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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Thanks! It's slow going- I don't have a lot of free time these days, but it's coming along. Landing gear is one of many parts I have planned for the mothership. I currently don't have plans for tweakscale support, but that should be straightforward to do..
  2. Actually, the Excalibur, named in honor of saucer technology liberated from the game's saucers embedded in the ground, is heavily influenced by the Jupiter 2. The spinning gravitic engine is a direct reference.
  3. Snacks 1.13 is now available: - Fixed recycler and processor efficiency calculations. - Other bug fixes. I also verified that if recyclers aren't at 100% you won't get an indefinite expiration time, but if they're set to 100% then you will.
  4. Hm, I'd definitely need to see logs. I just tested a ship with crew and an active recycler and it's running and giving me viable numbers.
  5. Finally getting the lightning effect I'm looking for: The idea being that ElectricCharge applied to Graviolium produces GravityWaves, and of course builds up StaticCharge in the process. So when you're running the engines/generators, you should see some discharge effects.
  6. They do indeed still process in the background. If the editor is claiming indefinite it might be an issue. Do you add crew to the ship in the editor?
  7. More experimenting: When the engine is idle: When the engine is producing acceleration: I think that'll make for an interesting effect.
  8. I worked on particle effects for the KFS mothership:
  9. Not sure, IR has been broken for awhile. But DSEV has two centrifuge parts, one for 3.75m and one for 2.5m. Speaking of which, DSEV 3.3.1 is now available: - Fixed NREs produced by centrifuge when it's spinning and the vessel isn't the active vessel.
  10. I am reminded of Sam Jackson's character from the original Jurassic Park: "Hold onto your butts.." Seems that there's a lot more afoot than just what's going on aboard the Excursion! What's going to happen that shuttle and escape pod..? Hopefully it's not the Emergency Multipurpose Hologram, a.k.a. A.N.G.E.L.O. ...
  11. Pathfinder 1.33 is now available: - KSP 1.7 updates - Decal updates courtesy of JadeOfMaar. Seriously folks, check out all the new decals! Many thanks JadeOfMaar!
  12. Snacks 1.12 is now available: - Updated for KSP 1.7 - Bug fixes
  13. MOLE 1.18 is now available: - Updated for KSP 1.7 - Awesome updates by JadeOfMaar: Sledgehammer engine becomes switchable between 6 modes, each per unique SolidFuel grain geometry, granting different thrust curves, 2 of which are ideal for vacuum. Warning: switching mode on a Sledgehammer engine in-flight will start the engine. Remade all template decals and added new ones. Plume update for liquid engines (Kerolox and Raptalox modes)
  14. Kerbal Flying Saucers 0.4.4 is now available: - Updated for KSP 1.7 - Decals courtesy of JadeOfMaar
  15. DSEV 3.3 is now available: - Updated to KSP 1.7 - Decal updates courtesy of JadeofMaar Still looking into the centrifuge issue..
  16. Buffalo 2.7 is now available: - Updated for KSP 1.7 - Decal updates courtesy of JadeOfMaar
  17. Heisenberg 2.15 is now available: - Updated for KSP 1.7 - Decal updates courtesy of JadeOfMaar
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