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sp1989

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Everything posted by sp1989

  1. This might help and it is one of my favorite gifs.
  2. It could be just small specialized docking port on destiny and a specialized docking port on S0. However the current workaround is to just use the radial attachment point and put a docking port on it. Then a docking port on the bottom of S0.
  3. Yes but they still live. The links are being maintained by a forum user. Idk if the mods are being maintained but the links are alive http://forum.kerbalspaceprogram.com/threads/125397-Historical-Rockets-Probes-and-Stations
  4. Thet Soyuz is actually a great model still. The launch vehicle is very dated I agree. However I've used raidernicks r7. With bobcats Soyuz. It
  5. Alright I trust you. We are all ready to start putting the shuttle to some use.
  6. When you release it are you gonna release the whole thing? IE Mir and the ISS?
  7. Well I don't have it. I am waiting for a full release. Its still available in the bobcat historical thread with all the other parts. Its probably gonna need quite some work, but just docking ports and node issues. That and the backbone of the ISS pack is the MIR pack. Which would also go nice with the Shuttle. Other than those node issues and the docking ports the ISS pack is just really a parts pack. There are no IVAs but the the MPL and hitchhiker container can be added to the american sides. Bobcat already made IVAs for the Russian sides and they are beautiful so they don't need to be changed. The only issue even when all of that is fixed, that has plagued the pack for about 6 releases now is the infinite amount of Null exception errors that get thrown with the trusses. The trusses is where you will probably spend most of your time fixing. The rest can probably done in a night. The most recent download of the ISS and MIR Dragon maintained up until .90. Mir needs to be fixed because it has the Zvedea and Zaraya modules. Also the Soyuz needs to be fixed because you wont be able to launch the Pirs and Poisk modules properly. It looks like someone on the thread has got it working. Maybe you could collaborate with him to get things going again. Also a switch to DDS textures will bring everything up to date with 1.04. http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products
  8. I don't mean to sound like a broken record but the ISS, now that the shuttle is 99% I would love to be able to use the ISS community pack again. I started playing ksp when the ISS pack actually worked. I spent weeks building the ISS renter the whole thing and build it again. I also built it without the Shuttle. So I would love to do that again.
  9. Hey Mike I inboxed you the new SSME sound loop. No more click noise during ascent for the ssme's. With your permission I will post the fix on here for the time being.
  10. One thing I noticed and might be able to help with is the SSME sound. They sound wonderful however there is a noticeable click or clipping sound from what I assume is at the end of the loop? If I get a chance today I will look at the WAV files and see if I can make it smoother.
  11. So was he watching the launch? I mean I know Superman can travel really fast, close to the speed of light and at and faster than the speed of light if he really tries. However, he would have needed to be be at the launch, and then be really close to the launch pad to get there in time for the upper stage not to be consumed by the explosion. And even then it would also take a slight amount of ESP to ensure crew survives. That all being said the LES should have worked. I just want to know why Superman was watching a Soyuz launch. I mean I know its cool but hes superman shouldn't there be other things to do?
  12. Do these have TAC support/will they have tac support in the future. And do you plan on making a LS module? Like TAC wedges for the supply section. That would be cool and handy.
  13. This mod isn't compatible with RSS/RO yet. There have been discussions on the last few pages about RSS/RO configs but yea sorry its not ready for that yet. They are just getting this to work perfectly in standard KSP RSS/RO is essentially entirely different game with its own rules lol. These guys have really quick turn arounds on the things they set their minds to, so sit tight I am sure they will have something ready soon.
  14. Mike I can't give you anymore rep! However you deserve all the rep. I'll say it over and over again, you have breathed new life into this mod along with expanding it and making it more than anyone could have ever thought! You should seriously consider changing the name to "Shuttle Origins Pack" If it all works out I mean I am sure some hardworking modder can take your parts and Fasas and make a proper NASA tech tree and contracts. Starting from the x-1 (sorry for assuming you would do that) all the way through the ISS and shuttle. The present and future of this mod is very exciting!
  15. I gotta ask. Why not every time you make a patch or an update do you not just update the OP. Honestly I myself do find it very confusing when you fix something or add something and then have to look through the threads to find them. And then to find the front page has 20 different things. It's somewhat discouraging. It's one of my only complaints.
  16. I'm not sure. The one dragon uploaded is the most recent version. There might be a newer version however that one would be wildly outdated and I think the official ISS community forum page has a link to the old kerbal spaceport which doesn't exist anymore. Also I understand that it's a tough undertaking because to get the ISS to work you need to get MIR working. And for pirs and poisk you need to get the R7 and Soyuz working. So it's a lot of work. Original forum page http://forum.kerbalspaceprogram.com/threads/24728-International-construction-ISS-in-Kerbal-orbit New link http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products
  17. The ISS community pack needs a lot of work from what I understand. The trusses are the main issues that cause unlimited null notification errors and game crashes. I am gonna assume that there are node issues and docking port issues. Other than that the models are beautiful. I mean it's mainly a parts pack so from my inexperienced point of view it probably just needs some real TLC. Plus to launch pirs and poisk properly, bobcats Soyuz needs some TLC aswell. Plus what's an ISS without a functioning Soyuz.
  18. Agreed! You are doing all this work with the Cargo bay but the iss pack is awesome cargo!
  19. Jeast and Mike I in no way am being sarcastic. Your names will go down in the KSP forum record books as some of the greats. Your name will be on the pages with the likes of bobcat, NathanKell...the great patriarchs of this forum. The work you have both done incredible work. I salute you both!
  20. Dragon?! Dragon who I say! This is the only shuttle (STS) mod right now that is actually working and that is being worked on. So if and when dragon decides to end his self enduced exile he will find this mod much better than when he left it.
  21. I think I have to agree. If you could make engines for the shuttle that fit the mk3 form factor and radial engine pods this would be be just about a perfect pack. It already is damn near perfect. But unless Squad makes proper shuttle parts, packs like this are essential and you guys deserve a huge applause. Also I am terrible at making shuttles so a craft file would be immensely helpful.
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