-
Posts
8,739 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Get the latest here 0.6.11 - Recompiled for the latest version of DOE - Fixed an issue preventing the science reports from working in Career/Science Sandbox mode. - The slim probe core now has the proper level of SAS control to facilitate targeting astronomical bodies. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Quick update, get the latest here from [URL="https://kerbalstuff.com/mod/933/Pathfinder"]KerbalStuff[/URL]. I'll have GitHub updated later tonight. 0.9.5 Flight by Erik Groysman This update has some minor tweaks and bug fixes to the JetWing. It is still experimental but the flight controls are a little easier to use. JetWing - When you load the flight scene, the JetWing will look at what fuel you're using and set up the engine mode automatically. - Improved the jet flame effects for liquid fuel mode. - You can now re-bind the hover control keys. Simply right-click on the wing, click "Show GUI" to display the on-screen hover controls, and click the gear button to display the hover controls keyboard mapper. - Moved center of thrust a little lower to make the wing a bit easier to fly. - JetWing's art assets and config files are now in the Buffalo/Parts/JetWing folder. You can safely delete all other folders in the Buffalo/Parts folder as well as the Buffalo/Spaces folder and Buffalo/Assets folder if all you want is the JetWing. Outback - The Outback's art assets and part file are now self-contained in the Buffalo/Parts/Outback folder.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Ok, here's the latest. [removed link to defunct website]. I'm on my laptop so I'll have GitHub and such updated later... 0.2.4 Flight by Erik Groysman This update has some minor tweaks and bug fixes to the JetWing. It is still experimental but the flight controls are a little easier to use. JetWing - When you load the flight scene, the JetWing will look at what fuel you're using and set up the engine mode automatically. - Improved the jet flame effects for liquid fuel mode. - You can now re-bind the hover control keys. Simply right-click on the wing, click "Show GUI" to display the on-screen hover controls, and click the gear button to display the hover controls keyboard mapper. - Moved center of thrust a little lower to make the wing a bit easier to fly. - JetWing's art assets and config files are now in the Buffalo/Parts/JetWing folder. You can safely delete all other folders in the Buffalo/Parts folder as well as the Buffalo/Spaces folder and Buffalo/Assets folder if all you want is the JetWing. Outback - The Outback's art assets and part file are now self-contained in the Buffalo/Parts/Outback folder.
-
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='Korfio']Hmmm... also getting "ScienceData..ctor" error. I was pretty happy getting it all up there, aiming and then.. failing to get the science at the last moment :/[/QUOTE] I'll keep investigating. Meanwhile I should have the CactEye updated with the latest DoE this weekend. Since the forums will be down, expect to see an update via KerbalStuff and AVC. -
[quote name='Denko666']no more CKAN?? why? what happened?[/QUOTE] For whatever reason CKAN does not always install the latest of everything and as a result I get a bunch of support issues. If there was a setting that would force it to install everything regardless of what CKAN thinks it should install, that would go a long way. But for now the bestimate way to make sure you get all of the latest is to install manually from GitHub or KerbalStuff. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='jeffQC1']I've give it a try, didn't worked. Thanks anyway men, all the rest of the mod runs 100% fine, so, i'm gonna have to deal with it. Too bad, tho.[/QUOTE] Hang tight I will have another update this weekend.
-
[quote name='jeffQC1']Hey great mod there! But i have a problem: Whenever the game try to load the Jetwing, it stuck. The game by itself is not freezing, but it wont load any further. I've tried to re-download and retry many times, didn't worked. As soon as i put out the file Jetwing.cfg, the game load and play normally. But i really want that jetwing. Any help would be very great. I first thinked that it could be an error with Active Texture Management, but it wasn't the case. I have windows 7 64 bit, KSP is 1.0.4 and i played it with 32 bit. Thanks![/QUOTE] Make sure to download from GitHub, not CKAN. I no longer support CKAN. Also, if you have a Module Manager cache, delete that as well. Look for ModuleManager.ConfigCache, ModuleManager.Physics, ModuleManager.ConfigSHA, and ModuleManager.TechTree. See if that helps. If not, hang tight, this weekend I'll have a small update. Since the forums will be down, watch for AVC/KerbalStuff notifications.
-
It's a hotplate. It's supposed to keep warm. ;) Sounds like another bug, don't know why it points in the wrong direction
-
[1.0]CactEye 2 Orbital Telescope BETA 5.2
Angelo Kerman replied to Raven.'s topic in KSP1 Mod Development
Have you tried the latest on the release thread? I need to update to oatest DoE as well -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='EdusacconBR']Oh, okay, but why dont you talk to Kospy to see if KIS can support something like that?[/QUOTE] The problem is not with KIS, actually. KIS lets me strap the wing to the back of the kerbal, and treat it like a part, which means that once on the kerbal's back, you can right-click the wing and access its context menu, and it means that PartModules will work fine. The issue is with how KSP handles input to the user. The responses when on EVA are different than the responses when flying a craft. For instance, on EVA, if you press the w key, the kerbal will move forward and play the walk animation. With an aircraft, the plane will pitch down. Throttle controls don't seem to work with a kerbal on EVA either; no z key to max out the throttle, for instance. What I need is the ability to access the fligt control respones of an aircraft while the kerbal is on EVA. I also need the flying kerbal to stay pointed in the right direction with stability assist engaged. And I need to intercept the keypress so that instead of playing the walk animation, the kerbal with JetWing pitches down instead. Honestly I don't know if that is all possible.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='EdusacconBR']there will be more jetpacks :D ?[/QUOTE] Well the original KerbolQuest jetpacks mod had a non-winged jet pack, a rocket pack, and a hang glider. I already have the Outback, which stores stuff, of course. I could see a rocket pack for airless bodies, but probably that's about it. The rocket pack might come with a micro-grabber arm similar to the Buffalo Grabber Arm, and maybe a clamp-o-tron jr compatible docking port, but that will wait until I know what I can do with the JetWing. Some of my plans depend upon whether or not I can strap the wing to the back of the kerbal and control it like flying a plane. Just adding a sas module and probe core module isn't enough; what happens when you press those wasd keys on EVA is fundamentally different than when flying a plane. I wish I could talk to Mu or HarvestR or somebody on the core dev team who could tell me how to do that. If I am unable to and I'm stuck with the command seat approach then I'll know what I can do with the next pack.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[quote name='Proteus']do you must have kis to use jetpack?[/QUOTE] Not required but highly recommended. Without KIS you'll have to attach the wing to your vessel in the VAB/SPH and then board it and decouple the wing from your craft. Without KIS you won't be able to refuel it or re-attach it to your ship.
-
[quote name='Nookos']Beautiful mod! Thanks a lot for the great work. The jetpack is a hidden gem right now. Even though it's experimental you could probably introduce it in the thread title. I m looking forward to giving it a try.[/QUOTE] Good point. I'll change the title. Thanks for the suggestion. :)
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='Denko666']JETPACK!!!! Genius![/QUOTE] And more than just a fun toy. You can mount science gear to it, fly to a remote site, and perform experiments. :) The wing itself is still experimental but it's definitely flyable. [quote name='EdusacconBR']YAAY! proper smoke pipe :D[/QUOTE] Yup! Glad it's working for you. :)- 3,523 replies
-
- 1
-
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[quote name='Virtualgenius']Any chance of just getting the jet wing with out the rest of the packaged parts no disrespect intended its all i am really interested in[/QUOTE] The JetWing is still experimental, so it isn't ready to be its own mod yet (hence the orange experimental stripes). My ideal version is one where you go on EVA, strap the wings to your back via KIS, and then fly like an aircraft. Thus far I can't do that, and the command seat approach is what I can do for now. Besides, Buffalo's theme is "Explore In Style" and the JetWing fits that theme well. Next update I can look at making the JetWing's art assets and part files self-contained though. [quote name='T-Pilot395']Any tips for driving on the Munar surface? I get ice-like traction trying to even move around the lander. My Buffalo uses a 2u flatbed, 3 chassis parts and 4 Omniwheels. 2 KIS small containers are secured to the buckboards, both empty (I suspect 1.0.5 wiped the inventories of the crates and the crew, as I had to edit a electric drill back in.) I haven't tried the Grizzly, do you think that would perform any better?[/QUOTE] Low-gravity worlds are a challenge, so is making wheels in KSP. I'm finding that it's a bit of a black art to get the right traction. It sounds like I still need to tweak the wheels; bear in mind that it will make them harder to use on normal-gravity worlds..
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='MaverickSawyer']Any way to rebind the "toggle VTOL" function? Using the Insert key on my laptop's a little difficult...[/QUOTE] Not at the moment. The hooks to do so are in place, so next release you'll be able to do that. For now, if, if you right-click on the wing and click "Show GUI" you can use the on-screen hover controls. Below is a picture: [img]http://i.imgur.com/nXZwfhW.png[/img]- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[quote name='MaverickSawyer']Huh. Is the little fusion reactor supposed to have a max FusionPellet capacity of 10, but start with 50? Or is that a typo?[/QUOTE] Oh that's definitely a typo. It should start with 50 and has a max of 50. Thanks for pointing that out. :)
-
Cross-posted from the Buffalo mod, JetWing is now available! Test pilots wanted. Ideal candidates are unafraid of diving into config files, modifying values to improve performance, and posting their results in the [URL="http://forum.kerbalspaceprogram.com/threads/136236-1-0-5-Buffalo-NASA-Inspired-MSEV-Explore-In-Style!-V0-2-3?p=2314230#post2314230"]Buffalo thread[/URL]. I won't be on this thread anymore as the KerbolQuest winged jetpack now has a spiritual successor. I hope it lives up to the original. :) Get the latest version of the Buffalo mod [URL="https://github.com/Angel-125/Buffalo/releases/tag/0.2.3"]here[/URL]. 0.2.3 Believe it or Not The Greatest American Hero Theme Song - Believe it or Not Now you can fly around any planet that has an atmosphere with a personal jet-powered wing! It works similarly to a command seat; just drop it on the ground (be careful, some terrain is explosive), right-click to board it, then rotate upright. Alternately, bolt it to the side of a craft, board, and decouple. The wing can be used on any planet with an atmosphere thanks to its monopropellant-powered jet engines. Just don't expect terrific range, unless you switch to liquid fuel and fly in an oxygenated atmosphere like Kerbin or Laythe. JetWing is inspired by JetMan Yves Rossy and the defunct KerbolQuest winged jetpack. The JetWing and its accessories work best with Kerbal Inventory System and either GoodSpeed Fuel Pump or TAC Fuel Balancer. In addition to the Jetwing, this release also introduces the M1A2 Grizzly, a larger wheel than the Mountain Goat that has a wider wheelbase and better traction. This all comes at the expense of not being able to enter and exit Mk3 cargo bays, however. Finally, the Outback is now included with the Buffalo MSEV. The Outback is a small backpack that can store a small amount of a variety of different resources. It requires Kerbal Inventory System, but it's handy for those pesky repair missions and can be attached to the JetWing. New Parts - Added the M1A2 Grizzly. - Added the JetWing. - Added the JetWing Drop Tank. Works great with Good Speed Fuel Pump or TAC Fuel Balancer. - Added the JetWing Parachute. Like the Outback, it can be attached to the JetWing. - Added the JetWing Cargo Pallet. Mount these to the wing's hardpoints and you can surface-attach small items. JetWing Flight controls Insert: Toggle VTOL mode PageUp: Increase vertical speed PageDown: Decrease vertical speed Delete: Reset vertical speed to zero Gear: Toggle kickstand Outback - Moved the Outback from Pathfinder to the Buffalo category.
-
Get the latest [URL="https://github.com/Angel-125/Buffalo/releases/tag/0.2.3"]here[/URL]. 0.2.3 Believe it or Not The Greatest American Hero Theme Song - Believe it or Not Test pilots wanted. Ideal candidates are unafraid of diving into config files, modifying values to improve performance, and posting their results. Now you can fly around any planet that has an atmosphere with a personal jet-powered wing! It works similarly to a command seat; just drop it on the ground (be careful, some terrain is explosive), right-click to board it, then rotate upright. Alternately, bolt it to the side of a craft, board, and decouple. The wing can be used on any planet with an atmosphere thanks to its monopropellant-powered jet engines. Just don't expect terrific range, unless you switch to liquid fuel and fly in an oxygenated atmosphere like Kerbin or Laythe. JetWing is inspired by JetMan Yves Rossy and the defunct KerbolQuest winged jetpack. The JetWing and its accessories work best with Kerbal Inventory System and either GoodSpeed Fuel Pump or TAC Fuel Balancer. In addition to the Jetwing, this release also introduces the M1A2 Grizzly, a larger wheel than the Mountain Goat that has a wider wheelbase and better traction. This all comes at the expense of not being able to enter and exit Mk3 cargo bays, however. Finally, the Outback is now included with the Buffalo MSEV. The Outback is a small backpack that can store a small amount of a variety of different resources. It requires Kerbal Inventory System, but it's handy for those pesky repair missions and can be attached to the JetWing. New Parts - Added the M1A2 Grizzly. - Added the JetWing. - Added the JetWing Drop Tank. Works great with Good Speed Fuel Pump or TAC Fuel Balancer. - Added the JetWing Parachute. Like the Outback, it can be attached to the JetWing. - Added the JetWing Cargo Pallet. Mount these to the wing's hardpoints and you can surface-attach small items. JetWing Flight controls Insert: Toggle VTOL mode PageUp: Increase vertical speed PageDown: Decrease vertical speed Delete: Reset vertical speed to zero Gear: Toggle kickstand Outback - Moved the Outback from Pathfinder to the Buffalo category. Promo image: [IMG]http://i.imgur.com/Vths3xz.jpg[/IMG]
-
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Get the latest [URL="https://github.com/Angel-125/Pathfinder/releases/tag/0.9.4"]here[/URL]. 0.9.4 Believe it or Not The Greatest American Hero Theme Song - Believe it or Not Now you can fly around any planet that has an atmosphere with a personal jet-powered wing! It works similarly to a command seat; just drop it on the ground (be careful, some terrain is explosive), right-click to board it, then rotate upright. Alternately, bolt it to the side of a craft, board, and decouple. The wing can be used on any planet with an atmosphere thanks to its monopropellant-powered jet engines. Just don't expect terrific range, unless you switch to liquid fuel and fly in an oxygenated atmosphere like Kerbin or Laythe. JetWing is inspired by JetMan Yves Rossy and the defunct KerbolQuest winged jetpack. The JetWing and its accessories work best with Kerbal Inventory System and either GoodSpeed Fuel Pump or TAC Fuel Balancer. In addition to the Jetwing, this release also introduces the M1A2 Grizzly, a larger wheel than the Mountain Goat that has a wider wheelbase and better traction. This all comes at the expense of not being able to enter and exit Mk3 cargo bays, however. Finally, there were some big changes to OSE Workshop and the Community Resource Pack recently, and Pathfinder has been updated to reflect the changes. You might find prospecting a lucrative business if you bring stuff home... NOTE: Due to changes in OSE Workshop, you can no longer switch between MaterialKits and RocketParts. However, the Ironworks still has converters that switch between RocketParts and MaterialKits. Additionally, OSE Workshop's changes now require ExoticMinerals and RareMetals for some parts, so plan accordingly. New Parts - Added the M1A2 Grizzly. - Added the JetWing. - Added the JetWing Drop Tank. Works great with Good Speed Fuel Pump or TAC Fuel Balancer. - Added the JetWing Parachute. Like the Outback, it can be attached to the JetWing. - Added the JetWing Cargo Pallet. Mount these to the wing's hardpoints and you can surface-attach small items. JetWing Flight controls Insert: Toggle VTOL mode PageUp: Increase vertical speed PageDown: Decrease vertical speed Delete: Reset vertical speed to zero Gear: Toggle kickstand Outback - Moved the Outback from Pathfinder to the Buffalo mod. Storage Templates - Added ExoticMinerals template. - Added RareMetals template. Blacksmith - Removed ability to switch between RocketParts and MaterialKits. - Updated production requirements to latest OSE Workshop standards. Clockworks - Removed ability to switch between RocketParts and MaterialKits. - Updated production requirements to latest OSE Workshop standards. - Added converter to sift Dirt into ExoticMinerals and RareMetals. Pathfinder Geology Lab - Added converter to sift Dirt into ExoticMinerals and RareMetals. It isn't as efficient as the converter in the Clockworks but it gets the job done. Bug Fixes - The Greenhouse will now properly account for the current crewmember residing in the module. - If you have Extraplanetary Launchpads installed, when making RocketParts, excess ScrapMetal will be dumped instead of halting RocketPart creation. - The Smoke Pipe should inflate properly now, and its active cooling can be enabled/disabled. Other - Updated to latest CRP - Updated to latest OSE Workshop. - Adjusted maximum stored resources by module. Ponderosa/Casa: 2000, Doc: 3000, Hacienda/Homestead: 4000 -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Get the latest [URL="https://github.com/Angel-125/Pathfinder/releases/tag/0.9.4"]here[/URL]. [img]http://i.imgur.com/Vths3xz.jpg[/img] 0.9.4 Believe it or Not The Greatest American Hero Theme Song - Believe it or Not Now you can fly around any planet that has an atmosphere with a personal jet-powered wing! It works similarly to a command seat; just drop it on the ground (be careful, some terrain is explosive), right-click to board it, then rotate upright. Alternately, bolt it to the side of a craft, board, and decouple. The wing can be used on any planet with an atmosphere thanks to its monopropellant-powered jet engines. Just don't expect terrific range, unless you switch to liquid fuel and fly in an oxygenated atmosphere like Kerbin or Laythe. JetWing is inspired by JetMan Yves Rossy and the defunct KerbolQuest winged jetpack. The JetWing and its accessories work best with Kerbal Inventory System and either GoodSpeed Fuel Pump or TAC Fuel Balancer. In addition to the Jetwing, this release also introduces the M1A2 Grizzly, a larger wheel than the Mountain Goat that has a wider wheelbase and better traction. This all comes at the expense of not being able to enter and exit Mk3 cargo bays, however. Finally, there were some big changes to OSE Workshop and the Community Resource Pack recently, and Pathfinder has been updated to reflect the changes. You might find prospecting a lucrative business if you bring stuff home... NOTE: Due to changes in OSE Workshop, you can no longer switch between MaterialKits and RocketParts. However, the Ironworks still has converters that switch between RocketParts and MaterialKits. Additionally, OSE Workshop's changes now require ExoticMinerals and RareMetals for some parts, so plan accordingly. New Parts - Added the M1A2 Grizzly. - Added the JetWing. - Added the JetWing Drop Tank. Works great with Good Speed Fuel Pump or TAC Fuel Balancer. - Added the JetWing Parachute. Like the Outback, it can be attached to the JetWing. - Added the JetWing Cargo Pallet. Mount these to the wing's hardpoints and you can surface-attach small items. JetWing Flight controls Insert: Toggle VTOL mode PageUp: Increase vertical speed PageDown: Decrease vertical speed Delete: Reset vertical speed to zero Gear: Toggle kickstand Outback - Moved the Outback from Pathfinder to the Buffalo mod. Storage Templates - Added ExoticMinerals template. - Added RareMetals template. Blacksmith - Removed ability to switch between RocketParts and MaterialKits. - Updated production requirements to latest OSE Workshop standards. Clockworks - Removed ability to switch between RocketParts and MaterialKits. - Updated production requirements to latest OSE Workshop standards. - Added converter to sift Dirt into ExoticMinerals and RareMetals. Pathfinder Geology Lab - Added converter to sift Dirt into ExoticMinerals and RareMetals. It isn't as efficient as the converter in the Clockworks but it gets the job done. Bug Fixes - The Greenhouse will now properly account for the current crewmember residing in the module. - If you have Extraplanetary Launchpads installed, when making RocketParts, excess ScrapMetal will be dumped instead of halting RocketPart creation. - The Smoke Pipe should inflate properly now, and its active cooling can be enabled/disabled. Other - Updated to latest CRP - Updated to latest OSE Workshop. - Adjusted maximum stored resources by module. Ponderosa/Casa: 2000, Doc: 3000, Hacienda/Homestead: 4000- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='Denko666']ok, at least its not my install :) lots of good luck with the fix![/QUOTE] Thanks. :) All in all, it's going pretty well. Basically it involves some rebalancing, adding new templates, and making sure things still work.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
[quote name='Denko666']Anyone else using OSE Workshop in conjunction with Pathfinder? after upgrading Clockworks and Blacksmith gives an error message it cannot init the Workshop GUI.[/QUOTE] I am as well and am working on a fix. Thanks for the report. :) Looks like a lot has changed with the new OSE Workshop. For one, it doesn't look like I can switch between RocketParts and MaterialKits anymore. :( It also looks like you need ExoticMinerals and RareMetals for some parts as well. This will take me some time to sort out.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Yay! Looking forward to more of your adventures and great story telling. Love the plot twists too!
- 6,461 replies
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with: