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vosechu

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Everything posted by vosechu

  1. I looked through the threads since sturmstiger stopped updating and found that there were really not a lot of more completions. I completed, but there's still a lot of work to be done. So I wanted to start a new thread of people I've seen recently in some stage of development: 24.MathigNihilcehk - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1668004&viewfull=1#post1668004 25.Death Engineering's 2nd Entry - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1799836&viewfull=1#post1799836 31.borisperrons' 2nd Entry - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=927111&viewfull=1#post927111 32.YarTheBug - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=908954&viewfull=1#post908954 33.Progressm - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1497424&viewfull=1#post1497424 34.vosechu (finished!) - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1754124&viewfull=1#post1754124 35.DBowman - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1795818&viewfull=1#post1795818 36.Jonboy - http://forum.kerbalspaceprogram.com/threads/31510-Duna-Permanent-Outpost-Mission-Architecture-Challenge?p=1780379&viewfull=1#post1780379 Hopefully we can all get it done and feel proud! When we see some more completions we can ask NathanKell to update the OP with the new results.
  2. Rules Rules 1-4 (building times): NIMLKO = 30t reusable (one launch per 45 days) Intention was to be reusable, but not sure I succeeded here Rules 5-7 (life support): TACLS used to simulate Rule 8: Deadly Reentry/NEAR used to simulate Rule 9: Unintended emergency caused us to use NERVA in Duna atmo. Not part of the flight plan Rule 10: MKS/OKS - For massive inspiration; also OKS toroid module TACLS - For life support tracking and large inline modules NEAR/Deadly Reentry - For heat shields and real re-entry effects Procedural Parts/Fairings - For fuel/some life support/batteries, fairings, decouplers Tweakscale - For smaller NERVAs RealChutes - For calculator and landing parachutes Mechjeb/Kerbal Engineer - For porkchop calculator, other calculations, limited maneuver planning Astronomers Visual Pack - For prettiness Ambient Light Adjustment - For screenshots RCS Build Aid - For RCS balancing Kerbal Alarm Clock - For launch window warp killing Kethane - For refueling escape craft Scoring Early Mission Score: 1058 [2*376d, 2*153d] Sustained Mission Score: 2256 [(2*376d)*3] Early Mission Efficiency: 17.63 [1058 / (30t * 2launches)] Sustained Mission Efficiency: 18.8 [2256 / (30t * 4launches)] One-way Ticket Penalty: N/A Mission Execution: 3 (Flown non-duplicates & did a mission report) Crew Mobility: 0 Base Mobility: 0 Crew Safety: 0 Mission Robustness: 1 (Lots of extra time to launch replacements) Commentary Out-of-character: Firstly, thanks to Sturmstiger for coming up with this challenge and to the community for the encouragement. This challenge was the original reason I fell in love with KSP and I'm pleased that I've finally submitted one of my attempts. This last attempt (I've tried this on and off for a year and a half) was done under the rule that I was not allowed to second guess a decision and I could only schedule 1-hour sessions once or twice per week. Nothing like limited time to focus you absolutely. There are lots of little things I would do differently, but I'm not dwelling on them. Or at least, I'm trying not to. Press Releases: President Kerman Appoints New DAKSCMDOCBSD to Take Us To The Stars! by Adrianne Kerman, Deputy Communications for KSP/joint-KPL In a surprising move, President Kerman has appointed Lt. Colonel Kraig Kerman (KSAF) to the position of Deputy Administrator of KSC for Missions to Duna and Other Celestial Bodies which Start with "D" (DAKSCMDOCBSD for short). Kongress has universally confirmed the appointment after a startling slideshow of things going really fast and exploding catastrophically. When asked about his vision for the future, Lt. Colonel Kraig Kerman responded, "It is no longer enough to dream of the stars; we must ascend to the heavens, learning everything we can along the way. We have been to the Mun, and the technology we developed for those missions has helped millions; Duna is the next step and will stretch our imaginations to the limit. A permanent colony is not to be taken lightly, but we will persevere!" When nobody responded to his comment he added this inspiring quote, "Also, this will mean we'll have to build even larger, more explosiony rockets which we'll stream to your kPhones live." The crowd outside KSP erupted into cheers while Kraig Kerman sighed a long suffering sigh. We'll be watching very closely indeed! KSP Announces Intention to Build Permanent Colony on Duna; Funds forthcoming. by Adrianne Kerman, Deputy Communications for KSP/joint-KPL With the President Kerman's recent appointment of Lt. Col. Kraig Kerman to the post of DAKSCMDOCBSD, we've been excited by the wealth of fireballs coming out of the KSP/joint-KPL building. Full funding is still forthcoming, but Kongress has awarded an initial sum of Kredits to get the process started. The total sum required to build the colony would likely wet the eyes of even the most liberal Demokrat, but prominent Kongress staffers have said that the budget would be sufficient. For those interested in the details, the current plan is to build a fully reusable lifter capable of hefting a massive 30t into low-kerbin orbit and returning under its own power to the launchpad. Additionally, a very pretty red lander has been developed which should allow the kerbalnauts to escape from Duna should the need arise. Research into the Krater K-2 spaceplane continues and occasionally we're able to hear the test engines firing or see bits flying overhead majestically. After the most recent thoroughly planned catastrophe, I caught up with one of the lead engineers and this was his statement, "Whew! Did you see how far that canard flew? I bet we can make it go twice as far if we put the fuel tank just underneath!" KSP Acquires Limited Funding from Kongress to Build Colony on Duna; Populate with Rock Stars if Possible. by Adrianne Kerman, Deputy Communications for KSP/joint-KPL Lt. Col. Kraig Kerman, DAKSCMDOCBSD, has recently announced that Kongress appropriations has given him the full budget. He said this, "Kongress appropriations has approached me with a budget and I'm excited to announce that we will in fact be going to Duna! While the budget isn't nearly as much as we requested, we're confident that we can go to the red planet and likely come home in one piece. In addition, Kongress was quite excited about the idea of sending artists and rock stars instead of trained kerbalnauts, but I'm confident that we can put enough child-proofing over the dangerous switches so that explosions only happen when we have cameras rolling." The crowd was particularly excited to hear about the rock stars going to space. Lacking a formal announcement of who will go to space, the Internet has exploded with speculation about which stars should go to space. Given the publics' current fascination with poetry in lyrical form, it seems likely that perhaps a poet laureate and a heavy-metal guitarist might be the logical choice. When I asked the colonel about his favorite rock stars he stared at me for about ten seconds, sighed deeply and closed the door to his office. I can only assume that he's settling down with a host of head-shots to evaluate which would look best on camera. KSP Successfully Launches Two Famous Artists into the Blackness of Space; Inspiration Forthcoming. by Adrianne Kerman, Deputy Communications for KSP/joint-KPL Whoosh! Bang! Sklaam! The Sylvie X-1 Lifter took off today, the plume of flame shaking the whole building we stood in. It was truly the thrill of a lifetime! Nestled in the warm embrace of the firestorm was the famous Poet Laureate Vaneeta von Kerman and the Heavy Metal Banjoist Tad Kerman from Doom Pansies. Prior to today the identities of our two newest sensations was unknown, and pairing the famous laureate with the much more famous banjoist was a surprise to everyone involved. Asked about her feelings about the pairing, Mz. von Kerman stated, "To wit, we climb like shoots under the sun. We heft, we haul, we kindle. The sky will tell our story." Mr. Kerman summed up his excitement thusly, "YEEEAAAAAHHHHH! I'm going to space! This is going to be so metal!" The only question in my mind is what it looks like to head-bang in a helmet.
  3. This weekend I sat down to do some maths on whether MKS was cheating or not. For my case, it seems like it's not, but there are some cases where it definitely outperforms stock. Around 8 kerbals MKS starts to really pay off. But I was surprised that TACLS could be done so much lighter than RCS supplies. It does add complications, for instance, your return craft are often heavier than you initially planned and you really do need to have batteries and solar panels. So maybe that extra thought complication is a tradeoff for the reduced weight compared to RCS. Regardless, I don't think any of them really change the balance significantly enough at the small scale to warrant banning any of them. Next I'd like to evaluate Kethane vs other things but I'm not sure I even have my head wrapped around those possibilities right now so I may just have to get back to building equipment. Minimum masses: 1 Kerbal - TACLS - 7402kg 2 Kerbals - TACLS/Stock - 12528kg 3 Kerbals - TACLS - 17030kg 4 Kerbals - TACLS - 22156kg 5 Kerbals - TACLS - 25908kg 6 Kerbals - TACLS - 31034kg 7 Kerbals - MKS - 35370kg 8 Kerbals - MKS - 37870kg 9 Kerbals - MKS - 37870kg Just for funzies, I went out a little farther: 20 Kerbals: MKS - 52870kg TACLS - 94304kg Stock - 119300kg 50 Kerbals: MKS - 90370kg TACLS - 228972kg Stock - 296200kg But here's the thing, I've not tested this many kerbals and I have a suspicion that other things start going wrong at this point. Spare parts start becoming more needed, or the biomass/compost needs are just too great. But something is bound to break down, MKS is a fairly efficient system, but it is not perfect so there's a very good chance that it would hit a wall. TACLS also has reclaimers and recyclers, but I haven't tried those out yet or looked at the math for them. They're heavy as hell so I suspect that they're good for supporting larger installations as well.
  4. So embarrassed! You're right, it's part of universal storage. But I hope you'll take it as a compliment, I consider your mods and the universal storage to be the most beautifully crafted mods in the game. EVAX really fits a lot better in this mod I think. Anyways, I'll go reinstall universal storage now.
  5. @RoverDude, I noticed that the EVAX part has disappeared in the latest version of survivability. Any chance that will come back? I think it's an awesome part! PS. Thank you so much for all of USI. It's truly inspiring to see all your hard work and I think Squad should somehow commend your work! Maybe a plaque or something
  6. After much deliberation, and five other somewhat catastrophic attempts, I have experienced moderate success! In fine Kerbal form: Attempt 2 flew straight and true, until it didn't and sunk into the blue. Attempt 3 swiftly grew immense, but wiggled and shifted as the atmosphere grew dense. Attempt 4 had an epiphany, launched, landed, and ended unsatisfactorily. Attempt 5 has not yet been planned, but when it is, success or I'll be damned. My new plan: Goal 1: Survival Goal 2: Permanence Goal 3: Science My first goal will be to ensure that no matter where things go wrong, every kerbal can make it home. This will include redundant escape options at the expense of a full life support circuit in the first couple launches. The first launches will now be more about getting hardware out to Duna with enough life support to make it home if later launches, including the life support circuit, ultimately fail.
  7. It doesn't look quite as nice, but if I leave the configLayers.cfg from EVE in place, and then drag in all the files around it except for the detaileve1 texture I've been able to move forward. The only problem is that Kerbin is fairly sparsely populated with clouds. But it's better than not having clouds at all! - - - Updated - - - Awesome! I'll do the same! Thanks tjsnh.
  8. I don't have any of the old versions of Astronomer's pack, but comparing the cloudLayers.cfg files from default EVE and then from Astronomer's pack it seems like maybe the cloudLayers.cfg file is broken? And that file contains all the info about which clouds to apply to kerbin, eve, and jool. Should it have more than this?
  9. I've been able to get through Step 2 of the pack and clouds appeared just fine. When I did step 3 it all exploded. I'm going to try the same stepping that you're doing to see if that helps. It could well be running out of memory, but I'm in OpenGL mode and I'm well below 2Gb usage.
  10. I'm in the same place. I'll let you know if I figure it out (and hopefully you'll do the same if you figure it out!)
  11. Wow. I'm really glad you mentioned that. I haven't really had problems with it yet but I think that's because I haven't tried to get two launches to land next to each other. That would have been seriously disappointing to get all the way to Dina the second time only to find out the my maneuvering doesn't work. Thank you!!
  12. And then we had an update. So, I'm out of planning for a couple weeks until things settle down. MKS and TACLS are currently broken until possibly after the holidays. Oh well, other things to do!
  13. Perfect. This is all the background I need. I'll work with curse to make a tool that gives up this metadata.
  14. Sounds good! Also, I'd be happy to be your tester if you're being serious. You could text or email whenever it's late and you need a second pair of eyes. Or it you want someone to look at code; I've not done php in about three years but it's not hard to read. As you know, I am a dev in my day job.
  15. I don't understand why this doesn't support curse. You mentioned that it doesn't have an api for something, is it just the version number? And could that be solved with a screen scraper? Just seems like the C in ckan isn't true if the squad supported method isn't represented. :/ I don't want to just be a complainer though, I hate that. If you give me the background I'll try to make a pr on github to support it.
  16. Last question for the day, do we need to hit generate when we make changes? I only ask because it downloads the ribbon for me which makes me think that it's disconnected from saving. If the hotlinking is working, maybe that button could change to Save and it could not auto-download the image?
  17. Awesome! Btw, the BBCode generated has EZriilc hard-coded into it. Which looks much more impressive in my signature, but I thought I'd mention it
  18. Btw, now that I see the testing stats on login I'm seeing that caching by ribbon would indeed be quite difficult. https://www.evernote.com/shard/s49/sh/36cc8d05-353d-4984-a074-f636a499dd57/9c76966557bf98923d1887a5dc86bf14 This sun is a great example. Our visits were so similar, yet even though we did basically the same things, we represented it differently. So even the sun, my prime example of winning through caching, doesn't really work.
  19. For the record, as an outside observer, I would not at all mind having the ribbon link to the website or to this thread. Self-promotion is important
  20. Absolutely It feels great to be appreciated. Thank /you/! Keeping them in folders is probably fine. You won't see as much gain from a cdn, but that's okay. And it's okay if you don't change the name of the actual file either, usually http does okay at this. I think part of my suggestion was that we were doing some cache-busting today at work. Cursed JS cache busting breaking our production deploys... Anyways, I'm glad you're doing this. It's really awesome. When I get logged in I'm totally going to build my ribbon thingy
  21. I feel like I must be blind. Did this go away or am I just bad at interneting?
  22. These are totally magnificent. Thanks jfjohnny5!
  23. Sweet, just checked the BBCode and you could totally export a table to line up the ribbons correctly. The bbcode for tables is exactly the same as html except with square brackets instead of angles.
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