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Castille7

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Everything posted by Castille7

  1. I found that Shuttles and Subs are very challenging, my Scuba Do took an awful lot of tweaking. Your sub looks really nice!
  2. Really nice build! Question: @Angorek How challenging would you say it is to build a functional Space Shuttle on a scale of 1 to 10?
  3. Your building some amazing craft, and also incredible Cinematic work, are you sharing the craft on KSP Forums?

    1. Hookswords

      Hookswords

      Thank you! I havent yet no, but I may make some craft files available soon

    2. Castille7

      Castille7

      Sounds great! I am sure you will get a lot of feed back

  4. I've heard of USB's being converted to RAM, not sure if this is working but worth looking into, an inexpensive upgrade for speed.
  5. Incredible amount of work here, very neat! Now a Food Trailer or a Double Slide Camper? Hum! I'll take the Camper!
  6. These formation shots always look good in the day or night, I've been trying to get my Spritz Craft with six in formation in space and it's been very challenging!
  7. You might want to consider using a title for one thread showing all your aircraft of the same style and when you start another type of craft start a thread for that one, this may help reduce the amount of threads.
  8. I think the wing style looks a little wider on the real craft, unless I am looking at the wrong model, it might be a good idea to add a picture or a link to a picture of the craft you are making the replica of on the next build. Some of us are not familiar with these craft.
  9. I was looking at some other craft on the net and saw your Nighthawk, its a really sweet build! Also I was working on a B2 recently and after seeing yours I think I will leave mine in the Hangar....lol I am just getting a better look at the Tomcat.....wow!
  10. I also like how you blended the tail with the air intake, looks nice!
  11. The body looks a lot like the Phantom 4 I wasn't familiar with the F5 is this the craft that took it's place?
  12. These aren't flying quite right, so I made lawn art out of em! I can't get any lift out of the engine nacelles on the micro Enterprise, it just flips over on take off. @PointySideUp Just an fyi, This is the reason @Azimech used the propulsion on the back of the saucer section
  13. @Azimech Another mod I'm creating. Contents: warp core, phasers, impulse engines, photon torpedoes. Maybe also phaser capacitors to keep propulsion and weapons separated. Anyone who's played Klingon Academy or Bridgecommander knows how much fun this can be. Problem with the AI: It doesn't understand changing attitude to shield vulnerable parts, because it never had to. This arena: gravity at 0.001, atmo pressure at 0.4. I would love to do it in space but BDA doesn't understand space and keeps firing in front of the enemy. **************** Man this is the best thing to happen since KSP!!! so awesome!
  14. I was in a shopping mall and saw a S.H.I.E.L.D Helicarrier in a Lego demo and thought it looked pretty cool so I took a picture of it and when I got home I started working on it and haven't went back to it yet.
  15. No one picking the next release so the next release was picked by my son, AirLift One will be released next!
  16. I did test it at the runway with the first testing of the craft launches, because of time consuming trips to the water that was already done during the Hull testing of the Carrier. I was first applying the brakes when arriving on the Runway because the Carrier tends to roll on its own. All the crafts launched without deck damage and also the physics on reentry (F9) after saving the game (F5) can be quite damaging and the craft held up great without damage. During time warps the craft also held strong at full warp, this was done without the aircraft on the deck. Never exploded but it did fly out of the water at high speeds on low fuel. Thank you! At first the bridge didn't have windows and when the idea came to mind I added them and thought it was a nice touch
  17. Beautiful work of art, another Masterpiece!......I love the idea of where you decided the propulsion would work and the long range sensor design very clever!
  18. Really nice! If I have a desire to create another Carrier I will use these! I started a Heli-Carrier a while back and haven't went back to it, not sure if I will finish it
  19. I like impact resistance when it comes to hitting the water. I plan to release a Seacraft called Sea Dog and it's hitting at 40ms which isn't too bad because it has cargo bays
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