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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Flapjack is much too small to have any converters built-in, so using a Buffalo Micro ISRU will have to suffice. If I get to a point where I can flesh out the mothership, it will definitely have a dedicated slice for omni converters.
  2. The difference is that the retractable wheel doesn’t function as a wheel when retracted. It used to be that I could animate the position of the wheel and it would still function as a wheel. Can’t do that anymore.
  3. Should get fixed in the next update, thanks for pointing that out. At one point the game supported animated wheels and the Mountain Goat did indeed retract to fit the mk3 cargo bay. But when KSP switched the wheel plugin, that capability was lost.
  4. @capi3101 Thanks for the additional details. I'm dealing with some personal issues at the moment but thanks to your logs, I've isolated the problem: This is related to some changes I made. I should have this fixed over the weekend.
  5. Holy moly! A... truce between kerbals and Kraken! Old flames ignited and united! And The Hive is awakening... What a great send off for Volume 1!
  6. Were you grabbing something and time warping? The arm doesn’t like it when you time warp. It is also finicky if you smash the grabbed object into your craft.
  7. @capi3101 I am not seeing issues with the Casa on Classic Stock: Can you provide more details about your issue?
  8. I suspect that Gene might get angry but also sees that the Excursion is keeping to the spirit of its orders- effectively, stay away from LKO and away from Katrine’s grasp...
  9. If The Excursion is supposed to maintain current orbital position, wouldn’t going to Minmus defy those orders? Presumably Minmus is closer to Kerbin than the Excursion is, unless I am confused and their orbital altitude is about the same as Minmus, and the ship hasn’t breached Kerbin’s SOI.. And poor Kerny Never Sleeps Kerman..
  10. @SpaceKadet I got to see your latest Eve Space Project and looked like fun! Your use of a miniature AI Workshop gave me an idea for a Buckboard sized part that can increase vessel productivity. I still am wanting to make a 3D printer once real life calms down more as well. Then self-replicating vonKerman machines will be a reality. (Which would make for an interesting story...)
  11. Ok, next available time I can investigate the Casa. Regarding MaterialKits, there was a recent change that replaced MaterialKits with Equipment in the Blacksmith and Clockworks.
  12. I haven’t done anything with the OSE Workshop yet or with the oddly sized packing box on the drill, or reproduced issues related to resource distribution. I also don’t see any issues related to Manage Operations on the PAW, but I mainly focused on the Hacienda ad Doc. The Prospector was removed for Classic Stock mode as it is now redundant.
  13. @SpaceKadet I wasn’t able to find any issues with resource distribution on the latest version of Pathfinder. If it continues, please try to reproduce the problem and provide steps to do so. It works for me...
  14. Pathfinder 1.32.2 is now available: - Fixed duplicate Extraplanetary Launchpad OmniConverter templates. - Fixed portraits not updating when Tourists are retrained. NOTE: KIS might not notice the update. - Fixed KIS-attached inflatables starting off being attached inverted. Be sure to use the KISMount attachment node (the first in the list). - Fixed ability to reconfigure deflated parts. - Updated stack nodes on the Patio. - You can now prospect at any time, but some resources won't be found unless you travel a certain minimum distance (hint: 3km is typical).
  15. I've got a bit more time to bug stomp today, yay! Given that my time is still sporadic, I may have to trickle out bug fixes as I get them done.
  16. That's the thing. I thought I had it set up right but when it came time to do the burn, it seems that I miscalculated. I think it has something to do with loading and reloading the save, but I'm not sure. I'm pretty bad at interplanetary transfers, and next play through I want to try using Transfer Window Planner.. Anyway, I'll have to wait and see what happens once the rest of the fleet arrives. I'm glad I sent a tanker along too!
  17. Chapter Nine: Landfall “I saw a vision of myself on Eve,” Kelbin stated. On the monitor, Munvan blinked but said nothing. Kelbin looked out the porthole at the Nautilus- his ship, at least temporarily. Here goes, he thought to himself. He looked back at the image of his perplexed friend. “Remember the meditations you taught me, to travel to other SAVEs? Well, I immediately fell into a meditative trance when I touched the monolith. I- or alternate I- was exploring a pyramid on Eve…” “Dude, seriously, I was just messing with you about that,” Munvan interrupted. “Let it go, dude it was a joke.” “Are you sure? Because it worked, Munvan,” Kelbin retored. “It was real. As real as I’m talking to you now. And it’s not the first time. The last time I had a vision, I was entering Eve’s atmosphere in a modified airship. The time before that, I was flying a shuttle mission to a space station. It was real!” Munvan gave Kelbin an incredulous look. “Uh huh,” he said simply. “It’s a faaaake,” Munvan hissed, quoting an old sci-fi entertainment video. Kelbin gave him is best “are you serious” look, then snorted, recognizing his friend’s sense of humor. The two shared a laugh before getting serious again. “Look, I know what you’re thinking,” Kelbin continued, “but it was as real and as vivid as it is for me now talking with you, and I’m not crazy. The Flight Surgeon cleared me for this mission, after all.” “Ok, like, something is going on,” Munvan conceded. “So, like, what happened on Eve?” Kelbin gave Munvan a quick recap of his latest vision. “Anyway,” he summed up, “when I got back to the Munbus, I wrote furiously on my tablet. It’s almost all just a bunch of math symbols that Dicie and Stelissa understood as gizmos for some type of experimental science. Linus and his team are deciphering it now.” “Almost?” “Yeah,” Kelbin said. “One sec.” He flipped through the images until he found the one he was interested in. He held up his tablet. “I’m no scientist but this drawing is one of several that are clearly not math symbols,” he said, holding the tablet up to the camera. “It’s nothing like any of the symbols we’ve seen in the pyramids we explored.” Munvan looked surprised. Very surprised. Then his look became serious. “Kelbin, send me everything you wrote down. I want all the details, even whatever you remember from your past visions.” “Uh… okay...” Kebin responded, started by Munvan’s abrupt attitude adjustment. “You got it. Why?” Munvan said nothing. “Is this related to your pyramid expedition?” Munvan looked like he was about to say something but he stopped himself. “What aren’t you telling me,” Kelbin asked. “Just send me what you wrote.” *** “Nautilus, you are free to undock and maneuver. Have a good flight and get home safely. Minmus Orbital Control out,” Ribbles said over the wireless. “Crew, this is the captain,” Kelbin said over the ship’s intercom, “standby to undock in 3… 2… 1…” He hit the undock button, and moments later, the Nautilus was free from its perch. A brief pulse of the maneuvering thrusters pushed DSEV-03 away from the station. Kelbin waited for the Minmus Station to recede a safe distance before performing his next maneuver. With the last Brumby Lander docked to its nose, Nautilus lit its main engine, sending it falling back towards Kerbin. Orbital mechanics dictated that they’d arrive 15 days later. It was plenty of time for Captain James to argue with KSC to let him land the Brumby. Unsuccessfully. Like it or not, technology advanced so quickly that his state-of-the-art capsule was already obsolete in the slightly more than half year that he and his team were away. Instead landing it like a steely-eyed missile-kerb, Captain James watched disappointedly as the Nautilus adjusted its trajectory and unceremoniously dumped the Brumby on a suborbital track before raising its own periapsis to something more survivable. Days later, the Nautilus arrived in low Kerbin orbit, lined up with Skybase, and docked with the station with little fanfare. Kelbin then ferried the MEX-2 crew back to KSC after ensuring that the rocket saucer had plenty of fuel for the trip to the space center. During the mission debriefing, Bobak let slip that Linus’ design team made an unexpected breakthrough in propulsion that meant that Nautilus, with her newly obsolete engine, was now demoted to being a fancy taxi for to trips to the Mun and Minmus while the last of her class, Discovery, would be the only other of her type to go interplanetary. With the successor to the Protector class on the way, it was unlikely that the Nautilus would ever receive a refit. “So much for Nautilus being a deep space exploration vessel…” Kelbin quipped. “Just one trip and she’s already obsolete.” “Welcome to rapid progress,” Bobak answered back. “Just imagine what we could do if we crack open that flying saucer that you guys found. We could go to the stars!” “That’s if the World Court ever lets us inside,” Kelbin pointed out. “True.” Bobak changed the subject. “While you’re here, I might as well tell you guys now what’s up next,” he began. “After you get some recovery time, and MOS- er, Minmus Orbital Shipyard- finishes building and provisioning Discovery, Team James will take the new ship on a shakedown cruise out of Kerbin’s SOI. Your mission will be to rendezvous with an asteroid and attempt to redirect it.” “Does this have anything to do with the Sentinel telescope finally becoming online?” “Indeed, Jim,” Bobak replied, “with tensions between us and the vonKermans getting worse, the President is concerned that an asteroid strike might spark the Next War. The Sentinel will help us find them. With that done, our next job is to watch the skies and learn how to make sure nothing hits us.” An asteroid strike packs a mighty punch if dropped from orbit. Nobody pointed out that if an asteroid can be deflected away from Kerbin, it could be directed towards it as well. Bobak continued his briefing. “Marnica, you and your crew are headed to the Mun. We’re rebuilding Munbase Enterprise. Your experience at Minmus will definitely help us reconstruct the base.” Marnica nodded silently, not wanting to show her nervousness. Astronauts aren’t supposed to be superstitious, but when an entire base vanishes without a trace, it’s hard not to get spooked about putting another base on the same spot. Bobak looked at Kelbin, who waited for the Flight Director to say something. There was an awkward pause. Bobak smiled politely. “Don’t worry, Kelbin,” he said finally, “We’ll find something for you to do.” *** Several missions reached their destinations within a few weeks of each other. First, the Abenteurer trekked across interplanetary space, reached Kerbin’s sphere of influence, and entered orbit. Hause 1’s space taxi then brought Abenteurer’s awakening crew to the space station, where their Alder spacecraft awaited. Both Lagatha and Hanse made pinpoint landings near the Kosmodrome, where the vonKerman Republic’s explorers received a hero’s welcome. Media outlets universally hailed them as the first kerbals to return from another planet. And after exceeding its design life by a wide margin, the Abenteurer was de-orbited for a Viking burial at sea. Next, with its mission long completed, the Kerman Air Force finally decided the fate of Dolores Air Force Station. A surplus Titan Tanker met with the abandoned polar orbiting space station and dumped it into the Eastern Sea. The Air Force wouldn’t comment on what, if anything, would replace the station. Finally, after months of coasting through interplanetary space, the Duna One Expedition Fleet arrived at the Rusty Planet. The Protector arrived first, beating their vonKerman rivals by a wide margin. But there was a problem. “On our current trajectory,” Bob continued, showing the computer projections, “a capture burn will put us a little over 34,000 kilometers above Duna in a retrograde orbit, and cost us just over 1,400 meters per second of delta-v. For about 70 meters per second more, we can swing by Ike-pretty closely- and end up in an elliptical orbit with an apoapsis of 15,888 kilometers. Either way, we don’t have the velocity in Protector’s tanks- just 1,074 meters per second at present. I spoke with Bill, using all the fuel in the lander, we can get up to 1,371 meters per second. If we can’t get more delta-v, we’ll shoot past Duna and into solar orbit.” Valentina frowned. This was not sounding good. “So we have to lighten the load,” she concluded. Bob nodded. “How bad,” Valentina dared to ask. Bill spoke next. “Not bad, but not great either. We can’t dump the snacks of course, but if we dump the extra research kits- sorry Bob and Payin- and use all the lander fuel, we can get just enough to circularize our orbit. After that, we won’t be going anywhere. If we’re lucky and the Duna Tanker makes a retrograde orbit, we can refuel, make landfall, and set up ISRU operations. If not, we’ll have to tap into the Tanker’s contingency fuel, to reach us, which means even less for our maneuvering. We won’t know our luck until it arrives in another 29 days.” “What about the rest of the fleet,” Jeb asked. Bobus spoke up. “The Drill Truck is in worse shape velocity-wise, but if we jettison its building equipment we can get more. The Recon Orbiters have plenty of fuel, the Bulldozer might make it if we can send it straight in, and with only 881 m-sec in the tanks, we’ll probably lose the Duna Flyer to interplanetary space if it ends up on a bad trajectory.” “Mulch,” is all Jeb would say. “The Tanker’s fuel was supposed to help us get home in an emergency,” Valentina stated, “how much life support do we have?” “1 year, 3 months, 18 days,” Bob replied, “more if we can scavenge the reserves from the rest of the fleet.” “Not enough to wait out the transfer window and get home. So if we do nothing, we shoot into interplanetary space and die, if we circularize and the tanker can’t reach us, we’re stuck and we die. If we Slingshot around Ike, we end up in an elliptical orbit and probably die when the tanker can’t reach us. I wonder how the vonKermans are going to handle this situation?” They knew that “Kerbin Galactic” sent two spacecraft chasing after the Duna One Fleet. They also knew that they’d had this conversation many times before. “We’ll find out in 47 days,” Bob said simply. “Alright,” Valentina said, “we dump the spare research kits, transfer the lander fuel, and circularize our orbit, then wait for the Tanker to arrive. I hate the idea of being stranded, but this is our best chance of survival.” A day later, the Protector burned all of its remaining fuel and half of its monopropellant to circularize its orbit. The crew celebrated their achievement- they were the first kerbals in history to orbit the Rusty Planet! Whatever happened next, nobody could take that achievement away. But elation quickly turned to anxiety as the crew awaited their fate.
  18. Once again, kudos to the very talented Restock artists. That Skipper blows the doors off of everything!
  19. This issue is addressed in the next update. The portraits needed to be updated.
  20. You can restrict what a Workshop can make by part category. I added a config node that lets you specify what part categories a Workshop can make. If you don’t specify the config node then the Workshop can make everything. I don’t have the config in front of me, so you may need to do some sleuthing for the specifics. Restricting by part category is a rough but simple way to decide what is the most complicated thing that a printer can make. There is some precedent for making engines (https://spacenews.com/printing-the-next-generation-of-rocket-engines/) and I presume that other complex parts will be printed too. What you could do is gradually introduce new part categories as technology improves... You could use thae game’s part upgrades system to do that. Maybe at start you can just do structural components, then more complicated things like electrical parts, engines, and so on... One of the restrictions the previous authors added were recipes. Some parts required rarer resources. I recall setting it up so that CRP resources are the default but they could be overridden by Classic Stock too. Splitting up the parts into a printer, recycler, and resource processor is a good idea. No need to make that suggestion work with WBI as I have my own parts. For the tech tree, I would suggest having recycling and ore processing a tech level above the printer. As I recall the stock MPL had an OSE Workshop module as well.
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