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mitiya

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    Rocketeer

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  1. there is a problem with the aerodynamics of the part Universal Storage: Tapered fairing (1.875m to 2.5m). extremely large drag. Is there any fix?
  2. Hello. Why Cercani shine so bright from Kerbin ? Can I reduce it to regular star on sky? (that parameter in cfg ?)
  3. Thanks! I find it. (ALT + 0) Maybe this key information can be placed in the starting post ?
  4. Hello. Can anyone say, there are any GUI key, or list of all options ? (texture scale,offset,speed )
  5. Hello. I tested mk1-2 Command Pod without heat shield, and it not burned during reentry (2.5km/s). With and without your config. Any idea how make it burn ?))
  6. again about "force-d3d11". The only graphic issue is aerodynamicFx issue. Then aerodynamicFx is active vessel turns purple. There are any way to fix it, except turning it off ?
  7. -force-d3d11 uses the video memory like -force-opengl, but it's have graphic issue. -force-d3d11-no-singlethreaded work maybe little better then without it, but no even closer to -force-opengl.
  8. In fact I don't see the difference between -force-d3d11-no-singlethreaded/-force-d3d11 and without any of its. Ram is still in 3.2 gb.
  9. What is the difference between -force-d3d11-no-singlethreaded and -force-d3d11?
  10. Hello. I would like to share my observations. It is known that when you use the -force-opengl memory usage is greatly reduced without the use of ATM. It's not magic, it is due to the use of video memory. In directx or directx+ATM mode, the graphics memory used much smaller. As you can see in screenshots below. (Green arrow - video Ram; Red arrow - Ram) Perhaps there is a way to increase usage of video Ram in directx mode? PS: Why not just use opgl? Because it is 20% less performance. I used the "time control mod" for the measurement of physical time. Dx mode ~1.002 Opengl mode ~ 0.88
  11. Does anyone know why when "shadow = False" then the layer is turned off? Not just the shadow.
  12. Hello. Can anyone give me a link on 0.25 version of this plugin ?
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