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Angelo Kerman

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Everything posted by Angelo Kerman

  1. No worries, I just reproduced the error. Ok, issue with OmniConverters breaking with Classic Stock is now fixed. Now to look at the resource distribution issues...
  2. @capi3101 for the issue with converting from blacksmith to omnishop, does that happen every time?
  3. How reproducible is this? I am slowly working through the bugs this week. More to do in my personal life but I am finally getting a free moment here and there..
  4. My guess is that yes, it's KIS related. I haven't looked at this in awhile but what should happen is that you train your tourist into a scientist, engineer, or pilot. It shouldn't take any time. Sounds like another issue...
  5. Way cool, and definitely not what I thought of in the original design. Love it! Just wait until you unlock the gravitic engine and Crazy Mode... I am slowly getting back to modding but there is still a lot on my plate. Right now I am focused on fixing some issues that have cropped up amongst the various mods. Then I need to make a robotic 3d printer for Pathfinder. After that it’s mothership time at last!
  6. I de-orbited Dolores Air Force Station: And landed softly my A-51C Flapjack:
  7. Chapter Eight: Dopplegangers With Munvan and Samalla training for their now classified expedition, Kelbin was assigned to ferry the MEX-3 crew from the KSC to Minmus. On paper it was a plumb assignment: take the new A-51C, known as Flapjack 3, on its first operational flight to Skybase, board DSEV-03 for her shakedown cruise to bring MEX-3 to Minmus, and then come back home with MEX-2. Kelbin should’ve been happy to fly two different spacecraft on a single mission- a first for KSP. He wasn’t. And even with six other astronauts aboard the modified Flapjack, Kelbin felt alone. The Air Force pilot watched as the fuel reserved dropped critically low. Flapjack 3 had the unique ability to deliver up to 11 astronauts at a time into Low Kerbin Orbit, but to do that it sacrificed the forward fuel tanks in favor of crew cabins. As a result, extra fuel had to be carried in external drop tanks. But while KSC engineers thought they allotted enough fuel, Kelbin fought for enough altitude and delta-v to achieve orbit. In the end, Flapjack 3 fell 50 meters per second shy of reaching orbit, but Kelbin compensated by burning the RCS jets. The rocket saucer settled into a 100km by 97km orbit and out of fuel. “And tell Wernher that pilots need to be informed of all last-minute changes before missions,” Kelbin quipped at Mission Control while he awaited Skybase’s atomic tug. “This issue should’ve been sorted out before sending so many on a mission. We could’ve had to make an emergency landing, sprung a leak, or worse!” “Actually, Linus is in charge of the A-51C project,” Bobak said in his trademark calm voice. “Wernher has been training for a special assignment. So has Gene for that matter…” “Well tell Linus that we need bigger drop tanks,” Kelbin said, agitated. “We also need to audit the design reviews and preflight briefings so that this never happens again!” He took a deep breath. He saw the tug approaching. “I gotta go. Talk to you later, Flight.” He switched off the wireless in disgust, then activated the remote docking system for the tug. Seconds later, the two craft joined together. With an hour and a half, Flapjack 3 arrived safely at Skybase. After the preflight briefing by the station crew, Kelbin took command of the brand-new Deep Space Exploration Vessel. Again, he felt alone, even with six other astronauts aboard the Nautilus- the largest crew to date. It made commanding the new ship bittersweet. Forty-five minutes later, DSEV-03 was on its way to Minmus. *** Eight days after she left Low Kerbin Orbit and half her fuel gone, the Nautilus docked with Minmus Station. For the first time in the mission, Kelbin didn’t miss his teammates. The view of the Mint Mun was simply breathtaking. After completing his post-docking checklist and shakedown report, Kelbin sat in on the handoff meeting between MEX-2 and MEX-3. “It will take us a couple of days or so to provision your ship, Captain,” Captain James said. Kelbin blinked. He was a Major. It took a few moments for Kelbin to remember that Navy tradition demanded that the commander of a vessel be called “captain” regardless of rank. “Why don’t you take Munbus 4 and fly Team Catlas down to the refinery, then bring Marnica and her team back up? You could look around while you’re down there…” “Um, I’m qualified to fly the Munbus,” Catlas interjected. James gave her a dirty look. “I uh, could use the extra time to familiarize myself with the base before taking command…” “Exactly,” James said, smiling. “The Nautilus isn’t going anywhere, and we have to finish her provisioning, so you might as well see the sights. If you ask nicely, Marnica can guide you to the monolith down there or to one of the other anomalies before heading back…” Both Kelbin and Captain James encountered numerous monoliths on Kerbin during Kerbin Elcano Exploration Project, and they determined that they marked mining spots for graviolium. But finding monoliths on Minmus was definitely a surprise. It also made sense since the ancient aliens had flying saucers, and they needed graviolium wherever they could get it. Kelbin watched the station rotate in the window- actually, he was rotating in the centrifuge- and marveled at the new technology. His mind drifted, feeling the spin-induced gravity. The Protector-class wouldn’t get a centrifuge, but its successor would. “Kelbin,” Captain James prompted. “You with me?” Then his mind snapped back to the present. He remembered where he’d felt spingravity before- at Eve. “Huh? Yeah... Right. Checking out an anomaly would be a nice trek,” Kelbin said finally. “Great,” Captain James said. “I’ll make the arrangements.” *** “Munbus 4 you are cleared for landing on Pad 1,” Marnica called out on the wireless. Kelbin made a few course corrections with the RCS to line up with the pad. A few seconds later, the craft touched down effortlessly, then taxied off to the parking area. Team Catlas exited the craft with Kelbin, who took a moment to plant a flag. “Say, I think you’ve just started a new tradition,” Catlas said approvingly. The Refinery launched several ROCs towards Minmus Station- nobody called it Minmus Orbital Shipyard, it’s new official name- while Marnica passed command over to Catlas. Officially relieved of duty, Team Marnica was free to take a detour with Kelbin over to an unexplored anomaly- Kelbin saw no reason to visit yet another monolith. After taking on extra fuel and making a suborbital hop, they found their quarry despite the dimming light. Naturally, it was yet another monolith. “It’s, um, it’s green,” Kelbin said as they touched down next to the monolith. “Valentina didn’t find this one?” “No,” Dicie responded, “they were busy investigating the poles but ran low on resources and had to return to base. They knew about the anomaly but skipped it. And in all the effort to establish a permanent settlement, we kind of forgot about it too.” “Let’s check it out,” Kelbin sighed and said. At least it was green. Nearly all the other ones on Kerbin were jet black. Dicie ran a quick gravity scan but didn’t find any telltale signs of graviolium in the area. Still, some data about the local gravity conditions was better than nothing. The explorers filed out of the airlock for a closer look at the green monolith. Spectrometer readings suggested that it was mostly made of granite rock. A close look at its surface showed it to be polished and untouched by weather- not that Minmus had any weather… “Is it radioactive,” Kelbin asked. Dicie checked her readouts. “Definitely, though nowhere near as much as the monoliths on Kerbin. We’re safe, we can be out here all day.” Kelbin walked over to the green granite monolith and reached out his hand. “I wonder if it’s warm to the tou-“ He shut his eyes tight and froze. *** His head buzzed with an electrical shock that danced on the ragged edge of pain. It abruptly stopped a few moments later. The deafening silence startled him. Then noises returned. His suit’s air circulators sounded different. Kelbin opened his eyes and then looked around, his hands dropping to his sides. Eve. He was back on Eve… “Well, is it cold?” Kelbin didn’t know the kerbal who spoke, but he was wearing a green camouflaged space suit. It stood out in the purple environment. “Uh, yeah,” Kelbin said finally. He touched the monolith again. Nothing happened. But it was definitely cold despite the runaway greenhouse heat. “Yeah, it’s cold to the touch.” “Huh,” the kerbal said. “Lodory, what’s your take?” “Lodory,” the kerbal in a gray-striped suit, looked at the monolith and shrugged. “You’re the scientist,” he said simply. Kelbin heard the camouflaged kerbal sigh. “Well, there’s no radiation to speak of, the rover’s gravioli sensors aren’t detecting anything unusual, and the atmosphere appears to be normal too- at least 'normal' for Eve. Whatever this thing is, it doesn’t look like it’s made like any of the pyramids here.” “It’s odd that the monolith has no radioactivity like the ones on Kerbin do,” Kelbin said. “Er, what ‘monoliths’ on Kerbin,” the scientist in camouflage asked. “You know, like the one at KSC,” Kelbin pointed out. Lodory looked to the other kerbal, who shrugged. “Have you been snacking in the greenhouse again? There’s no ‘monolith’ at the space center or anywhere else on Kerbin,” Lodory said. “Macfreid, you want to check his air?” The camouflaged one apparently called Macfreid looked at a display on his arm. Then he checked Kelbin’s suit readout. Then he shrugged. “Kelbin’s air is fine,” he responded. “If this is another one of your stories…” Kelbin held his hands up in surrender. “Okay, okay! I don’t know what I’m talking about. Forget it, okay? Let’s keep looking around.” His companions weren’t amused but they said nothing. The astronaut trio climbed into their rover- it wasn’t around the first time he was “on” Eve- and drove around the pyramid complex. Kelbin had to hold his tongue; the larger pyramid, shaped like the mining facility out in the Great Desert, wasn’t there before either, but everyone acted like it had been there all along. Was this an alternate S.A.V.E. but one slightly different than his last vision? Was it an elaborate hallucination? Or was it just another lucid dream? The Air Force Major couldn’t tell. All he knew was that exploring Eve was as vivid and real as exploring Minmus, and there weren’t any continuity jumps like dreams had. As they made their way around the pyramids, they took numerous pictures. Several wall sections on the pyramid of Tut-Un Jeb-Ahn had inscriptions on them- unlike the corresponding pyramid on Kerbin. And unlike the mining pyramid in the Great Desert, its doppelganger on Eve had no visible entries- or they might just be buried, it was hard to tell. After the reconnaissance, the team headed back inside the base. It was built atop a konkrete platform- definitely not like his last vision of Eve. After cycling through the airlock and stowing their EVA gear, they headed to the main conference room to discuss their findings with Valentina. As the meeting dragged on for hours, Kelbin found himself incredibly bored and stared at the equation-filled monitors as Valentina droned on… *** The buzzing shock returned with a vengeance and faded just as fast. He lifted his hand from the surface and immediately felt dizzy. He closed his eyes momentarily and shook his head. “Kelbin, you ok,” someone asked. His hand was gloved, and he felt cold seeping into his suit, only to be battled back by the suit’s heaters. He recognized the voice. It was Marnica. He was back on Minmus. Kelbin looked around, confused, then regained his bearings. He checked his chronometer. I was away for hours, he thought to himself. How could only seconds have passed? “I’m… fine,” he finally replied, stumbling over his words as his brain woke up his speech centers again. “I- wow, uh, Marnica, can you get us to Minmus Station?” “Of course, why?” “I’ve- I’m- I’m… I’ve got some… ideas… that I need to write down before I lose them.”
  8. Much appreciated, thank you. I'm pretty sure the issue is on Pathfinder's side and isn't opening the workshop/recycler properly. It's been awhile since I looked at it..
  9. The Blacksmith/Clockworks have interfaces to OSE Workshop but they haven't worked in awhile and I just use the PAW.
  10. Once I am settled into my new place I can look into these issues. Moving is a major PITA...
  11. I included the latest source with the mod itself since I couldn’t update the repo for some reason. Thanks for taking a look, every bit helps. It will likely be another week at most before I can start modding again. Moving is a lot of work!
  12. I don’t have write access so I bundled the source with the download.
  13. Once again, this shows what stock parts could and should look like. Subtle art effects go a long way and make the game so much nicer. Well done Restock team!
  14. Glad it’s going well. I am still setting into my new home and unpacking so it will be awhile before I can get bact to modding, let alone the mothership. Just too much on my plate right now. But once I can mod again I need to create a 3d printer for Pathfinder and then resume working on the mothership.
  15. No time to work on this right now. I am busy moving into my new place and adjusting to a very long commute. It is one reason I would like for someone else to take over OSE Workshop.
  16. Gret sleuthing! Thanks for looking into the issue while I’m still moving in. I will create a patch as soon as I’ve finished moving in and get my PC set up (yay for iPad to keep me informed)..
  17. Some of these issues sound like KIS, nor Pathfinder. Will investigate more when I get settled into my new place.
  18. I am moving. Into a new place so it may be a couple days before I can sort this out
  19. I recall trying to get BARIS to be a good neighbor to KCT but don’t remember where I left off. I think the aim was to get out of the way and defer BARIS’ vehicle integration in favor of KCT. The idea being that KCT already provides vehicle integration of a sort, so BARIS should consider it done when KCT says your vehicle is ready. When I have more time I will review that area of the code to see where I left off. I would love a better way to integrate with the stock launch button but at the time I couldn’t figure out how. Ideally that code would get out of the way for other mods too..
  20. I made a prototype SSTO booster that delivers 17 metric tons into orbit: It needs more work but it does function..
  21. @MOARdV Looking forward to giving the latest version a go! I have been stuck on Pathfinder for the past few months but I will soon be back on the flying saucers again where your avionics pack is invaluable. Thank you for your hard work!
  22. Kerbal Flying Saucers 0.4.2 is now available. GitHub URL: https://github.com/Angel-125/FlyingSaucers/releases/tag/v0.4.2 Changes - Bug fixes
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