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KSP2 Release Notes
Everything posted by BudgetHedgehog
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KSP 1.0 General Thread + All the new features
BudgetHedgehog replied to Daze's topic in KSP1 Discussion
My point was that they're renaming all engines to have a code/key and a nickname, regardless of if they already have an easily memorable name like "Mainsail". -
KSP 1.0 General Thread + All the new features
BudgetHedgehog replied to Daze's topic in KSP1 Discussion
Oh, talking of engine naming, you know how the Skipper and Mainsail are their actual names, and we'll now have the LV-909 "Terrier"? Like, the 909 is getting a nickname, whereas the Skipper is the actual name? Ted's confirmed that every engine is now getting a proper alphanumeric designation AND nickname. For instance, the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine and the Mk-55 "Thud" Liquid Fuel Engine so presumably, we're getting a Rockomax LV-15K "Mainsail" Liquid Fuel Engine or whatever Ted's calling it. -
KSP 1.0 General Thread + All the new features
BudgetHedgehog replied to Daze's topic in KSP1 Discussion
That would be NovaSilisko, who isn't a dev any more. That coupled with the fact you haven't heard of it since then likely means it's not coming for 1.0. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BudgetHedgehog replied to rbray89's topic in KSP1 Mod Releases
If you downloaded it from the link in this threads OP (this one), it's the normal EVE. If not, it's the Overhaul (there's a thread in Add-On Development with it, can't find it at the mo). -
Kerbal Style Contracts
BudgetHedgehog replied to Merlin4711's topic in KSP1 Suggestions & Development Discussion
*~lolsokerbal~* Better contracts are needed, yes, but ones like these aren't.. to be honest, they're not a good idea. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
BudgetHedgehog replied to KospY's topic in KSP1 Mod Releases
I could be wrong, but probably that engines are node attach only and KAS only radially attaches. -
[WIP] TweakScale - Development Thread
BudgetHedgehog replied to pellinor's topic in KSP1 Mod Development
Hello to everyone from Modding Mondays! -
If I'm reading this right, then the blue highlighting in the parts list appears for non-researched experimental parts that you need to test for a contract, but not for already-researched parts that you need to test for a contract, right? If so, I agree - it'd be nice to have the highlighting appear regardless of if the part is already researched or not.
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Karbonite won't show hot spots
BudgetHedgehog replied to 88tpm's topic in KSP1 Technical Support (PC, modded installs)
Karbonite (and Regolith) haven't used the orange spheres for months now. -
Auto-Reject Contracts
BudgetHedgehog replied to a topic in KSP1 Suggestions & Development Discussion
In GameData\Squad\Contracts\Contracts.cfg, for each contract type (ARM, Flag, Base etc), there's a MaximumExistent entry. Change it to 0 to stop those contracts showing up (like stock does for ISRU ones). But I agree, there should ideally be more control over it. -
[WIP] TweakScale - Development Thread
BudgetHedgehog replied to pellinor's topic in KSP1 Mod Development
Complete guess, but do you have configs for stock Mk2 and SP+ Mk2? Duplicate configs can cause such issues.. -
More In-Depth Contracts
BudgetHedgehog replied to Over-Engineered's topic in KSP1 Suggestions & Development Discussion
Kaspervld did mention this to the devs so they know it's something people want.. I hope they do make it, because at the moment, I just don't feel connected to them. And the ones where it's like 'have a cupola, science lab and space for 10 kerbals on it', there's no way I'm launching that thing in one go, I'd bankrupt myself. So I need to assemble it in orbit but then I always forget which way round I have to dock them for the contract to click. -
SSTO "Xephos"- the Lamborghini of mun SSTOs
BudgetHedgehog replied to manni01's topic in KSP1 The Spacecraft Exchange
Yeah, you did a good job. It's time like this I yearn for stock aero just I can fly stuff like this. Also, yup z-fighting. I honestly never thought to rotate them a little bit to stop it. I'm a bit simple.. -
SSTO "Xephos"- the Lamborghini of mun SSTOs
BudgetHedgehog replied to manni01's topic in KSP1 The Spacecraft Exchange
Something tells me you don't use FAR.. dat intake spam doe... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BudgetHedgehog replied to rbray89's topic in KSP1 Mod Releases
All I can say is that I doubt your problem comes from EVE. That NRE is just what I said it was, it shouldn't effect ships at all.. Have you played through a similar length in time on a save with just EVE and nothing else installed to see if it still happens? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BudgetHedgehog replied to rbray89's topic in KSP1 Mod Releases
Yeah, that's the stock memory leak people keep going on about. FWIW, a while ago (on 0.90), I managed to play completely crash free for like 6+ hours on my heavily modded install. A huge amount of scene switching, launching, crashing etc.. Only when I went to have tea and left it on Pause did it crash. Never did find the cause.