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ImaSpaceJunk

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  • About me
    Bottle Rocketeer
  1. Duna is good, specially with clouds, but I hate it for not being better. Also my eyes bleed with the radioactive red ground, what's up with that.
  2. Pretending someday I'll be amazed for rediscovering a forgotten piece of debris.
  3. Oh shiii feel the burn! ... no really, feel it. My poor GPU
  4. My main quirk is making 90% of the crafts severely power starved, then ending strandred because the antennas cut off at close approach. Other than that, all my rovers have light landing legs as bumpers to try and prevent flipping, and to take damage in place of the science gizmos. And upper stages get some spare panels and an omni antenna for the chance of leaving them around as poor man's planetary relay (RemoteTech)
  5. I mean, couldn't we have like sentaichop, or tofuchop. Just to go with the times.
  6. Chiming in to say that Ubuntu 16.04 + SVE 1.0.4 + padoka's ppa + launching with MESA_GL_VERSION_OVERRIDE=4.2COMPAT DRI_PRIME=1 ./KSP.x86_64 -force-glcore42 has fixed for me a long standing "blue band" issue when leaving the atmosphere. City light textures still bug out as described in some older threads, that seems to be something with the texture loading, and ActiveTextureManager is not updated for 1.1.3 on CKAN. Green sky issue seems to go away when gl compat is 4.2 instead of 3.x, but it's kinda sporadic.
  7. Chiming in to say that Ubuntu 16.04 + SVE 1.0.4 + padoka's ppa + launching with MESA_GL_VERSION_OVERRIDE=4.2COMPAT DRI_PRIME=1 ./KSP.x86_64 -force-glcore42 has fixed for me a long standing "blue band" issue when leaving the atmosphere. City light textures still bug out as described in some older threads, that seems to be something with the texture loading, and ActiveTextureManager is not updated for 1.1.3 on CKAN. Green sky issue seems to go away when gl compat is 4.2 instead of 3.x, but it's kinda sporadic.
  8. By far the plain surfaces. I'd like to see more procedurally generated geology to explore. Layered mounds, dry lakes, gullies, sublimation scalloped terrains, calderas, dunes... Also varied scatter, with some rare scatter features (e.g. small fresh craters, hydrothermal vents, layered rocks...), being worth science.
  9. Hard career mode with Remote Tech. Single tile panels, 30 parts limit, can't get enough power on a single launch to power an antenna that connects from Minmus but I need the science and I have funds for maybe three orbital launches. Launch two small tanks surrounded by panels and dock them majestically without RCS. Send it direct to Minmus surface, wait for the suicide burn and... KSP goes out of view and I have no long range sats in LKO. Splat! Had to recover by using the last funds on filthy suborbital tourists.
  10. I have the same issue, the ocean starts to render if I zoom out far enough, so it's some issue with visibility.
  11. Half built and test rockets saved on the same list as ready-to-fly rockets.
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