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Angelo Kerman

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Everything posted by Angelo Kerman

  1. I came up with the Aardvark after realizing that I needed a way to rearm my fighters. To speed things up, I used as many models that I'd already built as possible, like the service module and the 15-foot station model segment. I did a lot of research and discovered that Japan's cargo freighter had a section open to space, and found a pdf on NASA's AARDV. Putting it all together, I came up with the Aardvark. Then I realized that the missiles could be fired from their rotary storage rack, so the resupply craft could be a missile boat as well. Vigilance then had a way to become a missile cruiser and a carrier. Good luck flying Vigilance, she's probably unbalanced, heh. Anyway, I did a lot of research for Contact Lost to make it semi-plausible (ignoring the fact that captured fire elementals powered the nuclear reactors- the existence of magic is a highly kept secret). My guess is that ETS had the same research and inspiration. It doesn't take much to put two and two together, especially when NASA has an acronym like AARDV. There is a lot of research material out there to draw from, and of course that research influences KSP as well.
  2. Fixed in 1.2.7 - Fixed versioning conflicts - Fixed an issue where deflated modules had resources when pulled from a KIS inventory.
  3. I did a GitHub purge awhile back and don't have KSP 1.0.5 stuff anymore. I generally don't support previous versions as it's too much work for me to do so. Speaking of which, here is DSEV 1.3.2. - Fixed versioning conflicts Mostly I needed to fix CRP and MM.
  4. 0.9.7 is now available. - Fixed versioning conflicts - Moved Chassis 1u, Chassis 2u, Chassis Decoupler, Command Cab, and Crew Cab to Space Exploration.
  5. Might be easiest to take the existing config and divide the value by 4.
  6. Guys, RTFM. I pulled the vessel partial control feature.
  7. Ah ok. I'm doing a refresh tonight to sort out some versioning issues. Hopefully that'll help.
  8. Have fun. Did some more testing and found out that for rescue contracts, kerbals are set to "Unowned" until rescued. I'm able to watch for that and skip vessels that have unowned crew. From my testing, I can see that Snacks is skipping said vessels. For those who are sticking around, please keep in mind that Snacks Continued is pretty much a re-write of the original to 1) make it work in KSP 1.2 and 2) update it with more options. There's bound to be growing pains. Not to mention making the code base more maintainable. Anyway, give 1.5.2 a try: - Temporarily disabled the partial vessel control penalty. I'm researching an alternative way to make this work, KSP kind of locked down vessel control to just CommNet; it's not as moddable as you might think. - Added additional checks for vessels created through rescue contracts; any crew listed as "Unowned" will be ignored.
  9. I've been experimenting with partial vessel control in post KSP 1.2 release, and haven't had much luck overriding it. I've tried setting Vessel.maxControlLevel to Vessel.ControlLevel.PARTIAL_MANNED, and tried implementing ICommNetControlSource, and returning VesselControlState.KerbalPartial from GetControlSourceState. I've even tried setting Vessel.maxControlLevel during the GetControlSourceState call. When the part also has a ModuleCommand, neither approach overrides the vessel control state; it seems that ModuleCommand takes priority. Short of swapping out ModuleCommand, how do I set the vessel control state to partial?
  10. Last I checked I had no issues. Do you have a sample save where you are experiencing the problem? Ok, how do you get partial vessel control to work then? Only way that I have found that actually works is to replace ModuleCommand. Nothing else that I have tried overrides partial control, including setting maxControlLevel Vessel, and implementing ICommNetControlSource. CommNet overrides what I set. If it is a problem for you then disable the feature and alter the MM patch to not rename the module.
  11. I don't support CKAN. I suggest you manually download the latest Buffalo from GitHub.
  12. That pyramid is sure to turn some heads in the future.
  13. You need 5000 RocketParts, 600 Science (if in career or science mode), and an engineer on eva.
  14. 1.4.5 had some bugs that I straightened out. I'm still in the process of cleaning up the codebase. Give 1.5.0 a try: - ISnacksPenalty now has a RemovePenalty method. Snacks will call this each time kerbals don't miss any meals. - ISnacksPenalty now has a GameSettingsApplied method. This is called at startup and when the player changes game settings. - The partial control loss penalty should work now. - New penalty: kerbals can pass out if they miss too many meals. - Updated the KSPedia to improve clarity and to add the new penalty option. - Bug fixes. New events onBeforeSnackTime: Called before snacking begins. onSnackTime: Called after snacking. onSnackTick: called during fixed update right after updating the vessel snapshot. onConsumeSnacks: Called right after calculating snack consumption but before applying any penalties. Gives you to the ability to alter the snack consumption. onKerbalsMissedMeal: Called when a vessel with kerbals have missed a meal.
  15. Ah ok, I think I fixed that one in the update I'm working on.
  16. Here's DSEV 1.3.1 - Updated WBT - Fixed relative paths for tech nodes.
  17. Pathfinder 1.2.6 is available. This is for KSP 1.2. I don't plan on supporting KSP 1.1.3 moving forward. - WBT update - Fixed graphics issue with the Doc.
  18. What version of Snacks are you using, and do you have logs?
  19. Definitely an art problem, fixed it. Hopefully there are no more art issues. But if there are, they'll have to get fixed in KSP 1.2. Download Pathfinder for KSP 1.1.3 here. I'll fix that in the 1.2 KSP version as well.
  20. Interesting ideas. I have been thinking about a small rover to complement the Buffalo that's a bit nicer than the ATV. I had some small chassis components built some time ago, I'll see what I have and take a look at your proposal too.
  21. What version are you using? I fixed that in the latest version
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