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Posts posted by CardBoardBoxProcessor
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texture DL link now added.
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was worth it I think.
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Angara should be a modular system. hopefully less restricting than the failcan 9. and less engines.
I do plan on Zarya and Zvezda one day.
I recall once having a dejavu about xemit getting mad at this. I hope he doesn\'t mind me replacing 80% of the model to make it more easy to animate @__@
But I updated the Mir class radiator inorder to allow it to be animatable once animations arrive.
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lol. we have not begun any rocket projects. Currently the first rocket we will be making is the Angara. but other than that IDk. not my project. I am making space station parts I have a few dozen more to work on before all is said and done on this project.You plan to make the N1? Diamonds for you wrong game. Still, awesome.
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Now make this.
eventually. I want to get the rest of the space station parts in the air first.
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i did some tweaks on Xemit\'s panel to make it look a little better because form a far view it looks fuzzy with all the tiny lines. so i made those part of the texture and made the model able to be animated easier when animations arrive.
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and yet that rocket in the tutorial gets you there anyway so OMG what does it matter?I don\'t recommend launching westward unless you specifically want or need to. Launching eastward gives you a 170+ m/s bonus due to Kerbin\'s rotation. Go west, and you have to fight it, and end up wasting fuel.
oh I like that blue thing you have there fancy. i always fancied blue over yellow.
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Question: could you tell/show us what you use to get the TKS capsule into space? with maybe stock parts...? if not i\'ll add a parts pack just love this mod but can\'t seem for the life of me to get a TKS into space.... and thank you before hand
-power5000
this is how I launch stuff with stock parts. the only reason I don\'t use stock parts for launch is because it takes quite a long time to get there lol.
opps forgotthis
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Question: could you tell/show us what you use to get the TKS capsule into space? with maybe stock parts...? if not i\'ll add a parts pack just love this mod but can\'t seem for the life of me to get a TKS into space.... and thank you before hand
-power5000
Good question. I will make a video. my textual explaining skills are not the best.
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Kinda surprised you all went for Mir before Almaz/Salyut seeing as single part space stations would probably make more sense to put up until there\'s docking and truly modular stations. =P
Also, a launch vehicle modeled after the Proton would be awesome!
I did Almaz now and second after Mir because I had no idea what iw as doing before. doing all the mir parts helped me get sizes and shapes and such. now that i have them all unified and standardized i can move on to make other parts.
As for the LV we will not be using proton. KW is making proton like rocket. we will be making Angara Module rocket system.
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Meteorite101......
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when you can dock I would ave to agreeThat is no fun just taking the entire thing and shoving it up to space. Need to take the pieces and stick them in payload fairings. Now all we needs is a proton to get the heavy parts up there. I have a perfectly working RocketCo Soyuz (Deusoverkill) lower and Xemit’s Noyouz upper. Now my Kerbals just need a place to go to. The real challenge is to make a space station a piece at a time. Got to love those five minute launch windows.
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i used to be able to get space stations into orbit by using the instaorbit mod. but now, you GET UP THERE (dont know why i shouted), but you still need to have an engine, to get your lateral velocity up, so you actualy orbit, instead of falling right back to kearth.
eh.. I don\'t think it will be powerful enough to get you into orbit lol. more or less it will be a rendezvous engine. burning rcs for 3 minutes is annoying.
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Yes. there are no animations in kerbal currently. the legs are not animated for real. they just are set to rotate at a certain point a certain amount. like fins do but they just do it once.This implies that we\'re unable to utilize an animation as complex as this at the moment, correct?
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WAIT. So that is an engine... THAT USES RCS FUEL?
yes. will be stuck onto the back and sides of various things.
not only that but it doesn\'t need to be directly connected to the tank
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r4m0n made me something cool
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apparently KW has been working on the texture
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I agree auto piloet is sort of... eh...
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ah I see.
Well Kosmos parts pack could sue a few things. if anyone who is able to make DLL custom parts wants to help make the pack have some better quality let me know i will tell you what i could use it would be most great of you.
and better yet I will be more than happy to make models for stuff you want made a nice trade off.
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I have launched and intercepted the super max with a TKS.
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decided to make a dedicated strut/truss for KOSMOS and modeled it in a way that make it look strong. lol.
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Winston sent me this
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OMG that is huge
I must say it is real nice to get to space.
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
in KSP1 Mod Releases
Posted
well you need animations first... which the game does not support yet.