-
Posts
2,533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blackrack
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
blackrack replied to Thomas P.'s topic in KSP1 Mod Releases
It's not done yet. It's going in Kopernicus, the only thing that will require scatterer is the ring shadows on the planet/atmosphere (since it's too much of a hassle to do otherwise) -
Oh well, I'm currently putting together an i3-2120 and gtx 780 build from used parts (apart from PSU and HDD which I'm buying new). The whole thing should cost me 300 euros and should perform more than okay for the price, eventually I'll upgrade the CPU if I find something good. So there is always the option to put together a relatively cheap PC for games if you're okay with some components being used and it will perform better than any mac your money can buy on virtue of the GPU alone.
-
What kind of machine do you have? I would think a 3D artist's machine should be up to the job. Hmm, I thought the whitecaps shading was messed up by the sky reflections, but your screens show the sky reflections. I'm not sure, but try turning the sky reflections off and tell me what happens. So OpenGL is messed up on windows? Does this happen for scatterer only or also for EVE? It still has issues but you can find a .zip and another .dll file somewhere in the last pages.
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
blackrack replied to Galileo's topic in KSP1 Mod Releases
I'm kinda taking a break from scatterer at the moment and working on a ring shader for Kopernicus (it's a fun project). I will try to fix this issue soon. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
blackrack replied to Thomas P.'s topic in KSP1 Mod Releases
Ring shader (heavily inspired by space engine). How does this look? @Galileo @Thomas P. Sarnus rings rotated by a 45 degree angle to showcase the shading. Features not shown/still in progress: -Detail particles when zooming on the rings -Planet shadow on ring -Ring shadow on planet/atmosphere (scatterer only) -Ring interaction with scatterer sunflare -
I think kopernicus just forces the stock sunflare to be on, check with @Thomas P. Oh and the atmosphere is automatically resized. Usually you don't have to change anything.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
blackrack replied to Thomas P.'s topic in KSP1 Mod Releases
Next on my list. -
Hmm can you get the volumetrics working on Kerbin SVE with this? For me they never seem to work. Also, it looks like you still have the old "draw atmo over clouds" option on. Edited: Okay everyone, I fixed the issue with volumetric clouds not mapping correctly and the issue where nothing works if you have a volumetrics-only layer. However I still get the artifacts shown here with the main SVE cloud texture. Y'all try this new .dll now and tell me if you get the same issue: https://mega.nz/#!7dQWXbDR!SXLwT1Uru5-NKpniACL7S0XkGyZRHck6VQKYU2TLUMQ Re-applying a layer from EVE requires to go back to the main menu and then re-enter a scene for the effects to reload, pressing "map eve clouds" in scatterer UI doesn't help, this will be fixed later. Quick question @Waz: Does pressing the apply button in the UI reload the shaders in the EVE shader dictionary?
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
blackrack replied to Thomas P.'s topic in KSP1 Mod Releases
I will do this as soon as I'm done with the EVE integration business. In fact I started working on a ring shader a while ago as an experiment, I posted pics somewhere in the scatterer thread. Someone remind me though -
Yeah, I will have a fixed version up soon. However on my side, even after enabling the 2d layers, I had other problems with SVE: This is from yesterday, I will test more soon. Also, unrelated, but at one point with stock EVE and some overdone settings I felt like I was flying through a nebula: I Guess this could look really good on Eve or Jool.