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Overjay

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Everything posted by Overjay

  1. I have this strange bug, that I cant place external stowage rack on literally anything. And if I launch some thing with that rack installed in editor - it will break off if ship gets some considerable acceleration, EVEN if it is shielded from air streams and strutted like dangerous crazy person
  2. How about backwards compatibility? Like, if I have some stuff from older mod version flying up there, will it be ok, or upgrading will cripple my crafts?
  3. Well fry my crabs and call me Maximus, that is an awesome NEWS!!! First you make glorious Pathfinder, and now you take over this mod! Wooo!!!
  4. So red symbols under OP title state, that career mode works. That is actually great! But there is KSP 1.1 coming, with Unity5, and stuff. My question is how long approximately will it take you to make this awesome mod work with new version?
  5. That cabin looks great! I wonder if you are making crew module, for two guys to eat/sleep?
  6. Dude, you're getting better and better! Keep it up this way
  7. whoa, this is good! At last somebody implemented this feature! But I have to ask questions. IRL there are different possibilities to get irradiated in space. Radiation spheres around the planets with magnespheres and solar wind, especially solar wind in interplanetary space. Especially during solar flares! How do you simulate theese, or WILL you simulate theese in future updates?
  8. Those cameras on top.. Can you tell me which mod adds those? Both curiosity-like and apollo-like
  9. So just few days ago I saw OSE mod. It is good, and I thought it'll be a nice addition to my future Pathfinder missions And now I'm like - holy Terra on burning rollerskates, this is sooo cool!
  10. Whoa, I will download this mod SO MUCH... Great idea, great implementation!
  11. This mod is great! I cant wait to unlock enough tech to land something safe on Mun and deploy some things! Also, yeah. CommunityTechTree inegration would be awesome! And one question about that "prospecting" thing you wrote in OP. So, the mechanic is like this - I get an early resourse scanner, low resolution. And then I deploy a camp in resourceful region and find stuff locally, with rovers? Am I right? Also, a suggestion. Inflatable lab module, pleeease
  12. I guess you should do similar stuff for other stock cockpits, because this looks damn good! Also, it looks useful to those, who like challenge to pilot their craft from IVA
  13. This is hilarious. Cant wait to see Scott's reaction to this
  14. Greetings gentlemen. I want to try running this mod, but I want it to run with SETI-balance mod (and all of theese compatibles, of cource). Will it be ok, or I'll need to make some config magic?
  15. Wooo, what a nice list of science mods! Also, if you're searching for the nice stuff RealSimpleScience This would be pretty nice mod, I guess. However I dont know if it runs on 0.90.
  16. That is actually a good idea. Just write there that you'll maintain the mod until toby's return Also, thanks for fixing the mod!
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