-
Posts
8,734 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
Very nice! Hopefully the crew got some good samples of Gilly so they can find out how it suddenly appeared in Kerbin orbit.
- 401 replies
-
- going to duna
- submit your own payload
-
(and 2 more)
Tagged with:
-
@HalcyonSon First you'll need Hooligan Labs Airships mod (link is in the first post of the Heisenberg thread). That has the plugin and several airship parts. The Heisenberg pack is available separately from Hooligan labs.
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
For now, I'm not going to do anything with Tweakscale. I'm already finding that 10m diameter hulls is a challenge to work with in the VAB/SPH. @sirrliv @adsii1970 @Shnyrik In the meantime, I've built a cargo ramp: Hangar bay doors open, cargo lift lowered. Note that you can easily flip the hangar bay over and make it a drop bay. You can vary the deploy height of the lift; its maximum extension is 3m past the bottom of the hull. The cargo lift is 5m long and nearly about 8.2m wide, enough for a small rover... like the Buffalo! Since it doesn't provide any lift, the cargo lift is kept relatively small. All aboard! Parked in the hangar. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@sirrliv Already done, actually. Take a look on the last page, you will see that the Hangar Deck is already designed with cargo doors, and because it is a half-cylinder, it can be flipped upside down to become a drop bay. I haven't figured out a cargo ramp system yet though, that would be one big ramp. Likely I'd have a non-lift section that has clamshell doors and an elevator that reaches the ground. -
@dangerhamster The KSNS Massive has a beam of 30 meters. Twin airship hulls with aircraft elevators to the hangar decks. Somebody in the Heisenberg thread was asking about larger diameter hulls. I don't think it's necessary...
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Speaking of pure madness... The KSNS Massive has a beam of 30 meters. Enough said. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It's definitely getting there. I've got five different deck extensions, similar to having different wings, so you can make some truly large flight decks if desired. The parts are modular enough that you could do a catamaran design if desired, and sling the flight deck between the hulls. Meanwhile, I'm working on the passenger gondola, and getting some ideas on how to lay out the interior. It's a bit of work so nothing to show tonight. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Why? What did you have in mind? I wasn't planning on making larger diameter parts. I originally considered making 7.5m diameter hulls and then 15m hulls, but I settled upon 10m diameter because that is what seems to fit in the KSP hangar. My reference design is 75m long, which is a challenge to make in the stock hangar. A larger diameter hull would mean I'd have to make whole new parts, including hulls, hangar deck, flight deck/elevator, and accessories. That's just too much work. But nothing's stopping you from taking the existing parts and re-scaling them to suit your needs. You could simply go into the config files and edit the "rescaleFactor" to, say, 2, and that would give you parts that are twice their current size. I'd suggest multiplying the lift-factor by 8 and the mass by 4 if you do that though. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Last image of the night: Got the Storage Gondola done. It holds as much as the Buffalo Wagon. For the next release, I plan to have the command gondola, storage gondola, passenger gondola, and gondola fairing. That and the initial flight deck parts are the bare minimum for the mod. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I've thought about it briefly, but don't know anything about Hangar, so I don't know how hard it would be to integrate it. Besides, I like seeing aircraft in the hangar bay. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pretty much got the fairing and deck extension done: What's nice is that the fairing has a node that lets you attach the deck extension to it. -
I built an aircraft elevator for the Heisenberg:
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@Shnyrik@adsii1970 This deserves a video... -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Easy: go to the KSP Settings screen, press Difficulty, go to Wild Blue button, and disable the requirements.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
I finished the first part of the Heisinberg's flight deck. Here you can see that you attach it to the Hangar Deck. There is a name tag on the flight deck that works just like the name tags on the hull pieces. The name tag uses the stock flag selection system, and it works independently of the ship's flag decals (so you can have a ship name/registry and a mission flag). NOTE: This is a Work in Progress (WIP), so the end caps aren't done yet, and I need to make glow maps that outline the deck at night. The nice thing is that with the Flight Deck, I can make a flight deck extension piece (just the flat top), and the aircraft elevator.
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Start of the Flight Deck System. Here is the first part. Here you can see that you attach it to the Hangar Deck. There is a name tag on the flight deck that works just like the name tags on the hull pieces. NOTE: This is a Work in Progress (WIP), so the end caps aren't done yet, and I need to make glow maps that outline the deck at night. The nice thing is that with the Flight Deck, I can make a flight deck extension piece (just the flat top), and the aircraft elevator. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Last couple of images for the night: -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Awesome, thank you much! Here is a WIP of the IVA for the above Hangar Deck. It's a pilot's ready room: Now I just need some squadron patches to put up on the walls, and maybe some plane shots from @adsii1970's Kerny Kerman journals... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I redesigned the Service Bay, now called the Hangar Deck, to get rid of the rings on the end, and figured out how to get the crew hatches to work. Here's a picture with the hangar open: And a quick build to show how it looks with other airship hulls: The hangar deck serves as the basis for the Heisenber's flight deck system. Simply add a flight deck component atop the hangar, and you've got a runway. Add an elevator component to lift your aircraft up to the flight deck or down to the hangar deck for storage. A special dome-shaped part will make the hangar seamless against the other airship hulls. While I could make the hangar/flight deck one part, I've found that you wouldn't be able to use the hatches built into the floor, and you'd need a special part at either end of the hangar that has crew hatches. -
I redesigned the Service Bay, now called the Hangar Deck, to get rid of the rings on the end, and figured out how to get the crew hatches to work. Here's a picture with the hangar open: And a quick build to show how it looks with other airship hulls: The hangar deck serves as the basis for the Heisenber's flight deck system. Simply add a flight deck component atop the hangar, and you've got a runway. Add an elevator component to lift your aircraft up to the flight deck or down to the hangar deck for storage. A special dome-shaped part will make the hangar seamless against the other airship hulls. While I could make the hangar/flight deck one part, I've found that you wouldn't be able to use the hatches built into the floor, and you'd need a special part at either end of the hangar that has crew hatches.
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The more I think about it, After lopping off the end rings, the service bay will be a half-cylinder- perfect to serve as the basis for the hangar system. A box-like part could then fit on top of the service bay and form the flight deck. You would avoid closing the service bay doors. Another box-like part would have an aircraft elevator. Then you'd need a part that closes the gaps, and another square plate that you could fit on the current airship hulls. Just brainstorming here... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
And then there's this: I ran into some problems with getting the airlock hatches to work. bottom line is I have to slice off the rings on the end and create a separate part from them. Either that or add hatches to the airship hull parts, not sure which, but making an access ring with a 1-crew capacity would solve the problem. The other option is to put the hatch on one of the corners of the deck. I'll have t play around with it... -
Loving the new jet! F-16 was one of my favorites back in the day.
- 1,042 replies
-
- 1
-
-
- fan fiction
- sandbox game
-
(and 1 more)
Tagged with:
-
I started working on a new part for the Heisenberg: