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Grunf911

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Everything posted by Grunf911

  1. Love the mod, it inspired me for my latest video: Feel free to use it if you want to show off your parts
  2. Is there any chance that Fine rotation would override the default widgets ? I am using it to aligh shuttle engines and display for angle does work but controls for the widgets are too coarse for me
  3. ...and here's the video. Saw you mentioning sounding rockets so i figured, why not :-)
  4. Hi Rover, Love the Malemute. I noticed one thing when attaching big wheels in SPH they seemed to be rotated by 90degrees (clockwise when looking at wheel axis). This would make the "bottom" part of the wheel (the one supposed to touch the runway) to be positioned so when you press forward it would want to go INTO the runway. Sorry for my bad explaining. But i figured it out when comparing suspension towards your image. This was in 0.1.0 (i dont know if it was corrected in 1.1.) Anyway if it was not fixed and you wanted to reproduce it, just take malemute in SPH and attach big wheels (without rotating) to the small box at the bottom of each rover component. I am just uploading a short vid with the Malemute, will link it as soon as its published. Keep up the awesome work :-)
  5. Hi, Just FYI, liked the mod a lot, decided to feature it on my Youtube channel. Keep up the good work
  6. Made a video mod review: Feel free to use it if you like it :-)
  7. Hi Crzyrndm and thanks for updating my favorite wings mod, and DYI for making it. I have made a video of the mod within my KSP Mod Spotlight series If you like it feel free to use it on your forum page :-). Keep up the great work
  8. Beautiful looking mod, here is some crazy ideas for gas giants, in terms of atmospheric flight From Titan A.E. (a man can dream :-) )
  9. Poodmund, when you have something that is workable, please let me know, as I would love to do a preview of the mod, in the same manner i did for scatterer and SVE. I do not mind it being WIP, and then maybe I will at later stage when all of you guys release them make a separate video update of all 4 mods together (scatterer, SVE, OPM and OPM-Visual-enhancements)
  10. Great to see you 2 (blackrack and Nhawks17) working together. Each of you is creating a great mod, but together it is just breathtaking. Keep up the good work, I will keep a close eye on it. Nhawks - would it be possible at some later stage to make configs for outer planets mod perhaps ? I guess i mostly miss Tekto as thick clouds as Eve (except green). Maybe not in the scope of SVE but Outer Planets VE perhaps ? Or give info to people that make it how you did yours
  11. Featured the mod in the first episode my new mod spotlight youtube series. It was so good i had to show it :-) https://www.youtube.com/watch?v=gjh7ywNLocw
  12. thx for the replies, found the configs and fixed the issue :-)
  13. Just a question (not at my computer at the moment) Do i need to install EVE separately or is it already included in the release ? Also You guys said disable coulds on Jool, not Laythe, right ? Will test it today when i get home
  14. Hi, I am using Scatterer with Stock Visual Enhancements. I am using fix for scatterer to fix the issue Spagoose is having and it works OK. However, when I am at laythe, Jool looks exactly the same from orbit and from ground which is IMO wrong. Jool from the ground should look like something like the last image of this album: http://imgur.com/a/JJDaU I am not sure if this is due to SVE or Scatterer but can any of you guys please check it (using scatterer 0.0215). Jool from the ground looks something like this: http://i.imgur.com/RuMrtQH.png
  15. Thank you soo much for posting this, it runs fantastic on my end. Made a video of it:
  16. That is why we are here, to tame some bees :-)
  17. Just cross posting to what someone else put in the TechManager forum thread "Well, thanks to the awesomeness that is the Version 1.0 KSP update, this mod no longer has a reason for existing. The .cfg file can be found at: Kerbal Space Program\GameData\Squad\Resources\TechTree.cfg Its format is different, but should be easy to figure out. "
  18. This week is crazy for me, so I am not sure if i can post video of bug occuring, but let me try and tell you steps on how to reproduce. It occured when i was designing this baby: What you need (i am using 0.90 parts): 1. OPT Spaceplane parts 2. B9 Procedural wings 3. MKIV system Steps to reproduce (2 different cases) 1. Put OPT J-Cockpit and fuselage 2. On the side, toggle radial attachment, MIRROR symmetry and attach Mk2 KFANs (radial to J-fuselage), the fans are displayed correctly 3. Attach Mk2 VTOL Turbines (the F-35 ones) to the KFANs (look at my craft in the video), also mirror symmetry. That is when i got the turbines to flip (after i pressed toggle VTOL in editor) 4. Same thing happens, if i.e. you add B9 Procedural wing, and then on that wing you put Mk IV BIG RADIAL Intakes (ones you can mount mk1 engine on) (they can be found at http://forum.kerbalspaceprogram.com/threads/101699-0-90-Mark-IV-Spaceplane-System-%2814-12-14-important-fixes!%29 - look at IMGUR parts library, page 3/16, the intake that is the rightmost one) 5. When you attach your mk1 VTOL turbine(not sure of the name, the non f-35 one) to that intake, you get the same issue I resolved the issue by putting each engine individually, so its not an issue. I WILL for sure be making the "making of" that Valkyrie craft, but due to my lack of available time, it can happen it takes a week or two, so i figured i give you a faster way to reproduce and fix it :-) At around 0:35 in the video i am highlighting the VTOL turbines, so you see what parts are being used
  19. Hi Everyone, I have played a lot of KSP to date, so I figured, might as well post some of the content on Youtube, and share with this awesome KSP community. I will try to summarize my guides / series to date in this overview post and post new episodes as I go along Some older KSP members know me from the Reddit series: GrunfWorks Guide for KSP Interplanetary Voyage of Exploration back in 0.23.5 - written series. Episodes: 1, 2, 3, 4, 5 So, as the youtube videos became more popular, i decided to throw my hat into the ring and bring you some (hopefully) quality content. This thread is my attempt to nicely put everything in one place My current YouTube Series: (note these are playlists with multiple videos - posting playlist links for convenience) Tutorials - How to build and fly SSTOs, how to make cool looking blueprints, etc - my most popular series to date, generally RemoteTech tutorials, and how to's - 0.24.2 based - a mini series featuring a space station and some cool SSTOs - 0.24.2 based - Finished - a new series where i build and fly various craft, depending on interest - 0.90 and 1.1.3 based - a video let's play series that will be hopefully a spiritual successor to my reddit text/image series - 0.90 based - Finished Kerbal Space Program - Interplanetary Voyage of Exploration (and Kolonization) - Season 2 (FINALLY HERE) - - - Updated - - - Here is the mod list for the Series - Interplanetery voyage of exploration - Season 1 (0.90) as well as Kerbal Engineering Before the Space shuttle video, for the others see 2 posts down: Mods: Mandatory: Active Texture Management Stock Bug Fix Modules Kerbal Joint Reinforcement TweakScale GUI Tweaks & Build/Navigation Aid: Ambient Light Adjustment Editor Extensions Enhanced Navball FuseBox Intake Build Aid Kerbal Engineer Docking Port Alignment PreciseNode Probe Control Room RCS Build aid Science Alert Science Containers TAC Fuel Balancer Ship Manifest Trajectories Kerbal Alarm Clock KSP Alternate Resource Panel Transfer Window Planner Map Resource Overlay Naten ActiveTexture Management Configs - ATM Icon fixes Graphical & new Planets (making world beautiful): Astronomers Visual Pack BETA Environmental Visual Enhancements Outer Planets Mod Distant Object Enhancement PlanetShine Gameplay / Immersion: Chatterer Crowd-Sourced Science Logs Final Frontier Resources: Karbonite Karbonite Plus Regolith Difficulty Ramp-Up: Ferram Aerospace Research - FAR RemoteTech TAC Life Support Kerbal Construction Time Dang-It Entropy Science / and Tech Tree: Tech Manager ADIOS Tech Tree CactEye Orbital Telescope BETA 2 SCANSat DMagic Orbital Science Station Science Parts: Rockets / Stations: KW Rocketry NearFuture Technologies - Propulsion, Electrical, Solar Universal Storage USI - Exploration Pack USI - Freight Transport Technologies USI - Modular Kolonization system USI - Survivability Pack USI - WarpDrive Procedural Fairings Parts: SpacePlanes: B9 Aerospace Adjustable Landing Gear Procedural B9 Parts (Wings) OPT Spaceplane Parts Procedural Dynamics - wings Mark IV System QuizTech Aero VTOL Parts Parts: Utility: Kerbal Attachment System - KAS Infernal Robotics RealChute TAC Self Destruct VNG Parachutes
  20. There are 2 options: 1. Toggle Jet 2. Toggle VTOL If none of them work, perhaps you need to check your Firespitter.dll (if the mod requires it not sure) @Quiznos323 i do have 2 improvement suggestions: - when placing rear VTOL jets in mirror symmetry, make sure BOTH point down, as currently 1 points up 1 down. Both Mk1 & 2 parts - in the SPH it would be nice to be able to open KFANs if for nothing, then for visual sake when making blueprints
  21. Thx, here it is featured in-flight: What really impressed me was that the RCS thrusters were so capable in terms of maneuvering and keeping plane in check. I have also found a great way to use RCS Build Aid for designing balanced VTOLs that i cant wait to share. I struggled a lot with ThrottleControlled Avionics, only to realize i do not really need it, and that using your RCS unit keeps plane much more stable and makes transition to horizontal flight 5x easier. I will try and make a video on how to build this baby, thus showing off how to best use RCS Build Aid in that purpose, in my next episode of Kerbal Engineering Thx for the awesome work thus far Quiznos323, you have no idea how long did I wait for these parts
  22. I actually found a cool and easy way to do it. 1. Disable all your horisontal engines by setting thrust limiter to 0, or alternatively putting them in second stage 2. Use RCS build aid mod, selected on engines, just make sure all are in VTOL mode. Add RCS thrust controls to liking Works like a charm for me. will post craft i managed to make with it Update: Here it is: Craft file available at: http://kerbalx.com/Grunf/PL---Cargo-VTOL-Mk1---Valkyrie
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