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Everything posted by RoverDude
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nah, just means you need a recycler on board Sounds like you're missing something required for this mod. Screenshot of your GameData folder? See above - Screenshot of GameData please Yep, get a recycler quickly. See above. Screenshot of GameData please.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Awesome -
Yes. Though that's more a case of how the individual mods handle it (i.e. MKS will eventually have a reset mechanic). Though for balance reasons, that will be hooked into the colonization mechanics.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
By design. Start with a sounding rocket truss. Yup! Thank you!! See above -
parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Had one for a bit And @Whovian41110 - @mcortez is spot on. -
Yep, if folks want MKS to support Kerbalism, just toss me a pull request (and that would really be the right thread, not this one since USI-LS will very likely conflict with Kerbalism).
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
If it was a normal launch then you are probably experiencing a stock bug- 1,694 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'll happily take pull requests for FAR compatibility (via module manager), but since I only play with stock aero that's what I optimize for. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Did you do a normal launch or use hyperedit?- 1,694 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No, there's a tiny radial probe -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You're welcome There's an entry probe you get - generally you point them in the rough direction you want, and hope for the best (i.e. they intentionally have like... no guidance). -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RoverDude replied to Nils277's topic in KSP1 Mod Releases
I guess what I am saying is that normally 'other stuff becomes fertilizer' (I think KPBS uses Ore, USI uses Gypsum, USI-LS will have it's own drill bundled soon). Only because turning mulch into fertilizer will cause resource starvation for other USI-LS parts -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RoverDude replied to Nils277's topic in KSP1 Mod Releases
Heck, even with USI-LS out of the box mulch does not become fertilizer -
Also - updated CKAN, so if you are getting nullreffs, make sure you have Community Resource Pack. If you are still getting issues after that please let me know
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Yup, best bet for mods that extend USI-LS is to hit up those mod threads
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Actually I need to add a CRP depencency, I'll sort that in the metadata
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heh, I hear ya on that. Add a pair of kids to the mix as well But figure it's her turn (mine was Egypt during the first gulf war).
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@danfarnsy - thanks for your service. My wife is on the tail end of her deployment (tho she lucked out and got GITMO vs. Afghanistan).
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Yep, as noted, we're including everything - eating, drinking, hygiene - To the tune of about 16.2L of stuff. Time is also based on the 6 hour Kerbal day, not a 24 hour earth day, to reflect the time compression in KSP (i.e. all of this is Kerbal scaled). For a very short mission, not a big deal. For a larger one, you will be investing in recyclers pretty quickly.
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New version (4.2) is up
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I'll take a peek and see about sorting this Will need to check a few things anyway this eve
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That or use the 1.0.5 versions Your call
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I'll poke around
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Pretty nifty Good luck and great work!