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ImaSpaceJunk

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Everything posted by ImaSpaceJunk

  1. Duna is good, specially with clouds, but I hate it for not being better. Also my eyes bleed with the radioactive red ground, what's up with that.
  2. Pretending someday I'll be amazed for rediscovering a forgotten piece of debris.
  3. Oh shiii feel the burn! ... no really, feel it. My poor GPU
  4. My main quirk is making 90% of the crafts severely power starved, then ending strandred because the antennas cut off at close approach. Other than that, all my rovers have light landing legs as bumpers to try and prevent flipping, and to take damage in place of the science gizmos. And upper stages get some spare panels and an omni antenna for the chance of leaving them around as poor man's planetary relay (RemoteTech)
  5. I mean, couldn't we have like sentaichop, or tofuchop. Just to go with the times.
  6. Chiming in to say that Ubuntu 16.04 + SVE 1.0.4 + padoka's ppa + launching with MESA_GL_VERSION_OVERRIDE=4.2COMPAT DRI_PRIME=1 ./KSP.x86_64 -force-glcore42 has fixed for me a long standing "blue band" issue when leaving the atmosphere. City light textures still bug out as described in some older threads, that seems to be something with the texture loading, and ActiveTextureManager is not updated for 1.1.3 on CKAN. Green sky issue seems to go away when gl compat is 4.2 instead of 3.x, but it's kinda sporadic.
  7. Chiming in to say that Ubuntu 16.04 + SVE 1.0.4 + padoka's ppa + launching with MESA_GL_VERSION_OVERRIDE=4.2COMPAT DRI_PRIME=1 ./KSP.x86_64 -force-glcore42 has fixed for me a long standing "blue band" issue when leaving the atmosphere. City light textures still bug out as described in some older threads, that seems to be something with the texture loading, and ActiveTextureManager is not updated for 1.1.3 on CKAN. Green sky issue seems to go away when gl compat is 4.2 instead of 3.x, but it's kinda sporadic.
  8. By far the plain surfaces. I'd like to see more procedurally generated geology to explore. Layered mounds, dry lakes, gullies, sublimation scalloped terrains, calderas, dunes... Also varied scatter, with some rare scatter features (e.g. small fresh craters, hydrothermal vents, layered rocks...), being worth science.
  9. Hard career mode with Remote Tech. Single tile panels, 30 parts limit, can't get enough power on a single launch to power an antenna that connects from Minmus but I need the science and I have funds for maybe three orbital launches. Launch two small tanks surrounded by panels and dock them majestically without RCS. Send it direct to Minmus surface, wait for the suicide burn and... KSP goes out of view and I have no long range sats in LKO. Splat! Had to recover by using the last funds on filthy suborbital tourists.
  10. I have the same issue, the ocean starts to render if I zoom out far enough, so it's some issue with visibility.
  11. Half built and test rockets saved on the same list as ready-to-fly rockets.
  12. Not this week, but from the last time I played -- Two Junior recruits were signed in for the first test orbit of a Mun mission equipped with an orbiter, an unmanned science lander and a manned sample collecting lander. The pilot was sitting in the main orbiters's can, and the co-pilot inside the manned lander module. After completing the rendez-vous with the refuelling orbiter, a small design oversight was noticed -- the engineers had blocked the manned lander's door by placing four spherical RCS tanks around the lander's tank instead of two. The Junior inside would be able to get out, but it would have been impossible to reenter the can. With an orange tank and half of fuel loaded in, KSC decided the whole contraption was spaceworthy enough, and allowed the test to be extended for as far as it could run before safely returning to Kerbin. What the poor Junior-in-a-can couldn't suspect was the dummy ship would end doing a Grand Tour, visiting Mun, Duna, Jool and all its moons before heading back home. And unlike the science lander, which landed on Pol and ended as a floating station at Laythe, in all that time the manned lander wasn't used a single time, except to transfer out fuel and store in some science. Junior had to sit there trapped in the can for the whole trip, fiddling his thumbs for years while the captain did all the work. The first time he ever got to do something was to board the LKO capsule that taxied them back home.
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