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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. I stand corrected then, I didn't know you'd put clouds on the sun
  2. Fixed that for you - EVE has no role in making the sun white, that's entirely down to replacing the assets file in KSP_Data.
  3. I believe you meant to post this in a different thread, probably the MKS thread.
  4. Won't work. Anything suborbital, over 2.5km away and at over 0.01 atm of pressure will be deleted, probe core or otherwise.
  5. You're remembering incorrectly - it's roughly 22km (technically, it's done by pressure - 0.01 atm - but that results in about 22km for Kerbin).
  6. So this thread gets moved, but this one stays? Uhh, ok then. Anyway, I'll quote what I said in that thread here to save me writing it again. Yes, it's a mod, but really, it's actually just fixing the attachment points:
  7. Given that the discussion was about spent booster stages, suborbital was heavily implied. People saying that a command pod prevents debris deletion are taking my answer out of context. EDIT: The discussion (or rather the question that started the discussion) is as follows (emphasis mine):
  8. Between new parts and 0.24, I don't know which I'll want to play with next I'm actually considering avoiding 0.24 until all my major mods have been updated to work in it - that should give me time to play with this, but my work's gotten real heavy recently (just found out my manager was suspended so someone will have to take up the slack, yikes!) so we'll see. It's a busy time at house Owksp, that's for sure
  9. You're correct. I don't know why people think otherwise when a simple test will show them they're misinformed.
  10. You should be able to just go to the R&D building and 're-research' that node. It'll have a little number in the top left corner of the node icon and you can click it and research the part as normal. That's how it is for every mod that adds parts, SCANsat should be no different.
  11. Sounds familiar somehow... You wouldn't happen to have come across any other ridiculous KSP peculiarities, would you?
  12. It has learned to imatoot English exarktly.
  13. Even better, tomorrow - it's a Tuesday (historically the day for new releases) and on 15th July 1975 (incidentally, also a Tuesday), the last Apollo mission (and Saturn rocket) was launched.
  14. You would get no problems - Mechjeb is fine with having more than one instance present, only one will run. However, once anything (your boosters or your main craft) is over 2.5km away and at more than 0.01 atm of pressure, it'll be deleted, just like it is now.
  15. This is what you want: @PART[*]:HAS[@MODULE[ModuleEnviroSensor]] { @MODULE[ModuleScienceExperiment] { @xmitDataScalar = 1 } }
  16. From the RPM Github and/or GameData\JSI\RasterPropMonitor\ThirdPartySupport\hullcam-models-as-external-cameras.cfg:
  17. Then you should teach the ways of the force to our young padawan lo-fi - I'd love for repulsors to work on water.
  18. I assume that returning kerbals alive, contract or not, increases rep (based on the mission summary screen).
  19. Hmm. Seeing as that gives the first look at 0.24 Sandbox, we can finally see the new parts. My eyes immediately went to the Mk series that Hugo has been working oh so diligently on for weeks and.. they look no different. I wonder what was changed then, if not the exterior texture?
  20. Forgive the question, but what are you actually asking? You want a mod for the cockpit, but don't want to change the cockpit? I'm confused.
  21. And in searching the thread for 'greenhouse', I came across jink's model too. EDIT: Also, there's Cerebrates version. I should note that so far, apart from Cerebrates greenhouse, none have been made/updated for TACLS 0.9.X.
  22. Water isn't going to happen. To quote lo-fi: As for higher ride height, you should be able to set it.
  23. That's what Ippo means by 'read the whole thread'.
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