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Everything posted by SmashBrown
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SmashBrown replied to RoverDude's topic in KSP1 Mod Releases
Ty, been a while since i booted up ksp and couldn't remember if this was an issue or not. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SmashBrown replied to RoverDude's topic in KSP1 Mod Releases
Hi all, not 100% sure where to post this but i had the usi viewing cupola appear in a rescue kerbal contract, it has no hatch and the contract could not be completed, I do have contract configurator installed as well @nightingale @RoverDude -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
SmashBrown replied to Nertea's topic in KSP1 Mod Releases
Naaah we have alcor's replacements for the stock iva's, just need nertea's lovely textures on the outside -
Hey all, just jumped back into ksp after i saw the amazing update to station parts by Nertea, is it possible to get @Proot 's kerbal heads working with this texture pack?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
SmashBrown replied to Nertea's topic in KSP1 Mod Releases
@Nertea I love you! Is it wrong? I don't care! Now all we need if you to do a stock revamp Thank you so much for continuing to maintain and update your mods, I absolutely cannot do without them. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
SmashBrown replied to Ven's topic in KSP1 Mod Development
@Ven could you include this in all future releases please. -
@Proot are you aware of the new texture replacer replaced.
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- renaissance compilation
- visual enhancements
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@KerbMav unfortunately this does not work, but thanks. Thinking the ksprc cfg needs to be completely re-written for TRR.
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First off, thanks for committing your free time to continuing this mod. Now down to it, I am trying to get some of @Proot's textures to work with trr, namely the suits, heads and skybox. I am not the most savvy when it comes to renaming things on cfg files and what not, so any help would be appreciated. Have tried to drop the files into their corresponding locations but that has not worked as it used to do. Again thanks, and sorry for any ignorance shown if i have overlooked anything.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
SmashBrown replied to nightingale's topic in KSP1 Mod Releases
Would also like to see this implemented. Fine work though and thanks for your continued support @nightingale -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
SmashBrown replied to Nils277's topic in KSP1 Mod Releases
Tested this out the other day. Lovely mod and fits perfectly with the stock-a-like design. Would like to see some bigger wheels that would extend dark out from the Base for extra stability in low g. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
SmashBrown replied to Nertea's topic in KSP1 Mod Releases
Right @Nertea I have been trying to figure out how you built the back end of that craft in the OP.... i am lost. It looks so cool! -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
SmashBrown replied to NecroBones's topic in KSP1 Mod Releases
Thanks for the continued support on your mods NB, they really are a must for me. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
SmashBrown replied to Nils277's topic in KSP1 Mod Releases
Can't wait to try this out when I get some time again. -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
SmashBrown replied to nightingale's topic in KSP1 Mod Releases
Thank for your continued time and effort.- 502 replies
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- contract pack
- contract configurator
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SmashBrown replied to Galileo's topic in KSP1 Mod Releases
Completely rebuilt the game with a fresh stock file and it works fine. Very weird... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SmashBrown replied to Galileo's topic in KSP1 Mod Releases
If i tab out the frame rate goes up but when i go back, its back to 25 fps. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SmashBrown replied to Galileo's topic in KSP1 Mod Releases
Not sure where to put this but I have just updated a bunch of mods... and the debug is showing a constant 25 fps, naturally i thought this may be the cause as it is a graphics intensive mod (although i am running an oc'd 1070 with 16gb ram and an i5 k cpu).... it is very weird... anyone come across this? Just asking before i start the process of finding the cause. Thanks. Mod list; -
I am fairly certain the landing used to be a seperate download... can't seem to find it. Help pls! Thanks.
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Any update on the rocket part revamp please squad?
SmashBrown replied to SmashBrown's topic in KSP1 Discussion
Thanks.