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KSP2 Release Notes
Everything posted by Pthigrivi
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Look, we may send people there in the next 10-15 years, maybe do some good science. But a self-sustaining colony is still 100 years out. You’ll have a few foolhardy goofs who don’t mind dying of cancer in their 50s, but living on Mars, most likely underground, is about 100 times less pleasant than living on Antarctica. The year round population of Antarctica is 1000 people. 1000 people can’t form a colony thats fully self sufficient and independent of earth. You probably need 100 million which wont happen for a very long time. There’s also no money in it, so the business model is senseless. Dont get me wrong spaceX is cool but colonizing mars is at best a goofy marketing pitch for the musk bros. The idea that our salvation lies in colonization of another planet is not just an escapist fantasy, it actively ignores the glaring reality that we actually have no choice but to save the planet we already have. Elon and his ilk have no actual interest in solving the real problem. He is interested entirely in propping up his own ego and increasingly deranged outlook no matter who gets hurt in the process. Elon is very, very good at getting the Saudi’s to dump billions of dollars on him, and like many people will billions of dollars and no grounded sense of reality he believes that makes him good at everything else. The truth is, however, he’s just another wealthy, megalomaniacal moron when it comes to most other things. I think one need look no further than cybertruck or hyperloop for evidence of that.
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Its not that, its the potential for multiple engine failure and impact on the tower and/or orbital launch mount at speed. Again it seems like a nominal hover with a sh thats not guttering flame out of the side seems prudent before risking months of delays and a billion dollars worth of equipment. I know we’re going for rapid reusability but there is a point where these decisions veer into outright stupidity.
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Lets not, please.
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Im still pretty surprised they’re going for the catch on this one. The last one was very on fire when it hit the deck. They really want to risk the olm and tower? Seems like one nominal hover should be the minimum.
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That sounds remarkably reasonable. I still think it'll be 6 before humans go given all of the other logistic challenges but I like the energy.
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Can someone explain to me why sending 4 relatively inexperienced guinea pigs up there to fly through the van allen belt and test out suits with no airlock isn't kinda nuts? It's always worried me that spaceX might start taking the same kind of cavalier attitude toward human lives that they have with hardware.
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You see this engine and its like seeing what engines should look like.
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Thats pretty fun. Trying the catch on IFT5 seems really risky but we'll see. Man and Raptor 3 further up in the thread is looking incredible. What are the rumors on a date?
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I know you’ve had a much closer relationship with this game and many former developers so Im sincere in wondering why you hold Nate personally responsible? Surely folks higher up at PD and T2 had the ultimate say on what resources were available to follow through on what was promised and the general design and aspiration was pretty awesome. What am I missing?
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A pretty sad story. T2's stupidity continues.
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So we've finally devolved into physical threats and racial epithets? Over a video game yall? Surely now that the studio has closed you can move on with your lives so we don't have to wade through this toxic waste anymore.
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Damn. This whole situation sucks. I just feel like so many people were given great promise to make KSP what it could be and that was in no small part due to the passion Nate, Tom, Shana, Eric, Chris, Paul, Mike, Dakota and so many others behind the scenes brought to this game. You all did incredible work and its not your fault corpo [snip] at T2 have no vision whatsoever. The art and design and plan for KSP2 was so good. I know how much that took to follow though on given the situation you were all put in. Im sad KSP2 wasn’t given the chance to flourish but worse is what that company did to yall. You are all awesome and they’re the idiots. I hope you all find good places in life and with folks who respect what beautiful things you all create.
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I really feel for the moderators right now. They're in a rough spot. It's completely understandable that people are angry about how KSP2 has played out so Im not surprised that gets vented on the forum. They aren't closing discussions down because folks are complaining. Folks have every right to vent at T2 or the Devs or whoever. They're closing threads because forum members are directing their anger at each other, and some threads just seem not to be able to proceed without that happening.
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Exactly. At launch there was clearly way too much wobble, but the solution wasn't zero wobble, it was dialing it back to a place where realistically designed vessels don't flex. That still might mean some struts for many designs. I pointed this out at the time that real rockets do use struts and don't just attach boosters at one point. It seemed to me watching even some really experienced youtubers that some had become so used to relying on autostrut that they didn't seem to understand how to place struts efficiently, so I understand why there was reticence to rely on that as the main solution and that a more thorough solution was preferred. For me this falls into the category of 'things that might have been worked out with another year of development'. http://www.collectspace.com/images/news-062011a/012.jpg
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There are real criticisms that I think can be laid at Nate’s feet but the wobble thing is pedantic drivel. If you think there should be zero joint flex and no visible communication to the player that your vessel has structural issues you do not understand this game or its potential. The question was never should joints have flex but how much should they flex. Thats a tuning problem and anyone who says otherwise is being obtuse or disingenuous. Obviously at launch flex was way overboard but the solution was always to reduce it, not to make vessels utterly rigid and shatter like glass.
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People are hating on Nate lately but he was the only dude who played and loved KSP and advocated for a worthy scope for KSP2. T2 execs never got it and never understood what it would take to make KSP2 something that could be a minecraft successor. I for one feel like Nate did right by us. It isn’t his fault the higher-ups didn’t provide adequate time and resources to get the job done.
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Predict when the developers will give us some info
Pthigrivi replied to RUD Everyday's topic in KSP2 Discussion
I hate to agree but I do think T2 will just quietly mothball KSP and leave the road map up. Sucks. -
Release KSP2 Release Notes - Update v0.2.2.0
Pthigrivi replied to Intercept Games's topic in KSP2 Dev Updates
And maybe those guidelines need to be updated because if T2 is continuing to advertise a product based on future potential that they have no interest in following through on we are definitely in the territory of false advertising verging on fraud. Its certainly deceptive and very likely bait and switch. https://www.law.cornell.edu/wex/bait_and_switch#:~:text=“Bait and switch” advertising is,and Deceptive Business Practices Act. "In Federal Claims courts, the key components for evaluating a claim of improper bait-and-switch” by the recipient of a contract are whether: (1) the seller represented in its initial proposal that they would rely on certain specified employees/staff when performing the services; (2) the recipient relied on this representation of information when evaluating the proposal; (3) it was foreseeable and probable that the employees/staff named in the initial proposal would not be available to implement the contract work; and (4) employees/staff other than those listed in the initial proposal instead were or would be performing the services." I'll put it this way, I'd be very interested in what would turn up in discovery based on communications around the decision to release KSP2 as a full-price EA. -
Release KSP2 Release Notes - Update v0.2.2.0
Pthigrivi replied to Intercept Games's topic in KSP2 Dev Updates
I kind of agree. Im so appreciative of the devs who have stuck in there and I know they aren't allowed to say anything themselves, but T2 or PD really needs to clarify. KSP2 is still being advertised on steam with the road map. Hard to understand how that could be followed through on if the studio has been shut down. -
Release KSP2 Release Notes - Update v0.2.2.0
Pthigrivi replied to Intercept Games's topic in KSP2 Dev Updates
Thats the really tragic thing about all this, that the game is actually in pretty good shape finally and in theory colonies would have come in the next few months. It really goes to the care and professionalism of the actual devs on the ground continuing to solve these problems even after T2 apparently gutted the studio. I continue to feel that if T2 had actually understood what KSP was about and demonstrated more patience and openness, at the very least giving the game another year to bake, it had all the right ingredients to be a really successful game in the vein of Roblox or Subnautica. Maybe more niche than Minecraft but certainly successful and profitable. It just really sucks that the fans and devs themselves paid the price for T2's poor decision making. -
Damn yall that was awesome. Really psyched for Tim Dodd's starbase walkthrough vid.
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Does anyone else feel as if they saw this coming?
Pthigrivi replied to Kernel Kraken's topic in KSP2 Discussion
No my criticism was unfair. I believe I called you Denethor haha