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blackrack

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Everything posted by blackrack

  1. It's not done yet. It's going in Kopernicus, the only thing that will require scatterer is the ring shadows on the planet/atmosphere (since it's too much of a hassle to do otherwise)
  2. Sun reflection was fixed in the "cloud extinction" beta i posted a few pages ago, I'll let you dig out the link because I'm on mobile, not sure if it fixes the whitecaps or not though.
  3. Oh well, I'm currently putting together an i3-2120 and gtx 780 build from used parts (apart from PSU and HDD which I'm buying new). The whole thing should cost me 300 euros and should perform more than okay for the price, eventually I'll upgrade the CPU if I find something good. So there is always the option to put together a relatively cheap PC for games if you're okay with some components being used and it will perform better than any mac your money can buy on virtue of the GPU alone.
  4. What kind of machine do you have? I would think a 3D artist's machine should be up to the job. Hmm, I thought the whitecaps shading was messed up by the sky reflections, but your screens show the sky reflections. I'm not sure, but try turning the sky reflections off and tell me what happens. So OpenGL is messed up on windows? Does this happen for scatterer only or also for EVE? It still has issues but you can find a .zip and another .dll file somewhere in the last pages.
  5. I'm kinda taking a break from scatterer at the moment and working on a ring shader for Kopernicus (it's a fun project). I will try to fix this issue soon.
  6. Ring shader (heavily inspired by space engine). How does this look? @Galileo @Thomas P. Sarnus rings rotated by a 45 degree angle to showcase the shading. Features not shown/still in progress: -Detail particles when zooming on the rings -Planet shadow on ring -Ring shadow on planet/atmosphere (scatterer only) -Ring interaction with scatterer sunflare
  7. I think kopernicus just forces the stock sunflare to be on, check with @Thomas P. Oh and the atmosphere is automatically resized. Usually you don't have to change anything.
  8. The scaled space thing is normal for now, I will fix it later. You actually get the cloud color after hitting apply? Do they change color with sunset or just the default cloud colors? ALso is this with SVE or your planet pack?
  9. So, apart from the issues that @Proot reported, does anyone else have issues with the cloud integration? @Galileo do you still have the same issues?
  10. I will check these when I can. This normal, atmosphere is bigger than the planet, it is lit on the edge, it is transparent, and it scatters, this is the way it should be. I will check these also.
  11. Hmm can you get the volumetrics working on Kerbin SVE with this? For me they never seem to work. Also, it looks like you still have the old "draw atmo over clouds" option on. Edited: Okay everyone, I fixed the issue with volumetric clouds not mapping correctly and the issue where nothing works if you have a volumetrics-only layer. However I still get the artifacts shown here with the main SVE cloud texture. Y'all try this new .dll now and tell me if you get the same issue: https://mega.nz/#!7dQWXbDR!SXLwT1Uru5-NKpniACL7S0XkGyZRHck6VQKYU2TLUMQ Re-applying a layer from EVE requires to go back to the main menu and then re-enter a scene for the effects to reload, pressing "map eve clouds" in scatterer UI doesn't help, this will be fixed later. Quick question @Waz: Does pressing the apply button in the UI reload the shaders in the EVE shader dictionary?
  12. I will do this as soon as I'm done with the EVE integration business. In fact I started working on a ring shader a while ago as an experiment, I posted pics somewhere in the scatterer thread. Someone remind me though
  13. Yeah, I will have a fixed version up soon. However on my side, even after enabling the 2d layers, I had other problems with SVE: This is from yesterday, I will test more soon. Also, unrelated, but at one point with stock EVE and some overdone settings I felt like I was flying through a nebula: I Guess this could look really good on Eve or Jool.
  14. Is this with the new experimental version? If so, cloud layers with volumetrics but no 2d clouds cause a problem for now. For MM see @Poodmund 's post above.
  15. I see what you mean, how in the beginning it kinda goes from black to dark red/yellow directly and you can see a line barrier moving between the two, but I think I can fix that one also.
  16. @Galileo Just tell me one thing, is it possible to have an EVE cloud layer with volumetrics but no 2d clouds? I assumed only the opposite was possible. Edited: this is being used for the mun dust isn't it? Let me check if it's actually the culprit.
  17. Great, to tell you the truth I was a bit reluctant to investigate this MM issue as it sounds like a hassle I would totally visit that moho though.
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