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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. And I'm glad you do. With the clocks going forward, Squadcast is now on at 1.30am my time so if it means I get an early night, I'm taking it
  2. With regards to making new sounds, are there any limitations? Max file size, length, bitrate etc?
  3. Don't care if it breaks my KSP, I need this. Have a pizza or something on me.
  4. "Squad office closed due to national holiday. No Squadcast" or so says Twitch.
  5. TT is a requirement for TE (it's basically code shared by that and AntennaRange) and since the only dll present is TweakableStaging, I'm guessing that powers the ability to un/stage the explosive struts.
  6. Question/suggestion: do they have their own tab in the parts list? Because they should.
  7. Wow! Looks like everything I could want from an LS mod! Snacks looked good but as far as I can tell, the kill-upon-starvation mode never really worked and TACLS is just too tedious for me.. c'mooooon 1.0, I want dis!
  8. That's due to the Texture Replacer reflective mesh. If you really want them reflective, saving and reloading the craft will enable clicking on them again, or you can delete the TR config.
  9. No, it's the plugin the engines use that's required as CSS's engines use the same gimbal code as these. CSS has it's own engine that is balanced for a stock game, though an RSS/FAR config is available for that.
  10. Those control sources are pretty much always facing forwards (like your example) and most if not all movement is done in that direction as well (forward through the air rather than up).
  11. No. To expand: whatever is controlling the navball orientation is what MJ uses for control as well. Docking ports, seats, probe cores, capsules etc. It can't use a control source that doesn't exist (one that faces up).
  12. I was half tempted to write out the exact same response again, but decided I couldn't be bothered :/
  13. What I do is offset the engine so the CoT and CoM are in line. KER has a 'torque' column and if it's 0, it means there'll be no torque (and even if you can't make it exactly 0, gimbal, SAS and RCS will cope). RCS Build Aid has a similar setting, too. I don't believe multiple scanners increases the FOV.
  14. Yeah, that'd work with resources (in 1.0) and fuel (ref. RealFuels/RO), but I have a feeling Science and funds are hardcoded and not accessible to modders, at least not without severely breaking things.
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