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Everything posted by MAFman
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Whoops!
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Just hang on to the patches, I only recompiled the DLL.
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I updated PizzaOverHead's Rover Wheel Sounds mod! Here's the link to my fork of it. I'm going to just use the same license as they did. Original forum post: My link: https://github.com/mferrie/WheelSounds
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Awesome!
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What I did is just downloaded the source code and fixed it. I'm planning to upload it to SpaceDock. Edit: I just forked the original and uploaded the updated DLL. It's at https://github.com/mferrie/WheelSounds
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I've updated Rover Wheel Sounds. Is it okay if I post the result here?
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The game loaded completely, then suddenly crashed. I'll post the logs a little later. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. The problem seems to be that this version isn't built for 1.10.
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I made a quick ModuleManager patch that adds two resources, NuclearFuel and SpentFuel, and modifies the ModuleGenerator in the RTG to use NuclearFuel and produce EC and SpentFuel. Code: RESOURCE_DEFINITION { name = NuclearFuel displayName = NuclearFuel abbreviation = NF density = 0.0075 unitCost = 5 hsp = 920 flowMode = NO_FLOW transfer = NONE isTweakable = false volume = 5 RESOURCE_DRAIN_DEFINITION { isDrainable = false showDrainFX = false } } RESOURCE_DEFINITION { name = SpentFuel displayName = SpentFuel abbreviation = SpF density = 0.0075 unitCost = 5 hsp = 920 flowMode = NO_FLOW transfer = NONE isTweakable = false volume = 5 RESOURCE_DRAIN_DEFINITION { isDrainable = false showDrainFX = false } } @PART[rtg] { RESOURCE { name = NuclearFuel amount = 100 maxAmount = 100 } RESOURCE { name = SpentFuel amount = 0 maxAmount = 100 } @MODULE[ModuleGenerator] { INPUT_RESOURCE { name = NuclearFuel rate = 0.000001 } OUTPUT_RESOURCE { name = SpentFuel rate = 0.000001 } } } Edit: I made the fuel and spent fuel massless, since the generator is heavy enough already.
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Can I use these cubesats to replicate the MarCO relays out near Duna for an InSight lander?
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What would it take to make a part specialized for detecting comets?
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Speaking of which, it needs to be updated. @eggrobin are you the mod's manager?
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Magnetometer Mass - What is is made from and why is it Osmium?
MAFman replied to Poodmund's topic in KSP1 Discussion
Oh, thanks. Correction made! -
I stand corrected! I’ll use Principia then.
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I want Lagrange points in my game.
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Magnetometer Mass - What is is made from and why is it Osmium?
MAFman replied to Poodmund's topic in KSP1 Discussion
I created a quick little ModuleManager config to fix the magnetometer mass. @PART[Magnetometer] { @mass = 0.005 // 5 kg PhysicsSignificance = 1 // Makes the part physics-less } -
...You know what I mean... lol
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Why not do that for a 3-body solver then?
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How does Principia do it then? What I'm thinking is specifically the restricted 3-body problem, where the third mass is negligible.
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Has anyone come up with an implementation of Principia that does 3-body gravitation instead of n-body? This would be where the ship's only gravitational influences are its orbital body and that body's parent (e.g. if you were in orbit around the Mun, you'd be affected by the Mun and Kerbin only). This would make Lagrange points possible without adding too much complexity, I think.
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I'm wanting to do the Kerbin-Sun-Kerbin-Eve-Moho route. Basically full realism
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I'm doing it on my own.
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Ever since I heard about the 1.10 update I've been trying to do a BepiColombo recreation, but I just can't get the gravity assists right. What's a good time to launch so that I get the right gravity assists at the right times?
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I think I found it! In the hill climbing function, I had it initialize "best" as zero, when I should have initialized it to be whatever type "data" was.