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KSP2 Release Notes
Everything posted by cantab
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29 Let's get down to minus, to defeat the plus.
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Granted, but the number war thread is locked. (Corrupt a wish / Don't click this?)
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-52
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-40. Pedal to the minustal!
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-39
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-42 Edit: Oh snap. Make that -41.
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-47
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-45
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-44
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Nobody expected me. But @SkyFall2489will be back.
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-52
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-48
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-48
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-44
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-45. Be vewwy vewwy quiet, I'm hunting pluses.
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-52
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-43
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Using Engines as Weapons in stock / multiplayer warfare
cantab replied to SkyFall2489's topic in KSP1 Discussion
You'd need to sustain the burn for a finite time period. During which time the enemy could try to move away or fight back. How long does it take to break common parts? Versus kinetic weapons which either destroy the target instantly or do nothing. -
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-44.
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-36
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-35 I mean, -34
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Not a challenge mod but. For STS-3T, I would interpret it as requiring that the spacecraft can fit in the long Mk3 bay, but if it goes up in a different size bay then that's fine. For STS-4T I'm not sure. Personally I think it'd be coolest if you contrive some way to take the oversized cargo down. I also think you'll need to lightly modify your launch system for 2T (the RTLS). Just swapping the Mammoth for four Vectors so you can shut one down should do it.
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-16 but not like I'll be sticking around Edit: Make that -22, I'm a dumbdumb and forgot to click to the final page.
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-9...
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