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Everything posted by INSULINt
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About the height issues, this was posted in the TR thread: Tried turning slate's height and maps rightside up in GIMP, but then the mod wouldn't load. Reverted them to what came in the zip, and it was fine. I foolishly didn't clear ATMs cache after flipping them tho, and I don't have time tonight for further testing. I'm literally doing this out of curiosity btw, so don't feel like I'm impatient, just relaying stuff I'm trying
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Wait, is there anything this can do that KAS can't? I thought this was just a redo of the container side of KAS.....
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
INSULINt replied to sirkut's topic in KSP1 Mod Releases
I just added .*/MagicSmokeIndustries/Parts/.* { compress = false mipmaps = false scale = 1 max_size = 0 compress_normals = false mipmaps_normals = false make_not_readable = false } to my ATM config under OVERRIDES, cleared the cache, and it seems to have worked for me. -
Is DDSLoader still required? I thought it was stock now... I get a bunch of texture load errors on startup: Load(Texture): OPM/KopernicusConfigs/SarnusMoons/Textures/Ovok_map (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Texture load error in 'C:\Steam\steamapps\common\Kerbal Space Program\GameData\OPM\KopernicusConfigs\SarnusMoons\Textures\Ovok_map.dds' EDIT: Reinstalled this and now I get the planets, both with and without DDSLoader. I still get load errors on the height map loading though, and hyperediting out to orbit slate, the planet changes from what it's supposed to look like to I don't know what depending on how zoomed in/out I am. EDIT 2: It seems as the loading errors are limited to the *_height.dss files. The ones from sigma's load fine, and zooming doesn't affect how the surface looks (too much). Slate for example goes from its quite varied look to just grey semi-mountainous terrain. None of the mountains or craters seen when zoomed out match anything when zoomed in.
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Thanks for the update!
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Cupcake's Dropship Dealership...
INSULINt replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
SSTOs will probably be out, if my previous experiments with cupcakes ships and NEAR/FAR were any indication "Mothership" style launch system? -
[old thread] Trajectories : atmospheric predictions
INSULINt replied to Youen's topic in KSP1 Mod Releases
Well, if this worked with NEAR/FAR this mod should still work similarly in stock after some tweaks to it. -
WIP - Environmental Visual Enhancements Development
INSULINt replied to rbray89's topic in KSP1 Mod Development
It seems as if the overhaul as of 16hrs ago, x86 release, has created ghost kerbin: On a side note, its nice to see the atmo coloring behind the mountains: Relavent log files from quick run>check tracking station>screenshots run through things: https://www./folder/xgvp2bien3rd2/EVE_Overhaul_Logs_Apr_27_2015 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
INSULINt replied to rbray89's topic in KSP1 Mod Releases
Can also confirm ksp loads and runs in 1.0 Here's hoping for some major work on the overhaul, which looks amazing, but only has clouds on kerbin last time I checked -
WIP - Environmental Visual Enhancements Development
INSULINt replied to rbray89's topic in KSP1 Mod Development
Noticed it's been almost a couple of months since the last post here. How is this going? From the post above it seems as if the horizon drawing ahead of the mountains is no longer a thing. Less nullrefs than the 7-4 EVE? Plans for post 1.0 KSP release? I guess I could just try this out LOL.... -
Ah, the ol' kspapiextensions thing. It's been some time since I've had to read a ksp log that I must have breezed by it. It doesn't help that EVE null refs like a mofo :/ I remember it being the cause of many weird things a while back when I had multiple mods that used it. I think parts "disappearing" was one sign of multiple versions or it not being up to date. I'll have to try it the next time I'm at my comp later tho. Thanks for looking into it tho I really dig the work that's been put into this!
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When I install even just the basic plugin and legacy parts from the download in the OP, all my other parts disappear from the editor, except KIS/KAS, KER, and the Dr.Pepper fuel tank from DasValdez. Logs: https://www./folder/u9427ap71qatd/IR_part_killer_logs All I have do to reproduce is copy the MSI folder from the IR.Rework.P3.zip into my KSP GameData folder.
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Well, right now I'm bingeing on elite dangerous, so i can't really say much LOL. But there are quite a few newbie/casual friendly corps in the game. I tend towords solo mission/exploration content myself though. Obvs there's still the 15$/month, but the great thing now is the skill queue beyond 24 hours. Right now I'm working towords a major upgrade of exploration setup that's literally just sitting in the hanger right now cus i can't actually fly it. So basically I'm taking somewhat of an oppertunity to play other games till that ship is a thing i can do. Either way, I'm sure that when dmp gets stable or the official mp is a thing this mod will be an awesome thing to play
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Cupcake's Dropship Dealership...
INSULINt replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
One question I have: how did you do the flashing lights? Or was it just as simple as mashing an action group? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
INSULINt replied to bac9's topic in KSP1 Mod Releases
You can also just use -force-opengl. My @ loading screen usage is 1.5GB and I've yet to have an OOM crash. No ATM, full res graphics, and my gamedata folder looks like:. 000_Toolbar ActionGroupManager AmbientLightAdjustment B9_Aerospace BoulderCo Chatterer CollisionFX CrossFeedEnabler CustomAsteroids DDSLoader Diazo DistantObject EnvironmentalVisualEnhancements Firespitter img_viewer IonEngineSounds Jack_O_Lantern JSI KAS KerbalEngineer Kerbaltek KineTechAnimation Klockheed_Martian_Gimbal KronalUtils KSA KWRocketry NASAmission NavBallDockingAlignmentIndicator NavHud Nereid NMB notes parameciumkid PreciseNode Protractor RCSBuildAid RcsSounds Regolith RemoteTech ResGen Romfarer SCANsat SH_mods SmokeScreen Squad TacFuelBalancer TextureReplacer ToadicusTools Trajectories TriggerTech TweakableEverything UmbraSpaceIndustries Virgin Kalactic WheelSounds WorldCup2014 Startup output_log.txt and KSP.log for reference: http://www./folder/zqqsjhabkc9c0- 4,460 replies
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[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
INSULINt replied to SirJulio's topic in KSP1 Mod Releases
Yep. Totally broken. Would be nice to have if it's not too much trouble -
Another idea for the flight comp would be to limit it based on what probe cores you have unlocked in the tech tree. So basically as you unlock stuff things like the stayputnik get "software patches".