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KSP2 Release Notes
Everything posted by dtoxic
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KSP 0.24.2 x32 win7 sp1 x64 Mechjeb 309 dev build got this error while trying to circularize orbit ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[unityEngine.Quaternion].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at MuMech.VesselState+EngineInfo.AddNewEngine (.ModuleEngines e) [0x00000] in <filename unknown>:0 at MuMech.VesselState.AnalyzeParts (.Vessel vessel, MuMech.EngineInfo einfo, MuMech.IntakeInfo iinfo) [0x00000] in <filename unknown>:0 at MuMech.VesselState.Update (.Vessel vessel) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) https://www.dropbox.com/s/v1nbixxdtjutkkc/MJ-Error.rar?dl=0
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soo..custom tech tree and contracts help
dtoxic replied to dtoxic's topic in KSP1 Technical Support (PC, modded installs)
yeap same thing but when using stock tree everything is ok it has to do with the nodes in the custom tree or something guess we will have to wait and see till some one breaks this mystery -
soo..custom tech tree and contracts help
dtoxic replied to dtoxic's topic in KSP1 Technical Support (PC, modded installs)
well i think this guy nailed the problem but i dont think we will see a fix soon -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
dtoxic replied to Athlonic's topic in KSP1 Mod Releases
the toolbar button (from stock toolbar) wont go away when checking (useBlizzy78Toolbar in chatterer options) it just keeps comming back using latest version ksp 0.24.2 x32- 751 replies
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yeap that would be nice
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soo..custom tech tree and contracts help
dtoxic replied to dtoxic's topic in KSP1 Technical Support (PC, modded installs)
hate to bump...but anyone any solution to this? -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
dtoxic replied to r4m0n's topic in KSP1 Mod Releases
yeap it seems so....try requesting it in the request section lest see what happens -
do they work? i have tree loader 1.1.5 a custom tree but contracts are just being plagued by "cant recover vessel" and contracts not completing bug whenever i try using custom tech tree any solutions? i get this error every time i;am using a custom tree no matter witch one except stock tree InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Contracts.Templates.PartTest.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.OnNodeReached (.ProgressNode node) [0x00000] in <filename unknown>:0 at EventData`1[ProgressNode].Fire (.ProgressNode data) [0x00000] in <filename unknown>:0 at ProgressNode.Reach () [0x00000] in <filename unknown>:0 at KSPAchievements.RecordsAltitude.iterateVessels (.Vessel v) [0x00000] in <filename unknown>:0 at ProgressTree.IterateVessels (.Vessel v) [0x00000] in <filename unknown>:0 at ProgressTracking.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) and here is the full log if anyone can help out id appreciate it... thx https://www.dropbox.com/s/v096c4hnaol7o2b/output_log.rar?dl=0 KSP 0.24.2 x32 Windows 7 Sp1 x64 mod list 000_Toolbar ActiveTextureManagement AdaptiveDockingNode AIES_Aerospace AnimatedDecouplers ASET B9_Aerospace BahaSP BetterRoveMates Bill-Jeb 9000 BobCatind BoulderCo BoxSat alpha Chatterer CommunityResourcePack Compact Adapter Kit 1-2 CrewXfer CrossFeedEnabler CustomBiomes DailyFrankPeter DefaultThrottle DMTanks EditorExtensions EnhancedNavBall ExsurgentEngineering FASA Firespitter Goodspeed HabitatPack HGR JSI KAS KerbalJointReinforcement KineTechAnimation KipEng Klockheed_Martian Klockheed_Martian_Smart.. Klockheed_Martian_Special Klockheed_Martian_SSE KSO KSPX KWRocketry Lionhead_Aerospace_Inc LTech MagicSmokeIndustries MechJeb2 MP_Nazari NASAmission NovaPunch2 OpenMod OpenResourceSystem OrbitusII PandaJagerLaboratories PreciousMetals Protractor RcsSounds ResGen RLA_Stockalike SCANsat SDHI SmokeScreen Squad StripSymmetry TacSelfDestruct Tantares TarsierSpaceTech ThunderAerospace TreeLoader TurboNisu TweakScale UmbraSpaceIndustries WheelSounds
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
dtoxic replied to Yogui87's topic in KSP1 Mod Releases
any news? -
a question is there a way to resize these two images cockpit_interior.tga and cockpit_interior_emis.tga without messing up internal view? i dont care mutch about quality of internals but these two files are huge!
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Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
dtoxic replied to cvod's topic in KSP1 Mod Development
well i;am not sure witch contracts are doing this (just now i tried your tree, last version 0.2.2 same story same bug) i;am trying to dig trough your tree figure whats causing this but i think i reached my limit concerning my modding skill's in ksp would be nice if someone else would confirm this also so that this doesn't become a witch hunt -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
dtoxic replied to tobyb121's topic in KSP1 Mod Releases
yep no ideas how you guys code but anyway a question if i may could the error i posted earlier be tied to a custom tech tree? i noticed that whenever i use a custom tech tree the error comes back but not at a specific time or event is it possible that the rearrangement of custom tree's nodes can produce this error? at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 i think that the contracts are looking for a specific node in the tech tree and when they don't find it the bug occurs (not being able to recover the vessel) it drives me completely crazy this error -
Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
dtoxic replied to cvod's topic in KSP1 Mod Development
i think i found the reason for error in your tree i think that your tree and contracts do not play nicely together because of the way contracts are generated (procedurally) so the contracts request a part that is not in the expected node and throws this error witch in turn makes the vessel unrecoverable InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Contracts.Templates.PartTest.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+.MoveNext () [0x00000] in <filename unknown>:0 i tried playing with default ksp tree and everything is working fine not a single error but as soon i copy your tree the error comes back (other custom tree's too but at different times) thought you should now while i am not 100% sure of this i did manage to reproduce this every single time so i am assuming it's the way nodes in your tech tree interact with contracts or vice versa -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
dtoxic replied to tobyb121's topic in KSP1 Mod Releases
sorry i thought it was tarsier problem but it's not i tried running ksp without tarsier but the problem is still there that would imply that stock ksp parts have some problems because i removed every PartTest module from *.cfg's from every mod again sorry for the false alarm i don't know exactly how to interpret the output .log -
true but kso shares it's textures a lot and taking out the wrong item can result in bad installation, would be nice to have an install option on what to install
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Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
dtoxic replied to cvod's topic in KSP1 Mod Development
in the new tree 0.2.1 the error node id is different now [LOG 00:18:13.935] Adding new node: newnode_9294 [EXC 00:18:13.949] ArgumentException: The thing you want to instantiate is null. [LOG 00:18:13.953] Adding new node: newnode_6601 -
cool one more question thou will we be able to select what will be installed trough the installer options? example: i want the helicopter but dont want the rovers...will that be possible?
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[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
dtoxic replied to tobyb121's topic in KSP1 Mod Releases
i think that some how tarsier telescope is messing with contracts i select 2 basic contracts (first flight and achive 5000m) the first one shows as complete the other one wont please take a look at it or consider removing contracts from your DLL if you cant find a fix this causes vessels not to be recovered bug here is a small portion of the log and a link to full one thx [TST]: TSTTelescopeContract (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[RDTech] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Contracts.Templates.PartTest.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) https://www.dropbox.com/s/v096c4hnaol7o2b/output_log.rar?dl=0 -
whats the ETA on the installer?
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
dtoxic replied to Tiberion's topic in KSP1 Mod Releases
or you can do what i did edit every part that has ModuleTest in it by removing it, then contracts will stop apearing -
Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
dtoxic replied to cvod's topic in KSP1 Mod Development
yes please