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Posts posted by CardBoardBoxProcessor
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Suborbital Stability testing complete. I put the TKS up the rear of it in this one. looks more mir like. However this shows how you can easily flip your whole station around using inverter pieces and docking rings lol
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wtf copy right for something I don\'t make money on... stupid..
I will make a german friendly one when i make a nicer video. which i am working on for the pack as a whole instead of just a teaser film.
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hrm. gonna make a new video. a better one and a better mir. Xemit had a go at making the panels for spektr right bu when you atttach it to the node it needed to be rotated 90 degrees but in kerbal that is impossible so... I will need to make custom Spektr panels.
and need to adjust something else.
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I am sure it will be a while. there are 50+ parts lol.C\'mon, Normak!
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K just tested the inverter items and UUi docking rings and nodes. thy are ready for deployment. uploading to the Drop box. it is all in Normak\'s hands now on when it is released
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i have a paypal account if you are feeling charitableOh dear sweet jesus, that\'s good. The music too, Montagues and Capulets by Prokofiev. Good man. I want to give you a hug. And a pocketful of cash.
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Gentlemen. prepare yourselves. I will soon be uploading parts to DB for textual editing by Normak.
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I made some inverter peices. This way you can turn the tapers forward or back words.
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lol nah screw that. you just will have to launch full stationsSo if you\'ve already got the parts made I\'m guessing you\'ll release them when 0.14 comes along..?
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once again mR101 leaves me \'not sure if trolling?\'
anyway. had to go to school. otherwise i would have gotten it into a nice orbit but alas.. school.
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how did you get the space station in space :-\
failcan super heavy. (4 boosters)
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will i make what? half of that stuff is already but yes one day it will all be made.
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I was in class and bored as the prof turned off the internet for us. luckily I brought my KSP.
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made some neat stuff.
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it is for the VA capsule. the main capsule for the KOSMOS pack. it can be found here. it ahould work on the stock pod. they are the same sizes. but the VA pod is like durgun in that it is self contained. it can deorbit all by itself
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in soem none kosmos related news i had a revlation the other day.I realized that the Durgun hardly looks right. in reality it should look ike a very large pod. but in this game windows seem to be what people scale size on. so i have redued the window size of the Durgun. God i forgot how nice it is to fly. ook off. landed with out chutes
Hopefully one day the whole pack will get a nice repainting. but untill then I only have docking ring over haul and logo changes instore.
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I find that staging the VA is pretty wonky. Like, if I put an RCS fuel part on a stage below it, it\'ll automatically consider the RCS part of the penultimate stage and even if I do drag the specific part\'s staging back to where it should be, using RCS will drain fuel from the VA\'s RCS fuel first.
As well as that, the same seems to go for just about any parts I try to stage the VA with, including placing engines and decouplers into the VA\'s stages, although this is more annoying than it is an actual problem since unlike the RCS, dragging the staging back to where it should be will allow the parts to work in their proper order.
this is a common bug. RCS drainage is veyr weird for most things. it does not follow staging. i hqve compained about it several times but harvester has not repklied about it.
This problem also affected my Failcan rocket.
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Got the accessories exported and working.
Solar panels, Separate Panel mounts, radiator panel. and Extended Boom RCS modules. That extended RCS module really makes it give it some torque lol.
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I am glad this is a popular pack
it inspires me for more.
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what might you mean?
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
in KSP1 Mod Releases
Posted
next: Almaz and some sort of delivery propulsion system that can be ejected.