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Odielthen

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Everything posted by Odielthen

  1. This is my philosophy exactly. If I did everything correctly and the game made an error, the debug menu is the easiest way to make things right.
  2. I agree, we definitely should have to unlock things like the altimeter at the start of the game ;-) On a serious note, this will save me a lot of time plugging numbers into my calculator if it is in the VAB. The fact that you can see the current mass of your ship within the VAB has been extremely useful for determining my dv. I'm actually engineering my ships now instead of eyeballing everything. This process is unfortunately quite tedious at the moment.
  3. Huh. I've never had any problems with using the metric diameter sizes. It is precise and in my opinion intuitive. For strictly personal reasons, I disagree with going to a size 0 to size 4 scale.
  4. First, how do you explain planetary science being used for the initial development of components? I have a hard time justifying things like crew reports, but most of the other experiments could return usable data. I already mentioned some of these in my above post. The thermometer flavor text could be rewritten to say that it is the controller for a large number of thermocouple measurements which have been placed throughout the craft. Accelerometer data is directly applicable to determine the performance of engines or parachutes. It could be rewritten to allow in flight measurements to reflect this. Pressure data is very important for analyzing aerodynamic stresses. The gravity detector... I've got nothing.
  5. I throughly agree with the idea of being able to upgrade parts with science, within reason. For balance reasons, there should be an absolute maximum that something can be upgraded. I think that there is also an opportunity here to consider redefining what science is as a currency. The different scientific experiments should contribute to a specific type of science, which could then be spent on upgrading a subset of parts. For example, the Science Jr. would contribute to Materials science, which could be spent on upgrading things like the wet/dry mass ratio of a fuel tank. The mystery goo container could contribute to Chemical science, and be spent on improving the efficiency of engines. Experiments should contribute to multiple science pools, but should contribute to some much more than others. There should be different attributes of a part that should receive an upgrade. For an engine, the ISP, mass, thrust, and gimbal range, should all be upgraded separately.
  6. I consider the game complete once I finish the tech tree. At this point, I usually have enough funds to do whatever I like, and more funds are readily available. I would like to see a better use for science once the tree is unlocked.
  7. Once the ten seconds of stability completes, I consider my contractual obligations to be completed. Anything further would just be mission creep. If the organization wanted the satellite in the orbit longer, they should have put it in the contract. I have started moving from inexpensive, small satellites to robotic landers and command modules. I am then able to complete the generic science from orbit contracts as well as the much more lucrative ground science contracts. Gilly is amazing for this, an ion engine is more than adequate for any maneuvers. Just remember to go back to the tracking station if you want to do time acceleration.
  8. I'm glad I saw this thread. I was about to send one on a mission to Eve!
  9. The quote from the dev blog makes sense now! "You spent the whole budget on SRBs and snacks?!" I will definitely need to sink a few million more research funds into advanced heavy snacks!
  10. The challenges sub-forum is the best collection of stuff to do in KSP in my opinion. The stuff in there has inspired many hours of enjoyable frustration!
  11. If the OP has an Nvidia graphics card, they could use Shadow Play and hit a button to capture the previous several minutes of video.
  12. I've learned a lot from this thread! I'm going to have to try to get much closer to my target from LKO. Right now I just pick a target and go, and hopefully I have enough dv to get there!
  13. I'm not entirely sure if you are talking about in game or out of game, but I am going to comment on the former. I would love to have the ability to design not just the rocket, but also the components from which the rocket is made. I could imagine spending a great deal of time designing the ideal booster to be used in my MOAR BOOSTER rocket. It would then explode because reasons, and all will be well in the Universe. Except for Jeb. He has to walk home.
  14. I found this article to be much more informative and gives some idea why it works. http://www.popsci.com/article/technology/fuel-less-space-drive-may-actually-work-says-nasa?dom=PSC&loc=recent&lnk=4&con=fuelless-space-drive-may-actually-work-says-nasa
  15. You should make this an actual challenge! I would love to see people's attempts to get your beautiful monstrosity into orbit!
  16. What about the new escape tower? I haven't played with it too much, but I think that it could help!
  17. What is with all the talk of deorbiting debris with the claw? Why not just terminate it from the tracking station? I will probably wind up using it to refuel space planes on the runway. The Claw will probably make the deployment of rovers much easier. I will try to see if I can use it to flip over some existing rovers, or the rover that it is attached to.
  18. You should put this on the first post, this will be buried in no time! I'm hosting on Imgur, but I've got it linking back to you. Credit to you and all
  19. Eve can be a time sink if you let it. It is also one of the only games I know that rewards you for Not playing it. Just some advice: mining might sound like a good idea at first, but don't be fooled, there are much easier and effective ways of making a living. After playing KSP, I don't know if I can go back to Eve. Too many straight lines in space.
  20. I have tried and failed. I'm trying to develop a SSTO design, or at least one that uses minimal staging to return. I've learned that the thick atmosphere can make just about anything fly if you put wings on it, and I want to take advantage of that. I need to do much more math to see if a solution exists, but I have confidence that it does.
  21. I remembered that you could get science from doing EVA reports from different altitudes. I decided to do this during reentry to Duna. This is how I learned that Jeb can only hold on so tight before being ripped off the craft. I also learned that Kerbals go poof once they hit the ground and that Jeb is immortal.
  22. What is the relationship between Lift and ÃŽâ€V? Is there any kind of a relationship? How is it calculated (on Kerbin and other atmospheres)? The Wiki page lists the Delta Wing as having 1.9 Lift Generated. There are no units or other explanation that I could find! I am trying to create more efficient space planes, but I'm not able to do much engineering design. It involves too much trial and error for me at the moment. I run completely stock KSP. Thanks! Edit: Thank you all very much for your insight! I truly have learned a lot from this!
  23. Have you tried putting this into Wolfram Alpha? Even if you can't type in the entire equation at once, it can at least simplify it for you.
  24. Neat idea! This is probably a very efficient design!
  25. I'm looking to improve my German, so I will definitely be watching some of your videos! I've been thinking about starting my own channel at some point. I would like to develop a little bit more mastery of KSP before starting though.
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