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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Thanks, glad you dig the new toys. And I am taking a lot of notes along the way, so the dialogue and help is definitely a two way street
  2. Not quite unlimited as you have to feed it fresh data (can't run the same experiment twice in the same lab for science over time).
  3. They should be. Also remember they don't push to 100% battery capacity, so if you have solar it will take priority and the fuel cell will kick on and properly throttle only when battery levels drop below 95%
  4. Let me see if I can decipher this... Nope. They do not. It's actually ECLSS that happens to have the same name, and as noted, I'll change mine in the interest of being neighborly. No, this mod does not hide anything by the way Re-read the OP. No idea what is even being said here. It's a word no need for the over analysis. I do not even understand this statement... TAC-LS is quite a bit heavier with three times the resources, plus different mechanics. It's CC 4.0 BY-SA-NC - rock on.
  5. No food in the capsule, and happiness upon reentry into the kerbin atmosphere is by design
  6. Actually... you do have a way to dump fuel There's a fuel jettison module used on the ore tanks. Note that it is an all or nothing (i.e. it will dump the entire tank contents of either all resources or a specific resource) but I expect you folks are pretty creative
  7. What version of KSP, what other mods?
  8. Aerindel - I'm reviewing the heating mechanics - expect it to iterate as I observe how players use it and fine tune the system. MiniMatt - you now have high level detail for that entire biome This reflects in the NBS and the Survey scanner. Congrats
  9. Sure, will change it in the next patch Also - 1.08 units per kerbal per day because math
  10. Noted this as a bug. It's been looked into
  11. Also, by having a potentially (with sufficient effort) science pool, more options for this currency are opened up for modders.
  12. TAC-LS MM files are included
  13. You can do both. Also, five times the science. But requires an investment in infrastructure.
  14. No stored science is gained on recovery. Only via transmission from the research lab.
  15. I'll probably sneak something in to correct that
  16. No archive info visualized for the science lab, sorry.
  17. Can you provide some more details on this? Ideally on the tracker (including screenshots)? The design is that resources should retroactively show - i.e. once a planet is unlocked, you do not have to do subsequent scans to have modded resources light up. @Paelleon - only that the name Ore was chosen since it was ambiguous to represent a single valuable thing. Right now, the valuable stuff we get from it is LF/Ox/MP
  18. Thanks Sjno! Any chance of getting a topic update/main link update when you get a chance?
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