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Everything posted by Castille7
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This is cool man, I'm sure it makes going back for Coffee really quick too!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
EVE SAT 1Update: 12/18/2017 After three rendezvous fueling up SpaceTech in Eve's Orbit I was able to dock with Eve Sat 1. After doing so I released the empty fuel pods. These fuel pods will need some work for better handling, docking was not too smooth. Next I will reduce Eve Sat 1's Orbit for a better view and communication setup. -
Here's what I did, I found this cool craft that jfrouleau built and shared on Kerbalx. I enjoyed it so much I challenged myself to land it on the Island Control Tower. Before you ask, yes this was extremely hard to do. A very nice craft build @jfrouleau ! KG-3 Barracuda
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You always have so much detail, awesome video editing and cool stuff enjoyed yet another one of your videos. The amount of work shows!
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Today I was sending more fuel to Eve and caught this shot
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I need to setup some comms at Kerbin for my space exploration projects. Here's one of three I plan to put in a stationary orbit. Right now I am using RCS for positioning and I may switch to the dawn engines. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
EVE SAT 1 Update: 12/09/2017 Eve Sat 1 is as Satellite I returned to Eve's Orbit from a previous build in 2015. I thought it would be neat to send a craft I build named SpaceTech to the Satellite and maybe attempt to shuttle to Eve and back with the help of a few fuel supply missions. It's taken two trips of fuel supply to get into orbit with Eve Sat 1, I will now need additional fuel to dock and also a refueling station on eve to return to the Satellite. Not sure if SpaceTech will be able to land on Eve I'll find this out with testing, I don't do the math I usually just dive in head first, sort the troubles out with hindsight and it's all fun to me. Eve Sat 1 in Eve's Orbit -
SR-71 Blackbird by Eorin and Exothermos
Castille7 replied to eorin's topic in KSP1 The Spacecraft Exchange
Super sweet work guys, beautiful looking black bird! Congrats on the TOTM -
Amazing and beautiful work! I often think about building big things in KSP and then I see stuff like this and it changes my definition of BIG in KSP.
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Got pinned?? thank you Majorjim!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
It's been a long time since Space Laboratories actually did anything in space these days. Recently I was reminded of an old Station I enjoyed back in 2015, it was having serious structural problems and got put on the back burners. I started working on it again with some new ideas and I've got the craft working very well. I plan to release this one soon. At first I named the craft Eve Station MK9 because the core of the station was using 9 MK1 lander cans. Now it's named Eve Sat 1. I left the Fuel Tanks, Nose Cone and Reaction Wheels for now. -
Nice! Any mods here other than paint?
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SSTOs! Post your pictures here~
Castille7 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
NOVA 7 Craft File / Video -
Nova 7 I have to say I do admire others that build SSTO craft because of the challenge an SSTO can be. They can be tedious, ridiculously precise with it's TWR's but yet very satisfying at the same time. The wide body of Nova7 is allowing really nice Aerobraking, landing is a little delicate but fun. It's a crew only craft build, I may add a small cargo bay in a future rebuild. Operations to achieve Orbit: At Takeoff apply RCS, SAS, full throttle and tap space bar. After craft lifts from the runway, lift gear, climb to 20 degrees, inactivate RCS to reserve fuel. Start gravity turn near 18,000m, switch to Orbital Map and hold 15 degrees until rapiers kick in wet mode, when Apoapsis reaches 100m kill engines and drift until -1.30s Level the craft then hit only atomic motors at full throttle to complete Orbit. More Photos Here Craft File: Nova 7 Parts: 79 Mass: 43.597t Height: 4.2m Width: 16.3m Length: 15.0m
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Who will fry their computer first?
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Unlocking Maneuver Node
Castille7 replied to Castille7's topic in KSP1 Gameplay Questions and Tutorials
Now that!.. I didn’t think about, must be a pilot I have aboard because I am communicating now with KSC. Thank you for the information, this will help for future space travel. -
Unlocking Maneuver Node
Castille7 replied to Castille7's topic in KSP1 Gameplay Questions and Tutorials
I've made a really good habit not to forget the Kerbals, it's in my auto signature not to forget the Kerbals because I've forgotten so many times in the pass........so I did have a pilot onboard this time. -
Unlocking Maneuver Node
Castille7 replied to Castille7's topic in KSP1 Gameplay Questions and Tutorials
I just noticed this at the same time you posted, thank you for the help this is exactly what was happening. I extended the antennas and now back on the mission. -
Can not delete Maneuver Node (Control Locked) It's been a while since I've done any space travel and decided to try some old craft builds because I found the new version 1.31. is running many older craft from other versions. While testing an old craft I came across this message when trying to delete a Maneuver Node. Can someone tell me what button I may have pressed to Control Lock this Node or how to Unlock this Maneuver Node? Here is what it looks like on the screen
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"The Mun Fly Goes To Duna" The Mun Fly is an old craft of mine that I decided to take for a trip. While playing this new version 1.3.1 I noticed older version craft are doing well in the new one. Because this craft had so much attention on Kerbalx I decided to spend sometime with it and went to Duna. I landed with minor damages and zero fuel, I may tweak it and do another release of the craft at a later date. If you try it you will find the staging is a little awkward but it's working well, this may be tweaked also.
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lovin' that diamond plate!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
It's all too much for me these days, I enjoy learning Kerbalneering now ....hey it could be a word -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Love that nose job on the J-10! -
FYI, After playing 1.3.1 I've noticed older craft versions are working in this version, this is...... WONDERFUL! and I would like to give a HUGE THANK YOU TO THE SQUAD TEAM FOR THIS ONE!!!