Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by CardBoardBoxProcessor
-
-
awwh nice thanks yeah I had planned to make that I just am not sure what it is called. I would probably make it once more than 3 crew member vehicles come out. I would make that hold like 7 or 8 and be the KOSMOS version of the durgun Capsule. but I also plan to make the runabouts for the VA and whatever that thing is called.
-
From the picture of the models a few pages back it looks like they would be 1.25m, but that might be too small.
yeah it is defiantly 1.25. but that is too small. i could go with 1.5 and it would be just a tad over sized but I
Are there any plans about this thing? Maybe it also should be included in the pack.
It is needed to resize the VA and to add just few new parts.
cannot see that image apparently.
-
0O oh I like those ISS looking station pictures.
-
it alos is not intended as a surface to space engine
-
oh that is a pretty station
as for the Angara Decoupler. I will turn the force up a bit for sure. as for them breaking off. you rally have to use strut connectors to connect the boosters to the core as well near the bottom or top because they are single tanks and weight quite a bit. weak connections have been a constant problem with phyX.
made a cute little fin for the system
also, I edited the fuel tanks to stock tank specifications but with the weight and fuel amount based of volume of interior tanks.
-
you are right. i should make them side attachable too.I know, but that means you lose control of the station once the VA detaches. So I have two mechjeb modules.
-
-
so if angara lower cores are 1 meter diameter what should 2nd stage be?
-
made this neat little tri mount fuel tank to keep with the whole UR theme. can either be UR-700 or URM-1
-
Two stations that I launched with Angara rockets:
I see you have a mech jeb attached. The mod includes a Kosmos parts matching mech jeb module
-
any successes with the angara or any station launches? pictures would be wonderful
-
hot fix was updated. I thank you for testing
http://dl.dropbox.com/u/1417259/kerbal/KOSMOS%20release%202%20%20Hot%20fixes.rar
re added radiator function to radiators.
made upper decoupler weight a bit more. having such small weight made control tower bend very easily. (physics work like gmod apparently)
changed pod rotational power some more.
changed VA rcs thruster forces to adjust for weight fixes.
changed thin inverter weights to stop the weight low weight = drooping problem.
made RD-0440 trust vectoring and changed weight made it very unwhiledy in space.
low res texture pack once uploaded.
http://dl.dropbox.com/u/1417259/kerbal/Low%20Res%20texture%20pack..rar
-
I\'ve noticed a strange wobblyness on the VA\'s LES. Especially around the decoupler, which seemed like it was about to tear off during an abort.
Also, TKS retro engine flames look a bit strange, as they engulf the engine so it\'s in the middle of the effect.
engine effects cannot be fixed. all I could possibly do it make them the stock rockets blue flames.
as for the VA thing. give me a sec I will update the hot fix.
-
I think next to none of it probably. Sorry.
Also I think we may need a low resolution pack. I can\'t run the traveler 1 without huge drops in framerate.
yes I realize this need. but currently doing school work
what do you think would be a proper size? 512? those images are four times smaller.
-
yeah that is the only plugin you need with this pack.
I would say please file you complains on plugins with the creator of it. the link to it can be found in the second post on page 1. I doubt the dlls have been tested well on a mac.
-
My Space Station is now a bit stupid because one part is smaller now S:|
you need to relaunch because of several part changes anyway. S:| u mad bro?
you can get the Angara booster so relaunching will not be a problem anyway.
-
I would buy the gameWow, great work, this is a really awesome pack.
How much of it will work in the demo, BTW?
-
hotfixes added to first post. for some reason normak never copied the updated stuff over and just over wrote it :/
gives radiators a purpose
also addressed some other problems.
-
Angara URM-1 booster is very reliable.
-
What plugin? Also would it be possible for Normac to post craft files for the ships again? Dammit, Jim! I\'m a pilot, not a builder! S:|
http://dl.dropbox.com/u/1417259/kerbal/Kosmos%20Pilots%20Pack%203-14-12.rar
-
It finally loaded, but now I can\'t use a lot of parts in the VAB, like they can\'t even be clicked on.
Edit: Nevermind, I haven\'t updated to 0.14.1 yet.
also, need to add the plugin.
-
My KSP Launcher is crying having to load all these new parts, but it will be worth it.
re removed the junk meshes. better to have your PC build them than mine.
-
yes.You mean 8 meters tall, right?
-
You have individual sets of panels in deployed / collapsed stages? Do some of the panels require a different toggle key?
They all use the P key. but can activate by staging. thus causing that problem with them beign closed and open at the same time ;/
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
in KSP1 Mod Releases
Posted
lol. nah I am not making any shuttle parts till x33 I made can properly fly lol.
as for rocket size for second stage. it defiantly has to be 1.25m. 1.5 just looks wrong. but that means the fairings are 1.5 so might need special extended fairings to cover larger manned stuff up.