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KSP2 Release Notes
Everything posted by Jacke
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Considering it's going to have multi-engine plumbing much more complex than the Saturn I S-I stage and the Saturn IB S-IB stage, about as complex as the Russian N1, Super-Heavy is a tad more complex to get right. If they get it wrong, well, N1 had four launches all fail, with that plumbing thought to contribute to the failures.
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First day back with likes and already used them all.
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"And Jebediah found out he'd driven into...the Triop Zone."
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totm january 2020 Community Caveman Jool 5 mission
Jacke replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
I'd like to see the plan again with @IncongruousGoat's changes incorporated. -
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I think NASA's experience with STS, when they thought they could get away with only covering some failure modes, is the reason now for the stronger current requirement.
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...and this also doesn't handle the catestrophic failure of the 1st stage. Saturn 5 had 3 wires going all the way from the bottom up to the Instrument Unit. If a line broke before 1st staging, that triggered the LES. Without a similar LES, that's a major fault case not handled.
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What's that, Lassie? Little Timmie Kerman on his rover is stuck down in the Mohole? Damn kid, getting lost every week....
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5188: Find the sign for floor 5187 on the floor, realise there were 2 floor 5186's.
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ClF3 as a replacement for Oxidizer
Jacke replied to KeranoKerman's topic in Prelaunch KSP2 Discussion
Ah, ClF3. Let's see what John D. Clark said in his autobiography Ignition! (1972) Chapter 6, "Halogens and Politics and Deep Space", pp73: In short, like many of the halogens and exotics, the advice is simple "Don't use, not worth it." -
I really miss not being able to 'like' posts. I love '2001' and have since seeing it back in 1968. I'm going to see it again this coming Tuesday.
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totm january 2020 Community Caveman Jool 5 mission
Jacke replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
When I deorbitted the 2nd stage of the KILOLIMA, it survived reentry (even with SAS stuck on) and slowed down to just above 70m/s before impact. All of it was destroyed, but I can believe the larger upper part of MIKE had something survive. -
I haven't heard anything about what data structure will be used in KSP2. But if it's a more general graph type than the tree used in KSP1, that can make traversing it more computing and memory intensive. So it may be different that the KSP1 tree, but I don't think it'll be radically different.