Overjay
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Everything posted by Overjay
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I love you, make more please
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Overjay replied to Ven's topic in KSP1 Mod Development
Uh guys? Where did Mainsails go? -
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Overjay replied to Angelo Kerman's topic in KSP1 Mod Releases
How about backwards compatibility? Like, if I have some stuff from older mod version flying up there, will it be ok, or upgrading will cripple my crafts? -
Well fry my crabs and call me Maximus, that is an awesome NEWS!!! First you make glorious Pathfinder, and now you take over this mod! Wooo!!!
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So red symbols under OP title state, that career mode works. That is actually great! But there is KSP 1.1 coming, with Unity5, and stuff. My question is how long approximately will it take you to make this awesome mod work with new version?
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Overjay replied to Angelo Kerman's topic in KSP1 Mod Development
That cabin looks great! I wonder if you are making crew module, for two guys to eat/sleep? -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Overjay replied to Angelo Kerman's topic in KSP1 Mod Development
Dude, you're getting better and better! Keep it up this way -
[1.0.5][unmaintained] kappa-ray — irradiate your Kerbals
Overjay replied to soundnfury's topic in KSP1 Mod Development
whoa, this is good! At last somebody implemented this feature! But I have to ask questions. IRL there are different possibilities to get irradiated in space. Radiation spheres around the planets with magnespheres and solar wind, especially solar wind in interplanetary space. Especially during solar flares! How do you simulate theese, or WILL you simulate theese in future updates? -
Thanks!
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Those cameras on top.. Can you tell me which mod adds those? Both curiosity-like and apollo-like
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Idea is actually good, try to do it!
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Overjay replied to Angelo Kerman's topic in KSP1 Mod Development
So just few days ago I saw OSE mod. It is good, and I thought it'll be a nice addition to my future Pathfinder missions And now I'm like - holy Terra on burning rollerskates, this is sooo cool! -
[1.2.1][alpha/WIP] Kerbal Processing Unit — part models needed!
Overjay replied to soundnfury's topic in KSP1 Mod Development
this actually looks promising, subscribed for moar -
Whoa, I will download this mod SO MUCH... Great idea, great implementation!
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Overjay replied to Angelo Kerman's topic in KSP1 Mod Development
This mod is great! I cant wait to unlock enough tech to land something safe on Mun and deploy some things! Also, yeah. CommunityTechTree inegration would be awesome! And one question about that "prospecting" thing you wrote in OP. So, the mechanic is like this - I get an early resourse scanner, low resolution. And then I deploy a camp in resourceful region and find stuff locally, with rovers? Am I right? Also, a suggestion. Inflatable lab module, pleeease -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Overjay replied to alexustas's topic in KSP1 Mod Development
I guess you should do similar stuff for other stock cockpits, because this looks damn good! Also, it looks useful to those, who like challenge to pilot their craft from IVA -
This is hilarious. Cant wait to see Scott's reaction to this
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
Overjay replied to Porkjet's topic in KSP1 Mod Releases
Does this mod work well with RealFuels? -
[WIP][23.5] RealSimpleScience (26.04.14 V0.04)
Overjay replied to Sandworm's topic in KSP1 Mod Development
Is this playable on 0.90? -
Greetings gentlemen. I want to try running this mod, but I want it to run with SETI-balance mod (and all of theese compatibles, of cource). Will it be ok, or I'll need to make some config magic?
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Moar Science experiments! Really, are there more?
Overjay replied to ManuxKerb's topic in KSP1 Mods Discussions
Wooo, what a nice list of science mods! Also, if you're searching for the nice stuff RealSimpleScience This would be pretty nice mod, I guess. However I dont know if it runs on 0.90. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
Overjay replied to tobyb121's topic in KSP1 Mod Releases
That is actually a good idea. Just write there that you'll maintain the mod until toby's return Also, thanks for fixing the mod!