parts. after update i can use the crew page but the parts list disappears. reloading the VAB makes the problem stop until you click action groups again.
  20. Do you have a klaw installed on that ship? or use one recently? I found the klaw part causes lots of strange phantom forces.
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