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KSP2 Release Notes
Posts posted by CardBoardBoxProcessor
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those tanks can only be used with the NERVA engine currently. but trust me. you will want to use the Nerva
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haha. I just saw the first picture of the Dragon Crewed capsule. Look where they put the engines look familiar?
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why you so poor?
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The one at the end of the Greenway? Fooking awesome! Were there a lot of cars on the side of the road?
Cheers!
Capt\'n Skunky
KSP Community Manager
IDk I was there at 7:45. they were only letting in 2000 cars. after it landed at 10:58 we got to our car by 11:00 and there were so many cars outside on the road leading and on the toll road that it took till 11:30 for the cars in the lot to start moving.
I saw in youtube videos both shoulders were packed with cars.
CPT. you know on monday in the early morning it will be taking off with enterprise heading to NYC. probably at 7am. you should beable to see it from atop the garages at dulles.
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Oh sweet! Were you at Udvar-Hazy or nearby somewhere else? I\'m only about 40 min from Dulles and was thinking of heading over there, but I didn\'t have the gas and I was worried I wouldn\'t find a free place to park. LOL
Cheers!
Capt\'n Skunky
KSP Community Manager
yeah I was right at it. There is a hill right after the toll booth and i was right on that.
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at the shuttles new home. the air and space museum near Dulles international airport
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Went to see the fly bys and landing of the last flight of Discovery.
https://www.facebook.com/media/set/?set=a.3457665114697.2142778.1062953631&type=3&l=110d487eca
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No. just for looks and docking modules in VAB.
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I doubt it supports rigging and mesh deform. would be nice thoughWith animations coming in 0.15, you could make a mastodon for KSP that you can ride across alien worlds!
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opps got side tracked with mastodon http://dl.dropbox.com/u/1417259/sekertOOF/pics/SortofRigged.png
anyway here is Mir packages and ready to go you have to move the packaging decouplers stage down as i recall. But i left them on top so you remember to move them
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haha good show good quality and common theme. A++
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making the mir craft. will be a while.
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I\'m not sure if this problem has been brought up before, but am I the only one with these parts strewn randomly across part categories? I\'ve got some in the structural, propulsion (those are right) but then I\'ve got about 50 million in, well I would say, but my KSP just crashed, and I think these parts are to blame, since before I downloaded them it worked perfectly. Any solutions?
ah... I think I know the problem.
I suck, and I run a mac. Deal with it.
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hey CBP, slightly off topic but not long enough for a pm.
Do you, or someone you know, have a set of payload fairings? like the parts?
no i was starting to work on fairing for the Angara. but I decided to wait for docking as currently there is no way Of really knowing what sizes are needed.
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Ah, freelance modeling then? Who\'s buying it?
not really. They where always for someone I just take breaks and do other stuff. The price is more for if the current path goes SHTF.
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Nah. Cow is for monetary Gain. No free donations to KSP.
It is rigged has Normal maps (not in that photo) and LODs worth a good $100+
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no that is hardly what happened. why would you assume that @_@so he told you, you can\'t use his code? thats such a bitch thing. just configure it to use his code and leave it as a separate download
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no idea. I just tend to anger peopleHow\'d that end up happening? I thought you were being encouraged to use it before. ;P
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Kosmos hasn\'t been multijointed yet. They just pop.
nor will it be it seems. Sarkun got mad at me
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I\'ve found a bug in the second stage engine. One of it\'s nozzles doesn\'t spew particles.
thanks, Fixed it for next release
If you\'re gonna do animals, follow the cow up with a dog so we can do a Sputnik 2.
not just taking a break form KSp stuff
I will come bakc and make battery units and make solar panels work as well as Vasmir engine but currently takign a small break.
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nah. working on a cow I have plans for KSP KOSMOS mod. I just don;t think they are doable without docking. for example KVTK is nice but really needs separate launch and docking to craft to push lol.
I am liking this cow.
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I will be doing something for next release. however I must say i am ever so slightly bored with mechanical and my old commission is calling so i think I best work on that for a bit. it has organics to work with.
once 15 comes out i will get some stuff updated and such hopefully. i have the ability to add batteries and solar power right now but no idea on abattery model and i am just meh to KSp currently.
cBBp SPC Pack v0.4: Fixed Failcan RCS and added some adapter pieces. Enjoy.
in KSP1 Mod Releases
Posted
yeah I accidently deleted those.... ummm... I might fix this some day.