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stryth

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Everything posted by stryth

  1. This is certainly a nice idea, but the part description needs work, and the png textures get pixilated by ATM, they need to be switched out with mbm texture files. the ones from the SP+ standard cone cockpit seem to work just fine. Also, could you make a version that has all the stock sensor experiments, (seismo, grav, therm, barom) and the atmosphere analysis experiment instead of the fuel?
  2. I tried the beacon and jump drive in a .25 install and they both seem to work without much issue, though the drive did suck up 10000 EC, then it seemed like it made all the rest of my energy disappear when i arrived, also the ship wiggled slightly after the ship loaded.
  3. what exactly do you mean by "science recovery"?
  4. Pretty intresting idea for a mod, I can certainly see why people would like it. By the way toadicus, if your iffy about using curseforge you could always try http://beta.kerbalstuff.com/ this place instead.
  5. Will this update work without the mod statistics folder if I haven't run it yet? i'd rather not have any unneeded plugins on my game.
  6. would this work with Dmagic's science parts? he uses his own unique science module in the cfg file.
  7. I don't know if any one's told you yet, but I realized that Ship manifest can no longer transfer science data out of Dmagic's science parts. Dmagic himself said this when I told him about it.
  8. I don't know if you've found any new sounds for this yet, but while i was looking for some sounds for use in my personal game, I found this page. Maybe you can find some sounds you like here. personally I think either this one, or this one, sounds good for the little wheels, maybe lower the pitch on the first one a little.
  9. Holy... I didn't think so many people would actually like these, this is actually the first time I've ever altered textures... Sweet!
  10. I see, that's a shame. well Maybe Papa_joe will make an update for this. Here's hoping.
  11. I've been using the squid gear for a while now, and I love how they work. my only problem was that they looked exactly like the stock gear. So when the idea of squided rover wheels was introduced, and that they were BLUE I had an... Idea. I ended up altering all the stock textures on these parts to give them a unique look, and put squids on all the wheels, even the landing gear, except the model 1, RuBisCO did that. I have no idea if i'm allowed to post these or not. Edit: the squids on the landing gear apparently don't work. Edit2: Apparently there's some interest in these things, so here's a dropbox link. Enjoy!
  12. I love these parts, truly I do, they're great for making flyby IP probes and science rovers. But for some reason when I try and transfer all the science to a storage unit with ship manifest, (which has worked up until now, what with the .23.5 update) SM says that there's nothing in them. Is there any way to fix this?
  13. The LT-2 squid landing gear doesn't work. I think it's missing the landing leg module in it's cfg file.
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