-
Posts
8,734 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
With the upcoming changes, you can add Tacos as a resource and have the Snacks mod track it (along with penalties applied if your crews run out of Tacos). The same goes for, say Coffee... Stress is an abstracted habitation mechanic for sure. The max Stress that a kerbal has is affected by the Space available in the vessel along with a kerbal's experience level. Space is calculated based on crew capacity: for craft with 1 - 3 seats, you get 16 days of max Stress per seat. After that, Space = crew capacity * crew capacity * crew capacity. In both cases, divide Space by the current crew count. All this is done automatically for you... Some implications: you could have a kerbal with a Stress level at 40/164 who gets a visitor. Now that kerbal is at 40/82 because that new kerbal is taking up space. The visitor leaves, and the kerbal's Stress is back to 40/164. Unfortunately, the visitor got the kerbal Sick, so her stress goes up to 41/164, and will keep going up until she recovers. She needs to take a lander down to the surface. The lander has a 2-kerbal crew capacity, so its max Space is 32. She's already on edge so the second she boards the craft, she gets Stressed Out and is too frazzled to work. Her piloting skills become unavailable. Mission Control notices this and gives her time off. She heads to a Hitchhiker and turns on the Entertainment Center. While Relaxing, she de-stresses for a few days. Now she's at 31/164. She is no longer Stressed Out but since she's still Relaxing, you can't use her piloting skills. The mission must go on... She boards the lander again and no longer feels cramped. She can use her piloting skills at this point to continue the mission. She starts up the lander, and BARIS breaks the reaction wheels. Her Stress goes up again to 32/32. She's again Stressed Out but since the lander is sub-orbital and on approach she can keep it together. She lands and the effects of being Stressed Out immediately kick in. She won't be going anywhere for awhile. Fortunately the Pathfinder base has a Casa where she can relax and de-stress until she can go flying again... There's a lot that you can do with the new system in Snacks, including define new life support resources to track, new kerbal characteristics to track, and new events that can affect your resources. Those events can trigger when specific conditions are met and applied per-kerbal. You can even define random events like a BARIS event card. All this is totally optional and not enabled when you install the mod; that way, Snacks remains lightweight out of the box, but is now much more sophisticated than when I took it over back in 2016... For the Air Scrubber, you have to manually add it to your parts. Out of the box the stock crew cabins will all have one, as well all WBI habitat parts that also have soil recyclers. Ditto for the Entertainment Center if you enable Stress.
- 933 replies
-
- 3
-
-
I should have the official bug fix available later today. And coming soon, something completely optional: These won't be active by default...
- 933 replies
-
- 1
-
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I should have time this week to investigate- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Snacks now has the ability to compute the seconds per day based on the homeworld, so it can handle planets of different sizes.
-
Pre-release fix for rescue contracts is available for testing.
- 933 replies
-
- 1
-
-
"The Princess of Duna" - A Flash Kerman Adventure
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
My suggestion: Watch the 1980 Flash Gordon movie, then Disney's John Carter, as "research" (heh heh heh) and then decide. Maybe also Galaxy Quest. -
Ok, I am able to account for rescue contracts and skip their resource processing. Update on the way..
- 933 replies
-
- 1
-
-
Grab Buffalo rover mod, play with submarine parts and get KIS to wear the Outback backpack for buoyancy compensation. Underwater surface features would be really cool and currently beyond my art list. If someone makes them though the BuffaSub can reach them...
-
Hm, I might need to see what a kerbal in a rescue contract looks like. What should happen is that the kerbal should be ignored.
- 933 replies
-
When part upgrades was released I was ecstatic. MOLE had its own part upgrades system at the time and it was nowhere near as robust as what the stock system had. There are a couple of items added that were a result of feedback from MOLE testing... Anyway, the old PorkJet parts revamp used part upgrades effectively, and I could see earlier parts gaining improvements as the tech tree progresses. It depends on what the game designers want to do though. It’s a trade off of introducing new parts versus updates to older ones. Part of the fun of unlocking the tech tree is getting new parts to play with...
-
Snacks 1.16.2 is now available: - Fixed issue where parts weren't receiving their correct allotment of Snacks for parts where the crew capacity is greater than one kerbal.
- 933 replies
-
It means that without a connection back to the homeworld, the converter won’t run. Think of something like an entrainment center needing to download Entertainment for kerbals to consume. Without KerbNet running it can’t download more Entertainment.
- 933 replies
-
@adsii1970 Love that fighter! Reminds me of this: https://www.ufopaedia.org/index.php/Interceptor
- 1,042 replies
-
- fan fiction
- sandbox game
-
(and 1 more)
Tagged with:
-
I play modded for the simple reasons that the stock game doesn’t do all the things that I want it to do, the game was designed to be modded almost from the start because the original author knew that Squad couldn’t make everyone happy, and I’m willing to put in the work to make the game do what I want.
- 32 replies
-
- 10
-
-
"The Princess of Duna" - A Flash Kerman Adventure
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
It’s like Flash Gordon meets John Carter of Mars... -
Snacks 1.16.1 is now available: - Updated Snacks Trip Planner in the Docs folder - new Timewarp Calcs tab. - SnacksConverter now has new options: requiresHomeConnection - Requires connection to homeworld to operate. minimumCrew - Minimum number of crew that must be in the host part in order to run the converter. NOTE: Snacks Processor and Soil Recycler don't use these. - Fixed NREs generated when converters are added in the editor. - Fixed issue where Snacks wasn't being added to parts in the editor. - Fixed debug info in SnacksProcessor. - Fixed issue where Snack supply window wasn't being updated when the window is opened and snack time happens.
- 933 replies
-
- 4
-
-
Ok, I have created a similar vessel to yours and observe that at 10,000x time warp: delta time is 200 input efficiency is 19.8 (specialty base is 0.05, efficiency bonus is 0.1, crew rank is 5, recycler supports 4, 1 snack per meal, 3 snacks per day) Base EC input is 3 Base EC input * input efficiency * delta time = 3 * 19.8 * 200 = 11880 Based on these numbers, you don't have enough Electric Charge aboard to handle the 10,000x time warp.
- 933 replies
-
I calculate that at 100000x you need 24000 EC and at 10000 you need 2400, so at 10000 you should be ok. I will have to check the math when I get home. But for 100000x I don’t think you have enough battery power.
- 933 replies
-
What is your ElectricCharge level during time warp?
- 933 replies
-
I need details on steps to reproduce the issue including craft configuration, if it was in the background or foreground, what time warp settings, etc.
- 933 replies
-
Glad it’s working out. It looks like small changes on the surface but there was a lot of updates under the hood. Next major release will finally replace the last of the original codebase and let you expand the life support resources tracked while keeping with the lightweight feel out of the box. I am hoping to have it done in the next few weeks.
- 933 replies
-
When We Left kerbin - Chapter Twenty: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
I haven’t forgotten about my story, I’ve been pretty busy rewriting Snacks of late and had personal issues to handle as well. Once that settles I can get back to the KFS Mothership and start wrapping up this story too. It is still on KSP 1.3.1! -
Check out the MM_Stock.cfg file, it has wha you need. You'll need to add additional parts to the SoilRecycler MM patch.
- 933 replies
-
- 1
-
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg 2.15.1 is now available: - Updated Snacks support.