-
Posts
8,734 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
Absolutely! Knock yourself out. Snacks is designed to be moddable, so by all means, make extra patches. :)
- 933 replies
-
- 1
-
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Minor update: 1.2.9 - Cleaned up some logging issues related to missing part modules and textures when supported mods aren't installed.- 3,523 replies
-
- 1
-
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
I have to look at how to do a spinning habitat, it's on the books. That would limit things a bit but at least you wouldn't need IR. The biggest stumbling block is how to make the IVA spin. Anyway, here is DSEV 1.3.3. - Updated to KSP 1.2.1 - Cleaned up some logging issues related to missing part modules and textures when supported mods aren't installed. - For DSEV's docking ports, added the ability to enable/disable angle snap, and the ability to set the snap angle. - If a targeted docking port doesn't support angle snap, then angle snap will automatically be turned off on the active docking port.
-
Done, get Snacks 1.5.6 here. - Fixed NRE's that happen in the editor (VAB/SPH) - Snacking frequency is correctly calculated now. - Updated to KSP 1.2.1 - Added recyclers to the Mk3 shuttle cockpit and the Mk2 crew cabin.
- 933 replies
-
- 3
-
-
Congrats on your first successful munar landing in this save. I've not used KerbalX before, so this is definitely a first! Payload name: KOS-1 Payload provider: <Classified> Type of payload: Kerbin Observation Satellite Payload mass: 9.76 mt Payload height: 10.1m Payload length: 3.7m Payload width: 2.5m Payload part count: 24 Stock or Modded: Modded Mods: MOLE Body: Kerbin Intended orbit: Polar orbit, 250km Short description of the payload: The Kerbin Observation Satellite (KOS) is designed to investigate the effects that kerbals have on the environment and monitor climate change. We wouldn't mind if you took pictures of airfields and launch complexes from time to time as well... There are new components that need testing as well: the WB-2 "Corvette" Liquid Fuel Engine as well as the new Solar Battery Module. There are also a pair of "Korona Lite" science return capsules that need landing tests. The satellite includes data relays as well as a Mk1 docking port for servicing missions. .Craft file: https://kerbalx.com/Angel-125/KOS-1
- 401 replies
-
- 1
-
-
- going to duna
- submit your own payload
-
(and 2 more)
Tagged with:
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Definitely not seeing that. I have HL 6.0 installed along with the Heisenberg parts, and the GUI appears and the airship flies: Make sure that your ModuleManager is up to date. You can also go to the HL folder and remove all the ":NEEDS[HLAirships]" ModuleManager tags from the envelope parts. I suspect though it's an issue related to ModuleManager. -
And here I was thinking that you used that kerbal animation poser to get that look. Glad you didn't ragequit, and thanks for once again sharing your mission reports.
- 6,461 replies
-
- 2
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
My suggestion is to read the KIS manual that comes with KIS. It will explain things much better than I can.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[1.4] Wheels Collection (formerly rollkage & better wheels)
Angelo Kerman replied to zitronen's topic in KSP1 Mod Releases
I am using stock part modules for my wheels as well. I pretty much copied the stock M1 wheel parameters to my OmniWheel and get the side slipping. I don't know if it's an issue with the 3D mesh or my configuration or both. -
Not yet, maybe later this week. The errors aren't mission critical though; the game won't crash.
- 933 replies
-
- 1
-
-
Oh yeah, those screens are a blast. I use them all over the place, and made external versions for @Kuzzter's Jool Odyssey as well. There's even a kPad version if you have KIS installed. Now I'm curious about the upcoming mission...
- 1,042 replies
-
- 2
-
-
- fan fiction
- sandbox game
-
(and 1 more)
Tagged with:
-
[1.4] Wheels Collection (formerly rollkage & better wheels)
Angelo Kerman replied to zitronen's topic in KSP1 Mod Releases
@zitronen Thanks for all your hard work. These look nice. Out of curiosity, do you have any slipping of your wheels when the brakes are on? I am having this problem with the Buffalo mod's wheels and can't figure out what's going on. I was hoping you might have some pointers. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It means I don't want extraneous parts cluttering my catalog. If I include the TransAm cab, the config file will be there but renamed as a .txt extension instead of a .cfg extension. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not sure, the part is basically done at this point but it doesn't fit the esthetic that I'm looking for. I might keep the art assets around and just leave the part's config file as a .txt. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Way cool!! Love the designs. Congratulations on a successful docking attempt. Meanwhile, now that I've separated the gondola pod from the rover pod, I can ditch the TransAm look in favor of a rover pod that complements the Buffalo: I think I finally have the definitive look for the gondola and rover command pods in a way that lets them share the same body parts, have two decks, and still fit the Buffalo rover chassis while being compact enough to fit in a Mk3 cargo bay. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
1. Go to the Settings screen, select difficulty, and change the requirements there. 2. Those are for KAS. You use them to attach the part to your base after planting the part in the ground. 3. See above. 4. Not possible right now. 5. See the wiki (link on the first post).- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@sirrliv -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I totally get it. I wish I had the parts done yesterday so that I could be using them in my save right now. It does take time, and there are bound to be steps and missteps as I figure out what works and what doesn't. Meanwhile, I'm putting the props in place for the gondola cab. The way it's shaping up, the lower deck with all the windows is the flight deck, while the upper deck is the captain's cabin. The theme is modern tech, but with an eye towards the past. I'm planning on a first class cabin with dining tables on the lower deck and a sleeping area on the upper deck. The first class cabin will also tie into Pathfinder's habitation wing. There will also be a coach class cabin, similar to the stock Mk3 passenger module. Finally, I'm planning on a lab that has stock MPL functionality, and ties into Pathfinder's science wing. One step at a time though, gotta get the gondola done. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
At present, Hooligan Labs is a dependency and provides the plugin needed to fly the airship. I have prototype buoyancy code included in the Airships plugin that I played with during KSP 1.2 pre-release, but it's not ready yet. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@sirrliv Gave it some thought and decided to make two command cabs: one for the gondola, and one for the rover. Here is the gondola: Fortunately, this wasn't as big a detour as I was thinking. The rest of the parts will be compatible with both command cabs.