Jump to content

Angelo Kerman

Moderator
  • Posts

    8,734
  • Joined

Everything posted by Angelo Kerman

  1. With my mods (DSEV, MOLE, Pathfinder, Heisenberg, Buffalo, and Kerbal Flying Saucers), Snacks is used as is, with additional convenience templates to make Snacks production work with my mods. In other words, you get more ways to produce Snacks, but it takes additional resources to make them. Snacks is designed to be lightweight and require nothing more than Ore, and only adds Soil if you enable recycling. I am in the process of making changes to allow for additional life support resources if desired but even then they will be off by default and require configuration files to be renamed in order to be enabled. If you want a more involved mod with air, water, and waste products, TAC Life Support is already available.
  2. @RealKerbal3x: The tilt-rotor is a challenge to fly, and Hover Mode is your friend. Keep it as level as you can and use the compressed air RCS as much as possible to move around. It does take awhile to get the hang of it..
  3. Looks like fun! I look forward to reading your adventures. If you get the DLC, that'll add to it too!
  4. Snacks 1.15 is now available: - Fixed issue where vessels spawned in game for rescue contracts lacked Snacks. - Fixed integration issue with WalkAbout. - The Soil Recycler now uses the Converter Skill from Engineers instead of the Science Skill. Yup, Scientists make Snacks from rocks and (sanitation) Engineers recycle Soil into Snacks. - The converter and recycler won't automatically shut down if they lack an input resource or an output resource is full. Instead they'll wait until they get what they need. - Updated the recycler/processor info view in the editor's part description window.
  5. Buffalo 2.7.1 is now available: - Fixed inability to reverse-thrust with propeller engines. - Updated KAS configs for flexible docking tunnels. Thanks Igor!
  6. Pathfinder 1.33.1 is now available: - Fixed crew requirements for experiment labs. - Fixed inability to reverse-thrust with propeller engines. - Updated KAS configs for flexible docking tunnels. Thanks Igor!
  7. I integrated @IgorZ's KIS/KAS updates into the Buffalo's Mineshaft docking port: And had a little fun with a Winged Brumby prototype:
  8. Updated Wild Blue Tools to fix a couple things: - Fixed crew requirements for experiment labs. - Fixed inability to reverse-thrust with propeller engines. Be sure to update everything included in the download.
  9. Updated Wild Blue Tools to fix a couple things: - Fixed crew requirements for experiment labs. - Fixed inability to reverse-thrust with propeller engines. Be sure to update everything included in the download.
  10. Updated Wild Blue Tools to fix a couple things: - Fixed crew requirements for experiment labs. - Fixed inability to reverse-thrust with propeller engines. Be sure to update everything included in the download.
  11. There is a glimmer of hope: With the upcoming DLC, I might be able to get the IR-based centrifuge parts working again with stock robotics.
  12. In the real world, the X-20 was cancelled and MOL took its place. In KSP...
  13. Include away! So the Tsoolik's pilot isn't on the shuttle right now? Oh man, just imagine if there's a sleeper agent on that launched shuttle... "Yup, we got the buoy," (makes copy of the log)...
  14. Sounds about right.. I’ve been away from KSP myself, though finally back to working on the mothership. Anyway, nice too see the Excursion back online. Just two more days until we find ou what is at Minmus! Two more story days that is.. Me thinks Kerny is gonna get a talking to when this is all over. And just think about what could happen if the buoy is recovered by those loyal to Rayven...
  15. I have looked into the reverse thrust issue and it seems that something changed with KSP. The normal method of setting the thrust vector that has worked for ages no longer works. I will have to redesign it to regain that functionality.
  16. Looking forward to playing with this!
  17. Snacks 1.14 should fix the whitelist. Thanks for investigating, @parrotcarrot!
×
×
  • Create New...