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Everything posted by Angelo Kerman
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I got this working at last! This is for my Blueshift: Kerbal FTL mod. Kerbal Stargate Program
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
... And though it's still a work in progress, there's this: Kerbal Stargate Program -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The jumpgate travel is one way, meaning that you activate the gate on your end, jump through, and the remote gate is deactivated when you arrive. To go back, you just need to activate the local gate. The control segment of a jumpgate is a probe core, though depending upon the distance to the homeworld and your game settings, it might not have a connection. But I set up the jumpgates so they can be controlled by the active vessel-and that includes a kerbal on EVA. Meanwhile, I've finished the new warp tech parts and have a bug fix for the trigger-collider issue on the jumpgate control segment. I've also uncovered an issue with SpaceDust where it can't load the config of a part that has ModuleSpaceDustHarvester patched into the part via ModuleManager. I have a fix for that and should have a pull request for @Nertea later today. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Finally! WX-01 Warp Core Breech refitted... -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Almost there... -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
No. The flying saucer anomaly doesn't have warp by design. The aliens either didn't have that tech, or didn't use it on the saucers that you can find. They do have Crazy Mode, which is a precursor to warp tech. IF by some chance I can finish up the Excalibur mothership, it will have warp engines. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Sorry, that should be ModuleResourceHarvester. I simply don't have time to fine-tune the collection rates, so I need help with that. I downloaded your latest SpaceDust config, is that the one that fills a 1500-unit tank in 70 days with SpaceDust? 70 days seems reasonable. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Making progress on the plasma vent: This will be available if you have Kerbal Flying Saucers. It works exactly like the plasma contactor from KFS, but on a larger scale. I hope to finish it up by the end of the weekend. If @Rakete, @Grimmas, and @Vexxel can finalize the SpaceDust configs by then, I'd appreciate it. I am stepping away from Blueshift next week and getting back to Buffalo 2. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Correct. When orbiting a planet, the part will use the stock ModuleResourceCollector or FFT's SpaceDust. When orbiting a star or going in between stars, the warp speed harvester will kick in. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Planetary harvesting isn’t supported. The stock harvesting module is used instead. Warp speed harvester is for interplanetary and interstellar only -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I can investigate once I'm done with the Bussard collectors and the plasma vents. Speaking of collectors, the size 1 collectors are done: I also created a new WBIWarpSpeedHarvester part module to harvest resources while at warp. You get very little graviolium when in interplanetary/interstellar space (planetary space isn't supported, ModuleResourceConverter handles that), but the collection settings can be adjusted. -
Take your time guys! Better to have a complete and polished game that took longer than expected than to have one that's rushed and buggy. At least I know I'll have time to finish up the mods on my plate.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, that's what I was thinking too. Plus it's more work for me to make a basket variant of the part. I'd rather focus on tricking out the trek-looking scoop and make it look nice. To that end, I'm looking into how to sync it up with the warp engine such that, if running, the glowy-spinny-bits glow and spin with throttle adjustments of the running engine. That would take precedence over the collector's current state- which annoyingly shuts off if there's no exospheric graviolium to collect. So, while technically the spinning and glowing is associated with resource collection, it glows and spins while at warp. Heck, maybe when the engine is running and you're warping around, the part might generate a tiny amount of graviolium, just to drive home that it's collecting stuff. I'll have to think about that. In the case of SpaceDust, it does a much better job of defining exospheric resources, and I think it doesn't just shut off in disgust if it can't find anything to collect. If someone could confirm that, I'd appreciate the help. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I think the best thing to do is dial back the ease of collecting graviolium. Graviolium isn't really antimatter so it doesn't leak out. Speaking of graviolium collection, I'm making more progress on the bussard collector: I need to adjust the dome's opacity. I'm also finding that the stock resource harvester shuts off if it can't find any graviolium, and the animation module I built can depend upon it. Right now I have a manual override enabled to make it spin, but I think the spinning should sync with the warp engine and not depend upon the harvester. I also have to decide if I want to make a traditional "basket" variant like this: Once I figure that out I'll make a Size 1 version. On the plus side, I fixed the issue where warp coils would power up with throttle movements even when there were no warp engines running. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm seriously digging Strange New Worlds. They did a great job with the ship design, sets, and costumes. Anyway, it's my modding day off, but I did a quick test of the textures: -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Progress on the dust collector Type B variant: It has two sets of rotors that spin when in operation. The internal rotors heat up when collecting dust: -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
If you guys can playtest these settings for a few days, I'd definitely appreciate it. In the meantime, I'll keep building up the new graviolium collector.. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, I definitely need help from @Grimmas or @Vexxel to figure out the right abundances. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Where did you do your testing? What planet? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a pre-release of the next Blueshift update here. It is not done yet, but the SpaceDust patch seems to be working. If you have KFS, then you'll need the latest update too. I'm currently working on a new part for Blueshift that will let you collect graviolium particles in space. It will work with the stock resource harvester part modules as well as with SpaceDust. This is an early work in progress of the Type B variant of the part and its proposed use: -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I'll have another Blueshift release in the next couple of days. I'm starting to understand how SpaceDust works and am correcting several issues in the patch.