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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. nah, just means you need a recycler on board Sounds like you're missing something required for this mod. Screenshot of your GameData folder? See above - Screenshot of GameData please Yep, get a recycler quickly. See above. Screenshot of GameData please.
  2. Yes. Though that's more a case of how the individual mods handle it (i.e. MKS will eventually have a reset mechanic). Though for balance reasons, that will be hooked into the colonization mechanics.
  3. By design. Start with a sounding rocket truss. Yup! Thank you!! See above
  4. Had one for a bit And @Whovian41110 - @mcortez is spot on.
  5. Yep, if folks want MKS to support Kerbalism, just toss me a pull request (and that would really be the right thread, not this one since USI-LS will very likely conflict with Kerbalism).
  6. If it was a normal launch then you are probably experiencing a stock bug
  7. I'll happily take pull requests for FAR compatibility (via module manager), but since I only play with stock aero that's what I optimize for.
  8. Did you do a normal launch or use hyperedit?
  9. Agreed, I'll likely move the biplane to start, and the next prop plane to the first aviation node (unless @Snjo objects).
  10. You're welcome There's an entry probe you get - generally you point them in the rough direction you want, and hope for the best (i.e. they intentionally have like... no guidance).
  11. I guess what I am saying is that normally 'other stuff becomes fertilizer' (I think KPBS uses Ore, USI uses Gypsum, USI-LS will have it's own drill bundled soon). Only because turning mulch into fertilizer will cause resource starvation for other USI-LS parts
  12. Heck, even with USI-LS out of the box mulch does not become fertilizer
  13. Also - updated CKAN, so if you are getting nullreffs, make sure you have Community Resource Pack. If you are still getting issues after that please let me know
  14. Yup, best bet for mods that extend USI-LS is to hit up those mod threads
  15. Actually I need to add a CRP depencency, I'll sort that in the metadata
  16. heh, I hear ya on that. Add a pair of kids to the mix as well But figure it's her turn (mine was Egypt during the first gulf war).
  17. @danfarnsy - thanks for your service. My wife is on the tail end of her deployment (tho she lucked out and got GITMO vs. Afghanistan).
  18. Yep, as noted, we're including everything - eating, drinking, hygiene - To the tune of about 16.2L of stuff. Time is also based on the 6 hour Kerbal day, not a 24 hour earth day, to reflect the time compression in KSP (i.e. all of this is Kerbal scaled). For a very short mission, not a big deal. For a larger one, you will be investing in recyclers pretty quickly.
  19. I'll take a peek and see about sorting this Will need to check a few things anyway this eve
  20. That or use the 1.0.5 versions Your call
  21. Pretty nifty Good luck and great work!
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