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Castille7

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Everything posted by Castille7

  1. Very sorry to hear this Azimech, sorry for the loss man
  2. Here's what we did (Klond & Sector 7)
  3. Thanks man, this is one of those whatever it takes to get it done! Klond's creativity with the row machine, I added the Juno for some cheat methods
  4. K&S Technologies Group Kayak Racing This project started with a little Kayak I once built and it then bloomed into a Kayak Race. At first the craft was only a cool little show piece without any intentions of a rowing mechanism and we thought about making one for it. At first the rowing mechanism was tweaked and fitted to look and row nicely. Then the idea of racing came along with the creations that were needed for filming. We both hope everyone enjoys this Kayak Racing Project as much as we enjoyed putting it together. Once again a huge thanks to @klond for his inspiration with the KSP Engineering that gives me the motivation to push these projects to their limits. The Making of K&S Kayak Racing Operations: K&S Kayak Drive the Kayak to the water by holding down your W key for forward and A&D Keys for steering, hitting water near 20 m/s. Engage SAS when you are in the water. EVA a Kerbal and mount into the seat if desired. Pressing Space Bar will remove wheels and Capsule. Apply Full Throttle Press Space Bar and allow Kayak to reach 2.0 m/s Switch to the Oar's, press and hold Q to Row. K&S Dueling Kayak's Drive the Kayaks to the water by holding down your W key for forward and A&D Keys for steering, hitting water near 20 m/s. EVA Kerbals and mount into the seats if desired. Pressing Space Bar will remove wheels and Capsule. Apply Full Throttle and press Space Bar and allow Kayaks to travel near 2.0 m/s Switch to first Kayak by switching Left. Press and hold Q then Switch Left Press and hold Q to Row second Kayak Kayaks will continue to paddle on their own. Switch back to the craft by switching Right twice, steering with A&D K&S Kayak Craft File: K&S Kayak Parts: 108 Mass: 4.185t Height: 3.4m Width: 6.6m Length: 12.3m K&S Dueling Kayaks Craft File: K&S Dueling Kayaks Parts: 362 Mass: 9.494t Height: 4.3m Width: 15.7m Length: 16.7m
  5. I am still not in the air yet myself with a Turbo but from the looks of it I would reduce the weight starting with the fuel, your lift looks like you have plenty. If still no luck try replacing the cockpit frame with a lighter idea, those beams are a little heavy too.
  6. I started a new JOB and didn't notice you got a TOTM! Congratulation man!!
  7. Here's an SSTO I've been working on and tested recently. I just made an Orbit of 104 m and returned to KSC. I am using only the R.A.P.I.E.R.'s at takeoff and switching over to the Atomic Motors to complete Orbit. Making Re-entry with very little fuel and handling fairly well during landing. The wide body of Nova7 is allowing really nice Aerobraking. Nova7
  8. Na! @Azimech leaves a few of us behind, sometimes I wonder if he has a day job!
  9. Often I've thought about doing this but never seem to find the time. These are really cool, nice work and video!
  10. I think "Kerbal Construction" would work for another Squad release. We already have better parts than Minecraft , Add weather conditions and challenges for Skyscrapers and Bridges...etc. Please PM me for my mailing address for that Royalty Check when this takes off
  11. Reminds me of a video I made a while back Going Up
  12. "Comedy Videos 2017" These Threads get old after a while so I gave this one a date, this will also help for memories sake. I don't want to post just my videos back to back so I will only post one and then another at a later date so we can scroll through different videos of other players. I'll start with one and hope others will only add one at a time also. Post a Comedy Video if its old or new.
  13. I was hoping this would have worked for an underwater sea base Deepcore I built a while back and I had to result to the Ore tanks.
  14. So much going on here with the Railcar Wheels.....and they are riding on Rails! RCS Balls sliding in those beams are looking real slick, very innovative!
  15. Hurricane Hunter Update 09.24.2017 This update is a progress report. I am now getting the much needed RPM's for the Hurricane Hunter Engines I've been working on. Added more shaft and Panthers as I was planing. Still working with the Structural Fuselage, RCS Balls and Chutes.
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