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Everything posted by Rakaydos
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
Initial warpfield tests. As predicted, nothing explodes. I'm thinking some zero-G scaffolding next.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
First suport ship. All solar panels and the aircraft are within the warp bubble, according to a failsafe test.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
They're the landing engines, for ISRU. The launcher is an extra layer at the bottom, below the interstage fairings.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
I'll wait till I've got a good "busy space station" shot. Perhaps an SSTO or other lander.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
Had some ISRU bugs, so this isnt the flight article, and I havnt actually tested this versions warp drive, though it SHOULD work without blowing up engine bells. the 8 survey/relay probes are part of the warp system, containing both extra Xenon, and the fuel cells needed to recharge the warp core. Each probe has enough fuel cells and liquidfuel to run the ion drive flat out for the 3 hours straight needed to deplete the tank. (the warp drive, of course, has no shortage of liquid fuel)- 4,170 replies
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V2 rocket. The V1 was a ramjet.
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A new name for a new generation of rockets and spacecraft?
Rakaydos replied to NSEP's topic in Science & Spaceflight
Names for these things already exist. 2017 BFR is Nova Class because it's more powerful than the Saturn 5 but can still use the pads built for Saturn and Nova rockets. the 2016 ITS is a bit small for"Seadragon Class" but I'd say it squeaks in. (seadragon was a 450 ton to orbit proposal) and for something too big even for seadragon class, theres "Orion Class." -
My prototype, intended either for slowboat travel or with a drop-in size 3 warp drive. Not an SSTO, it spent another bottom layer of onion stages to successfuly land on KSS's Mun for ISRU. Unfortunately for the prototype, I failed to include an ore container, so actual ISRU is impossible. This will be fixed for the production model. https://imgur.com/ZgW2c14 Design was based on an old .90 era Single Launch No ISRU Jool 5 mission, but without the universal lander I built for that mission. Added ISRU and potential warp drive capability.
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[1.4.2] Flat Kerbin V0.2 : Flat earth mod for KSP
Rakaydos replied to JP_Magoo's topic in KSP1 Mod Releases
What about a Ringworld "planet"? Basically no SoI, but something you can land on the inside of because it's spinning around the star so fast? -
Polyurithane? Polystyrine?
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I think he's talking about minerals, not ices.
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So, apparently this NOAA regulation was written in 1990! There's a bill in house comittiee that (among other commercial spaceflight related things) fixes it, but this may well have been a publicity stunt to bring attention to that bill.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
"just use a mod that makes it easy."- 4,170 replies
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So I picked up the Kerbal Solar Systems mod, tweakig the kerbol system and adding other stars (with planets) to visit. After some initial expirimentation, however, I discovered that severl planets, including Eve, have been given atmospheres like Jool, so dense not even aerospikes work. So before planning my grand expedition, I need to build a lander capable of returning kerbals from the depths of such a planet. A simple "spin the whole craft" design keeps going unstable before 1000m on kerbin. I looked up a stock propeller tutrial on youtube, but the reaction wheel turbine dropped straight through the fairing when I released the docking port, so I'm clearly doing something wrong. Mods are KSS, Stocklike Warp Drive, and Kerbal Engineer, none of which should affect this, I would think. Help?
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
So have you done a KSS Eve return yet? I mean, if it's as interesting as stock eve return...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
(after spending the last few days trying to make a stable stock spin-lifter) The problem with "realistic" in this case is it's not interesting from a gameplay standpoint. Stock eve is harsh enough that precision landings on Mount Subscribe are considered part of eve return designs, adding to the challange. Setting the values so that rockets dont work at all is just taking away options.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
Er, when I said "ISP of nothing", I mean literally 0 ISP at anything below something like 22 KM. The only way to leave Eve surface is with propellar shenanigans or modded parts.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
The super jool mission was back in Beta. I'm just upgrading it for an interstellar explorer. Possibly slowboat, I havnt decided yet.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
Did this mod make Eve more difficult? Kerbal Engineer is saying every rockets ISP drops to nothing well above the summit of Mt. Subscribe.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Rakaydos replied to StarCrusher96's topic in KSP1 Mod Releases
Every star becomes a planet, every planet becomes a moon, every moon becomes a magic boulder. Orbital calculations likely becoe a PITA. In other news, I am currently rebuilding my old Single Launch No ISRU Jool 5 launcher, and adding ISRU and a warp drive. My first test successfuly landed on the Mun for refueling, whereupon I found that I needed an ore tank to use the converter. *sighs*- 4,170 replies
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