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sp1989

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Everything posted by sp1989

  1. Umm I would anticipate this mod being featured on his channel within the week. If not tomorrow.
  2. We have got serious issues with the Soyuz lol. Its smoking in the VAB. Also the staging is really messed up too.
  3. What do you mean? Are you talking about the trusses? There were truss docking ports. They were shaped like the end of the trusses. From what I recall in my experience useing them in the past. There was no way of telling which side was the docking side and the attachment side. So on numerous occasions I would send the segment all the way to station only for it not to connect because I put the docking port on wrong. I was noob at the time. Perhaps Dragon took them away because they were frustrating. If you are talking about the modules they go together with the array of docking ports that come in the pack. APAS, CBM, etc.
  4. Welcome back!!! Open up the folder that you downloaded called "Space Shuttle 1.7.3" You will see two craft files. They are labeled .craft. You cant miss them. Throw them in the VAB Folder in the Ships Folder. - - - Updated - - - I totally agree!!!
  5. Honestly Im not sure its was the docking ports attachment nodes or the attachment nodes on the modules. Mike said earlier that he hadn't gotten to the modules yet to most likely its the atthment nodes on the modules. However one of the APAS attach and the other doesn't. There are two in the VAB. I am not sure which one goes with which pack however one of them attaches and the other doesn't. This leads me back to thinking that its possible that the attachment nodes need a once over look to make sure they are al working.
  6. Oh I am sorry! Yea there are still node attachment issues. The Mir docking ports both male and female. All of the Docking ports that come with the ISS. Finally I Think many of the attachment nodes on the MIR parts. I suppose its safe to assume these are similar all over the packs including the soyuz. Im sorry again. I didn't read. All I saw was ISS release. The trusses look wonderful. I have not tested them in game yet. Sorry for jumping the gun. My recommendations would be that you tackle the node issues next.
  7. Only thing that needs fixing quick is the attachment nodes on the iss docking ports.
  8. I just remembered that there is apparently something wrong with the Zarya Solar Panels included in the ISS Pack. Dragon used to tell us not to use them because they were buggy. They used to unleash the Kraken from my experience. So maybe take a look at them. The Mir Solar panels look just fine on the ISS. Actually all the solar panels that Bobcat did are actually astonishingly beautiful, considering when they were made. They are better than most Solar Panels released. Also just a friendly reminder please make sure all the textures are DDS please. Also if you are working on getting the Soyuz in game raidernicks launchers are beautiful as well. Although I still thinks bobcats soyuz spacecraft is still the best looking and functional, his launchers leave something to be desired. Raidernicks proton should be suitable for launching the Russian segments. I am glad raidernicks mods got saved and are being maintained. I mean when you are done with the ISS a few of his mods are gonna be important. He even made an Antares and Cygnus. http://forum.kerbalspaceprogram.com/threads/125397-Historical-Rockets-Probes-and-Stations
  9. No I dont have a mod for achievements. I force quit the game right when the problem started. I suppose it just coincided with the science alert? Like I said although the log might be indicating an issue with science alert last night it was KAS. The issues simply don't exist with other cockpits and capsules. It's the ml1 inline causeing the issues.
  10. I can try it but nothing goes wrong at all with the game until I use the mk1 inline cockpit. All hell breaks loose after I try and use mk1 inline cockpit. Honestly I have been using the latest test build since it was released a few weeks ago and yesterday. Honestly I didn't know it was a problem until for the first time yesterday I decided to use the mk1 inline cockpit. I used every capsule last night with no problem at all. I feel it is narrowed down to that cockpit. Last night when I checked my log KAS was throwing all the errors. I think it just affects different mods in different ways at different times. This particular time it was science alert because I was in my career. Last night the KAS errors were in my sandbox.
  11. Actually after some testing there are still some real problems with the MK1 inline. Still get the same errors and same krakenesquie problems. Im still using the same mods I posted earlier. Log:https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0
  12. I can't believe that something like a missing flag could cause a glitch like that!! Amazing! Great job man!
  13. I don't know if this has been reported yet but there is something really wrong with the mk1 inline cockpit. I get nan exemptions in the debug menu. After take off it seemingly explodes, but if you switch to cockpit view the aircraft is fine. Then when you leave the cockpit view you can't focus on the plane no matter how much you zoom in. Definitely some sort of kraken at work. Sometimes on the runway after loading the craft seemingly bounces, floats, and then flips over. The engines don't work and all the while the speed indicator reads 174.6 kph. I test all of the other cockpits and capsules I use with no issue. I narrowed it down the mk1 inline cockpit. I also dont have this issue with stock ksp without the revamp. So its defintely something with this. I am running ksp on a mac, my log is linked below along with a picture of all the mods I am running. Also fyi I am using the github master for 1.0.4. Log:https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0
  14. Great great article about The Martian and the future of Sci Fi movies. http://moviepilot.com/posts/2015/07/16/why-the-martian-heralds-a-new-era-of-realistic-scifi-3386609?lt_source=external,manual
  15. You have to add the trench smoke to your engines. Its a quality of life thing that I need lol.
  16. Yes Alton Brown isn't like a regular cooking show host.
  17. I think so I know I have seen people change them before to reflect updates.
  18. The link on the front page is working in 1.0.4. The thread title should be changed.
  19. No!! That's an amazing slice of life! Imagine the conversations!!??
  20. Alton Brown from good eats and other cooking shows on the far right and Phil Plait the astrophysicist on the far left.
  21. I think make it possible but....i think the less dependencies the better. So make it an option but not required.
  22. This is an incredibly epic picture!! I mean can you imagine the conversations?!!
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