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Everything posted by passinglurker
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@KerbolExplorer people being upset because the visual revamps are not a big enough step forward I can understand. What I can't understand is people who reverse course and step back into the mess we had before. There are things I'm not satisfied with about the revamp (they could have at least enabled the normal map shader for the fuel tanks even if they weren't gonna use it it would have been a nice hook for a modder, or better yet don't make excuses and give all tanks normal maps damgit!) But at the very least with the standardization it started it'll be a study enough foundation to build off of unlike the layered mess it's steadily replacing. As for the present mismatch of old and new you're just gonna have to bear with it for a while this stuff should have been done pre 1.0 as active people have actually been asking for all this time...
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Who disturbs my slumber!? @CobaltWolf sick'em boi!
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Stock Mk. II VTOL Engine
passinglurker replied to QvestionAnswerNeeded's topic in KSP1 Suggestions & Development Discussion
@QvestionAnswerNeeded and just to be sure you did extract the mod folder from the zip file it came in right? Similarly you dropped in the mod folder and not like another folder labeled "gamedata" as some authors organize their files so. Either way if you just want vtol parts for f-35's then you'd be out of luck in the stock implementation department as this isn't a war game. -
Stock Mk. II VTOL Engine
passinglurker replied to QvestionAnswerNeeded's topic in KSP1 Suggestions & Development Discussion
What's wrong with using a mod? They're usually higher quality and more reliable than any part squad's put out since porkjet left. -
Editor to make mods
passinglurker replied to ianyikos's topic in KSP1 Suggestions & Development Discussion
All I'll say is an ingame config file editor would be holy grail levels of awesome for balance mod makers -
What grade would you give the Making History expansion?
passinglurker replied to klesh's topic in Making History Discussion
*waves from the beach of "I tried to warn y'all" island* -
Kerbal Space Program 1.4.4 and Making History 1.3 launching today!
passinglurker replied to UomoCapra's topic in 2018
After the drama and growing pains of CKAN and its attempts to automate mod installation I doubt modders will support steam workshop. They simply won't upload to it and they'll take thier ball and go home if you dare do it for them so its a good thing we will never get mods through steam workshop. -
Purist or not? Do you use DLC parts in your creations?
passinglurker replied to lodger's topic in KSP1 Discussion
An install of ksp is only pure if all your parts are made with the same art styles. This can only be achieved in the practical sense with mods.- 51 replies
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And it is for that reason it isn't too much to ask that the product ordered be delivered without obvious flaws, and with a pleasing level of polish, cause it not a big deal right? so it shouldn't be hard for salaried professionals right? "It's just a game" works when justifying how long development may take one can always play something else, but it does not excuse poor quality work upon delivery if they can't keep up they should dedicate more time and resources, if they don't have the resources then they should give up and end development before they break something that simple. Either way no one should be buying anything from a company where this is the new normal until proven otherwise.
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How long it takes doesn't matter there are other games to play. What does matter is that it is done right and done well. EDIT: Jesus calm down apologists crowd Squads still not off the hook for being artless QA cutting crap and causing this problem in the first place
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Autopilot(Based on mission builder)
passinglurker replied to oAsAo's topic in KSP1 Suggestions & Development Discussion
See the mistake you made here was that. A) assuming that there was ever a plan for what ksp was "intended" to be. or B) assuming that the plan was actually any good for a team of first time indie devs -
Autopilot(Based on mission builder)
passinglurker replied to oAsAo's topic in KSP1 Suggestions & Development Discussion
no its just cause a vocal minority throws a hissy fit every time its brought up that most people enjoy the game differently than they do. -
DLC Idea: Universe Editor
passinglurker replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
meh squad already burned and drove off the console community they basically gotta give them all thier DLC ports or free at this point to fix the rep of money grubbing they made for themselves by rushing release, selling a broken version, and keeping it on the store for so long after it was clear it wasn't gonna be fixed any time soon... So in the end you can't sell pc players mod clones because they can't match quality to justify the extra cost (freely integrating into the base game is still sorta ethical though) and you can't sell dlc to console players at all because they burned them for a year or two after launch. Their only options are to try to be original or start working on a new game entirely. -
DLC Idea: Universe Editor
passinglurker replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
it's the natural order of things the game is made, hopefully completed, the devs move on to the next title, and if its loved the fans keep it going out of love. Squad's just being an odd ball trying to one trick pony with ksp for so long. -
DLC Idea: Universe Editor
passinglurker replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
If KSP development finally froze they could literally hack in patches themselves. A community patch for a small game with a modding community isn't unheard of even for games that don't have official modding tools so it's be no more difficult for ksp. Also after the bugs we got from MH whats the point in getting something from squad? Squad makes stuff with less polish, less integration, and less reliability than many modders works it would seem to me your money is better spent throwing it at modder patreons than squad dlc -
Its not that he didn't want to change it for others Angel isn't hydrophobic to feedback and to suggest that is a terrible mis-characterization. The crux of the problem is Angel had already went above and beyond to let people tweak this mod to taste and they still nitpicked and lazily expected it to be tweaked for them. Whats the point of going through all that work if people will just ignore it? people [snip] shouldn't be explaining themselves they should be apologizing.
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This is an appreciation thread. Anyway Appreciation! Angel is an amazingly thoughtful modder who goes above and beyond to incorporate an unparalleled level of documentation and configurability to complex and crunchy addons such as this (and snacks life support, and pathfinder colonization, etc...) Also he likes and strives to achieve pork-a-like! What's not to appreciate!
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Why do people scale down mods?
passinglurker replied to Next_Star_Industries's topic in KSP1 Mods Discussions
I'll make this simple for you. Modders make what they want to make and can't be convinced otherwise. In this case they wanted their mods to play well together and with stock so they did what other older modders were already doing like how railroad tracks got built to the width of wagons already in production back in the day. That's all there really is to it to follow or not is your choice users just harass people who venture from the norm because they want their mods to play well together for no extra work but you don't actually have to listen to them. So if you want 1:1 scale sidewinder missiles then just do it the opinions of users are ultimately irrelevant if they don't like it they can learn to rescale with mm scripts or something. -
They're too far gone. The meshes are janky and low polly like they came out of 1996. Meanwhile the UVing is sloppy and inefficient and the texel density is all over the place making a texture retrofit completely impractical (believe me I've tried). The only solution is a complete art asset replacement.
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1.3 "away with words" update
passinglurker replied to Scriptroberto79's topic in KSP1 Suggestions & Development Discussion
Mods are not for cleaning up a devs mess. Leaning on modding like a crutch is how you frustrate and lose mod makers they want to make their own things not finish your game for you. -
1.3 "away with words" update
passinglurker replied to Scriptroberto79's topic in KSP1 Suggestions & Development Discussion
IMHO they need to stop and revamp thier old parts first. There are to many canonized place holders like nova's parts and chunks of programmer art like the heatshields. The rocket revamp has been requested for a long long time now and further delays only make it worse. -
The making history 5m decoupler actually got praise from me it shows the sort of love and attention to detail that I wanted from this DLC all along now if only we could get some verification that this love is being extended to the fuel tanks as well. Hopefully they can keep pace with the texture work in @Nertea's recent creations
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- making history
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Take-Two Kills "Essential" Grand Theft Auto V Mod
passinglurker replied to Melfice's topic in The Lounge
Even if ksp escapes uncathed this sets a bad president for the "franchise" TT wants to establish. This behavior should be nipped in the bud now and a loud irrational negative stink is how krud gets done in the wider gaming world. Nows the time to panic everyone make noise its a two way street either squads with modding in this and will publicly state to that effect against TT or they are against it and will sell us out at the next opportunity.