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Everything posted by Angelo Kerman
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It's doable. This is a test: Just need a variant without the doors...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Getting there...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I don't have time to debug CRP stuff, sorry. I suggest you look at existing templates and cut and paste. The tracking station, revised pipeline, fusion reactor, and drill are all 5m in diameter.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I’ll consider it if it isn’t too much extra effort. Will take a look over the weekend.- 3,523 replies
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Thanks @SQUAD for the update, looking forward to playing with the new version! And thanks for making the death check when removing helmets moddable!
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Glad you got it sorted. Meanwhile, I'm trying to finish up the extra bits for the Sandcastle Part 1 release. Here is a simple adapter for connecting the 12.5m parts to 3.75m parts: The adapter is a boxed part as well. Additionally, I've started on the walkway parts: The walkways let you add extensions to your base and have spots to attach Buckboards to. With the holiday next week, I don't know if I'll have this done before Christmas, but we'll see.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
When you tap R, you select one of the KIS nodes (I double-checked, they're there) of the Castillo. The part will change orientation and appear to hover a few meters away, but is snapped to the desired attachment node on the part. Hold X to attach the part, and release the mouse button. It's no different than attaching any of the other inflatable parts.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Tap the "R" key to change nodes.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
With 1.6 due any day now, I’ll be breaking up the Sandcastle release into multiple parts. Unfortunately the drilling rig won’t be ready in time, but that’s ok, there are a bunch of parts in the first Sandcastle release...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Look in the 000WildBlueTools/Templates/CRP/Storage folder. Copy and rename one of the files there.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes, though next release the functionality will change: The Castillo will become a tourist trap and train tourists, the observatory will generate the science and prospecting bonuses (and feature a working telescope), and the factory will produce the production efficiency bonuses while also serving as a Workshop for EL and OSE Workshop. The OmniConverters are also twice as efficient as the inflatable parts due to the Castillo series being permanent structures. Attaching to the kis nodes works like attaching any other part via kis. Best to read the kis manual for that. There are specific kis nodes so you don’t have to keep rotating the part. It is easy to add a new template, just cut and paste one of the existing ones.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm actually toying with that idea for the Tycoon drilling rig. The other design is more in line with the stock ISRU drill.. This sketch shows a derrick and pipe section. I'm thinking that the animation will show the pipe section sprout from the base (I imagine that some of the drilling rig is underground), where a robot arm picks it up and moves it to the turntable at the center of the derrick. Then the combination hoist and mud pump latches onto it, and the pipe and turntable starts to spin as it drives into the ground. At the end of the animation, the hoist retracts, leaving the pipe section drilled into the ground, and the animation repeats. The derrick design lets you attach the drilling rig to your base. A bucket wheel excavator part would need to be on a separate vehicle. I don't really have time to do both.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Reasonable compromise...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It seems that KSP doesn't like generating particle effects behind transparent windows, so I'm investigating an alternate look: I like the transparent window better...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Getting there..- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Updating the wiki is on my list after Pathfinder is feature complete. Speaking of which, this was made in a cave with a box of scraps... Inspired by:- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks guys! I am definitely happy with how Pathfinder has turned out. I’m also satisfied with the Sandcastle parts, they’re looking pretty good. My goal is to finish them up by end of the year, but I’m also running out of time. I have two more buildings to make, some walkways, and the 3D printer itself. After that I can finally call Pathfinder feature complete... though something else might get bundled with Pathfinder...- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
No idea. Sounds like you have a converter running somewhere.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
None of your converters appear to be turned on.- 3,523 replies
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“Dr. Angelo” is already being put through his paces, heh. Trying to get Pathfinder’s Sandcastle release done before end of year, work stress, and finding a new home to lease..
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