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KoolBreeze420

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Everything posted by KoolBreeze420

  1. Yeah the issue with interstellar seems to be only with the launching from SPH near as I have been able to tell I was playing for some time when I needed to perform a certain contract on kerbin that needs a plane and I can't launch a plane a fix would be nice that's for sure.. Even the newly updated version of tweakscale causes this issue....
  2. Object not found! The requested URL was not found on this server. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error. If you think this is a server error, please contact the webmaster. Error 404 blizzy.de The download is not working
  3. well I know that tweakscale works but if you try and launch a stock space plane forget it I am not sure if you can launch other things from the SPH haven't got that far yet just got through finding the one that was causing my spaceplanes to malfunction ....
  4. This mod is conflicting with tweakscale it stops stock spaceplanes from being launched from the SPH.... Anyone know of a way to fix?
  5. Thankyou so much for this it was getting tiring clicking that while trying to figure out what mods are not working. I think I have my found the issue i have been experiencing, tweakscale and interstellar are not working together it seems to only be apparent when you try and launch a stock plane from the sph..Further investigation is still needed so getting rid of this warning is very helpful right now..
  6. SO far this mod doesn't work with interstellar 0.13 well it sorta works but you can't launch spaceplanes from the SPH As for the spaceplane problem it only occurs with interstellar tested mods so far are any chance it can be made to work with interstellar again? 000_Toolbar 000_USITools ActiveTextureManagement BahaSP Chatterer CIT CleverWalrus CommunityResourcePack CrewFiles CustomAsteroids DeadlyReentry Diazo DMagic Orbital Science Engineer ExtraplanetaryLaunchpads FASA FerramAerospaceResearch Firespitter HaystackContinued JSI KAS KerbalJointReinforcement Kethane Lionhead_Aerospace_Inc MagicSmokeIndustries MechJeb2 MissionControllerEC MP_Nazari NASAmission NovaPunch2 QuantumStrutsContinued RealChute Regolith RN_US_Probes Romfarer RSSBuild SCANsat SmokeScreen Squad StageRecovery TacFuelBalancer TextureReplacer ThunderAerospace TriggerTech TweakScale UmbraSpaceIndustries WombatConversions
  7. I am using tweakscale 1.48 I have been trying to trace an issue with launching planes from the SPH either it wont load or the rocket wont work at all using the stock Aries vessels well any plane actually so far. I have just got to installing one at a time and when I installed tweakscale it breaks the SPH but not the VAB. I removed it all works fine may be a bug but it may be conflicting with another mod has anyone had this issue or can anyone help me fix it or find the cause? I found 1.49 it seemed to work but after a little playing it did it again I am going to have to try again tomorrow but if any one know which mods are conflicting that would help thanks
  8. When I clicked your links they say they have been updated for .90
  9. Has this been updated for the new Beta .90 or does it not need an update?
  10. Thanks for doing this it does seem to be working I as well haven't extensively tested it but at least no errors and it's scanning...
  11. I see a lot of stock crafts but I am specifically looking for crafts that use the interstellar mod http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-%28Magnetic-Nozzles-ISRU-Revamp%29-Version-0-13 any craft that uses generators, reactors and any of the interstellar engines, especially one that uses a magnetic nozzle. If anyone could post links or direct links to craft files that uses this mod that would be fantastic I am going to keep searching but a search seems to only pull up the mod and not any of the craft downloads perhaps I am using it wrong in any case if you can help a great big thanks!!!
  12. When I load the basic version it reduces the textures in the toolbar mod so badly I can't read them and it blacks some of them out completely making them unrecognizable so my question is How can I change the toolbar textures back and let the toolbar use it's normal textures yet reap the results of the other memory saving things this mod does?
  13. I sure miss the Prometheus Solar Rover any news if it will be updated for 0.25 or will it not be coming back? This lander let me land easily on planets and explore and would ever be so useful for scouting colonization spots.
  14. How do you you see your height when in the probe control room? I am flying my unmanned satellite rocket but cant see how high I am to start my gravity turn.
  15. I am trying to do a contract that says bring your vessel to a target eccentricity of 0.35 to 0.45 I can't find to much detail on what this means. Can anyone show me what this type of orbit would look like? Or give more detail then wiki gives? Any help would be greatly appreciated thanks
  16. AHh that's where I have been going wrong I thought it was one or the other thanks so much for helping me clear this up, I was really starting to tear my hair out.. lol
  17. OK here's what I I am trying right now I am using the 3.75 antimatter reactor paired with an equal sized electric generator and rads they are working flawlessly. Regardless I haven't been able to start any of the engines take for example the thermal rocket nozzle it states that it must be attached directly to a reactor. When I do this the engine will not start regardless of where I am. I am not sure what I am doing wrong must I add a liquid to this nozzle as well as being on the reactor? DO they use thermal power and a liquid? Should I attach some kethane tanks or other liquid to the reactor and run hoses to the nozzle?
  18. it is with kethane not sure about fine print though don't have that mod
  19. Can some one tell me what LFO stands for? and Can anyone tell me what nozzle or engine uses thermal power? I have attached a few nozzles to a reactor but they all flame out no matter where I am or how much thermal power is available I Am stumped and the wiki guide isn't helping me much any direction would be greatly appreciated thanks.
  20. What settings effect the rendering of the shuttle cabins I can see the monitor screens but all other markings are blurry. I don't recall this being the case before not sure if i have a corrupted file or if I have a setting that effects the shuttle cabins only off. I loaded the alcor pod and a few others and they all render beautifully any thoughts?
  21. IS the power station module supposed to create power or is it just a power storage device with the propellant etc. included? I kept running out of power and had to send a reactor and generator up to it, so I was curious if it is working properly or not.
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