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Everything posted by Kalko
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I do have a small bug with this plugin - the faces of my Kerbals get changed for the colorful variations, and when I do an IVA I can see them. However, when I go back to normal view, and then return back to IVA, the faces are back to their default variants again. Basically the face replacing only works when I load a game and see them for the first time, and then not again until I load the game again. Is there any known fix for this, or do I have some configuration done wrong?
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[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
Kalko replied to JonnyOThan's topic in KSP1 Mod Releases
Thank you very much, please let me know when/if a new version with this update gets released. If I understand correctly, and you are the person responsible for keeping the RPM plugin (and few others) running, then I want you to know that I am incredibly thankful for your contribution to the KSP community. The RPM is the major reason why I am able to play fully immersive IVA missions and my KSP experience wouldn't be half as good without your mods. I was very sad to see the demise of KSP2, and thanks to your (and other modders') work, I have the tools to make this game what KSP2 wanted to be. Here is just a small look at what I managed to get the game to look like thanks to your plugins. This footage is pretty old already (from the start of this year) and I already managed to add a bunch of new immersive mods, I will gladly share new footage when I upload it, if you are interested. -
[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
Kalko replied to JonnyOThan's topic in KSP1 Mod Releases
Hello, thanks for this awesome mod, I am using it and enjoying it to the fullest. However, in some cockpits (mainly the stock Mk2 spaceplane cockpit, however the Mk3 has this as well) I have trouble with the camera boundaries - I can't look down to focus on the lower monitor. My problem is not with the offset - I like the camera height when I look forward - however I can't really get my Kerbal to center his view on the lower monitor, and thus it's impossible for me to properly zoom onto it. Whenever I am trying to read numbers on the lower monitor, I have to look in between the central and bottom one, and zoom in just enough for it still be in the field of view - which makes reading small numbers quite hard. Please, is there any way to increase the camera bounds, so that my pilot can actually look down enough to see his lower monitor? If you need to see what I mean, I can record some footage and upload it for you to see. -
Hello, first of all I'd like to thank you for this great plugin, it provided me with a lot of fun. However, I'd like to ask one thing - is it possible somehow to Mute the alarm without clicking the actual component? Some sort of hotkey would be very useful... I play a lot from within IVA, and it's impossible for me to turn the alarm off, and it's REALLY LOUD Any help is appreciated.
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Hello everyone. I'd like to share with you my attempt at an "Immersive Campaign". I forced my engineers to work hard on cockpits and command centers, and their work paid off - they made me fully immersive cockpits, from which a whole mission can be executed without the need for HUD. The goal was to have an immersive experience of commanding space vessels, and feeling how big the space is. Details of Career: Save Name: Going Out of Business Agency Name: Jeb's Junkyard CEO: Jebediah Kerman (he funded the program and I'm legally obliged to use his logo on vessels, unless a client pays extra otherwise) Difficulty: Normal (with modifications) Starting values: Increased (so that I can skip the first few missions to save time): - Funds: 50 000 Koins (Jeb got some money from sharing his crazy home-made rockets on KerbTube, but it's far from the 500 000 limit) - Science: 50 (max) (Jeb's collaboration with other KerbTubers gave him some scientific insights) - Reputation: -50 (Jeb once accidentally killed some wild animals when his rocket crashed on their next, which lead to his reputation suffering mildly, but nothing compared to the -1000 limit) All parameters and rules might be subject to change at a later date. This is not a "challenge", and although I have some rules, they are there to make it more fun. I sometimes do routine missions in "normal" mode. However, if a mission is worth sharing, I'll do my best to achieve the most immersive experience. (within reason) If you like content like this and want to see more, let me know in the comments. Progress so far: - I've managed to position some satellites - some approaches to the moon and managed one kinda-successful landing with the Jozef XIII mission. - I got a Minmus mining base up and running (pictures coming soon) - I created a good SSTO program, capable of doing deep space missions Immersive Missions: Jozef XIII: - it's a Mk.1 command module, suited for one Kerbal. - launched with a 2 staged rocket with no side boosters - goal of the mission was to land on the Mun, plant a flag with Jeb's logo, get surface samples and return safely back to Kerbin - landing didn't go as planned and the ship got slightly damaged and toppled on it's side - footage of the landing has been damaged during the crash, and is not available - Jeb managed to get back to orbit on his own - footage of Jeb's getting off the surface is linked below - Jeb then got safely home - footage of Jeb's arrival home is being processed Plugins used: Improved IVA and EVA: - RasterPropMonitor - Free IVA - Through the Eyes of a Kerbal - Vessel Viewer - Parallax DIfficulty modifiers: - Kerbal Krash System - Dang It! - TAC Life Support System Improved audio: - Chatterer - Ships Effects - and some other plugins that got downloaded as prerequisites of those listed but there are like 20 of them and they don't impact the game themselves anyway
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Is there any version available that is compatible with KSP 1.12.x ?
- 48 replies
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KSIP - Kalko's Space Immersive Program (with no HUD YouTube evidence)
Kalko replied to Kalko's topic in Mission Reports
Oh my, you are absolutely right! I am sorry, I didn't realize I posted it into KSP2 part of the forum. Can some mod pls move it, or should I delete it and post again in the correct place? -
Hello everyone. I'd like to share with you my attempt at an "Immersive Campaign". I forced my engineers to work hard on cockpits and command centers, and their work paid off - they made me fully immersive cockpits, from which a whole mission can be executed without the need for HUD. The goal was to have an immersive experience of commanding space vessels, and feeling how big the space is. Details of Career: Save Name: Going Out of Business Agency Name: Kalko's Space Immersive Program CEO: Jebediah Kerman (he funded the program and I'm legally obliged to use his logo on vessels, unless a client pays extra otherwise) Difficulty: Normal (with modifications) Starting values: Increased (so that I can skip the first few missions to save time): - Funds: 50 000 Koins (Jeb got some money from sharing his crazy home-made rockets on KerbTube, but it's far from the 500 000 limit) - Science: 50 (max) (Jeb's collaboration with other KerbTubers gave him some scientific insights) - Reputation: -50 (Jeb once accidentally killed some wild animals when his rocket crashed on their next, which lead to his reputation suffering mildly, but nothing compared to the -1000 limit) All parameters and rules might be subject to change at a later date. This is not a "challenge", and although I have some rules, they are there to make it more fun. I sometimes do routine missions in "normal" mode. However, if a mission is worth sharing, I'll do my best to achieve the most immersive experience. (within reason) If you like content like this and want to see more, let me know in the comments. Progress so far: - I've managed to position some satellites - some approaches to the moon and managed one kinda-successful landing with the Jozef XIII mission. Immersive Missions: Jozef XIII: - it's a Mk.1 command module, suited for one Kerbal. - launched with a 2 staged rocket with no side boosters - goal of the mission was to land on the Mun, plant a flag with Jeb's logo, get surface samples and return safely back to Kerbin - landing didn't go as planned and the ship got slightly damaged and toppled on it's side - footage of the landing has been damaged during the crash, and is not available - Jeb managed to get back to orbit on his own - footage of Jeb's getting off the surface is linked below - Jeb then got safely home - footage of Jeb's arrival home is being processed Plugins used: Improved IVA and EVA: - RasterPropMonitor - Free IVA - Through the Eyes of a Kerbal - Vessel Viewer - Parallax DIfficulty modifiers: - Kerbal Krash System - Dang It! - TAC Life Support System Improved audio: - Chatterer - Ships Effects - and some other plugins that got downloaded as prerequisites of those listed but there are like 20 of them and they don't impact the game themselves anyway
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Welcome among us then Make sure to share if you create something worth sharing
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I only see pol landing and laythe lander... feel free to post the links if there are more albums
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Good work man, I totally lolled on this one Very good documentation of a simple mission, I will look forward to seeing more of these
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Hello, guys. I had an idea for a KSP website application that I could make, but like to share the idea first and discuss it a little. Please let me know what you think of it, if you would use it, if somebody alraedy made something like that, or just anything that pops to your mind. It would be a site for "personal plugin management" - features would go something like this: - you choose what plugins you use in your KSP and what KSP version you use - whenever new KSP version comes out, you can have a quick look there to see which plugins are available for the new version, and which are still not (would save you some time that you would have to use by manually looking at them) -- if you already upgraded a plugin, you would just check it off so it wouldn't tell you when a new version is available - unless it proves problematic, the community could decide "when a plugin is compatible with new KSP", what plugins to include into the application (i.e. if it's not in the list, you can just add it) - of course all plugins in there would have link to their forum, curseforge and stuff, for faster information, downloads and stuff... - if enough people use it, it would be a great source of plugin statistics - what plugins are used most, what plugin combinations are used etc... What do you think of it?
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The longest ramp jump on Kerbin
Kalko replied to Roflcopterkklol's topic in KSP1 Challenges & Mission ideas
I believe he didn't... He used jet engines, but stopped them by cutting of the air intakes which stops jets instantly. If you watch the video closely, you can see his throttle remained all the way up the whole time, so it must have been the intakes. -
Aahh, that's exactly what I needed to know Today I was just wondering whether there isn't a better place for this, but had a lot of work and didn't manage to browse the forum enough to find it (my bad). Thanks for the advice, I will surely do so. Thanks I already noticed this is a wonderful community, that's exactly why I decided to become an active member I can't seem to convinced my friends to play KSP so it is great to have a place to share ideas and achievements - - - Updated - - - I added missions Mission Reports and put links to them up on top of this thread... do you think that's fine or is there some better place to have a list like this?
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Here is my first successful attempt to land on Duna with Deadly Reentry, RemoteTech and some other plugins that make playing KSP a little challenging
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Welcome to Kalko Space Exploration center (KSE). As adviced by good people in my welcome thread, I decided to share my project in here. Scientists on Kerbin decided they (were totally bored) needed more science from Minmus. I had to construct a high-tech (or not) science Lander aimed at Minmus Highlands to gather Goo Data, Science Bay data and Surface gravity data. The link for other missions is in signature.
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How to recover Kerbals from Minmus in 10 steps. Guide for dummies.
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Scientists on Kerbin decided they (were totally bored) needed more science from Minmus. I had to construct a high-tech (or not) science Lander aimed at Minmus Highlands to gather Goo Data, Science Bay data and Surface gravity data.
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Thank you guys It's the first time I managed to build something like this. I downloaded Deadly Reentry and this was the first (not counting tests) time I actually used a heatshield I made a similar lander before it but it had so many construction flaws, that although I managed to land it, it was so horrible (lost two legs, had to decouple fairings in orbit) that I decided to mark it as debris and go with a failure
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Hello there. I've been watching the forums for some time and decided it'd be nice to become a true member of the community, so I believe the road starts here I started playing somewhere around 0.23, went through all the beginners' pain-in-the-ass stuff (spending few hours figuring out how to rendezvous, then giving up, watching tutorials on youtube, spending another few hours, watching how mechjeb does and THEN finally being able to do it on my own), but decided a new Career is the right thing to do with the coming of the new upgredable structures and stuff. So right now I am in the phase of exploring Mun, Minmus, Duna orbit and having just one successfull Duna Landing (images included). I like my contraptions to both look good and be as functional as possible. No bugs exploting or anything. Current career - hard settings, NEAR, Deadly Reentry and RemoteTech. ... and of course thanks a lot to Squad for making such a great game, I didn't even know space was such an awesome place before I started playing . And of course the Plugin makers - you rock as much! List of missions I will try to add links to my missions in Mission Reports here, so you can find them all in one place A guide on Kerbal recovering for Dummies A 10 step guide for Dummies on recovering Kerbals stranded on Minmus. Don't forget to fasten your seatbelts. Duna Lander Mk II My first successful Duna landing (in this career). Full IVA Landing - Minmus Science Lander My first (few) attempt(s) on doing a full IVA remote-controled landing. RemoteTech and Mission Control included. Here is my first successful attempt to land on Duna with Deadly Reentry, RemoteTech and some other plugins that make playing KSP a little challenging