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Everything posted by Angelo Kerman
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I'm definitely enjoying seeing your accomplishments. They're one of the motivations for me to keep making the SunkWorks boat parts (and submarine parts in the future).
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Angelo Kerman replied to IgorZ's topic in KSP1 Mod Releases
That is the new payload crane that I made for the Mk-33. It is one giant robotics part. A second part up front is another part designed for a docking port. The crane isn’t released yet, I am waiting for a more stable KSP 1.12.1. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Angelo Kerman replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ It's been awhile since I posted here, thank you much for all your hard work! This is in KSP 1.11, but I thought I'd show what I'm doing with KAS: Thanks to the work that you do, I'm able to load new payloads into my Mk-33 using a robotics crane that I made. -
Glad you like it. I'm currently designing parts for boat hulls, so in the coming weeks they'll be available too...
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
This has taken me the better part of my free time in June to figure out, but I finally have a workable system that supports both radial symmetry and the unique shapes involved with boat hulls. It is as intuitive as I can make it. Here you can see the different ways to combine bow-keel parts, with the caveat being that when you use symmetry, you'll have to manually set the mirrored mesh for the side that's out of place. You can also see that I made bow-keel section taper to a sharper point like a typical boat bow. Below is a midships keel. There are four different lengths to help reduce part count, and the variants support full, half, and insert part variations. As with the bow, they support symmetry, but you'll need to manually mirror the mesh (Part Variants are applied to symmetrical parts and that can't be overridden). As the above images show, you can configure the boat parts as a single width- 7.5m in this case- or split the keel sections in half for wider hulls. Below is a third option where a central keel is coupled with SW-75 Keel Type H parts on either side. The Type H follows a different design pattern than the above parts: to avoid cluttering the parts catalog, the Type H comes in four different part variant lengths. All the keel parts have trim tanks to help you balance the boat, and tank-type symmetry is off by default. With the concept design figured out, I can finally start working on moon pool keels, stern section keels, a cargo bow (less pointy and shorter than the above yacht bow), and a landing ship bow. From there I can start adding hull sections and configurable decks. -
KSP 1.12 was just released and I haven't had time to look at my mods yet. I'm waiting for 1.12.1 at the very least before trying to ascertain what, if anything, needs fixing before making any updates. My only suggestion would be to download DSEV and then download the very latest Wild Blue Tools and replace the one that comes in DSEV. See if that helps any.
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@KSPStar LAMPSHADE- Lox Augmented Multiple Propellant Slurping Hydraulically Actuated Deployable Engine
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This thread was split off from the Module Manager thread as there is no evidence of it being a Module Manager-specific issue. You may want to uninstall Module Manager and try to duplicate the problem. If it happens, then you may need to remove all patches and add them back in one at a time to see which one is causing the problem.
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JNSQ: Commercial Space Ventures - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Chapter 12 “It’s hard to believe that it it’ll be the turn of the century in just a couple of weeks,” Scott said in between bites of his lunch. “Goodbye twentieth century, hello twenty-first. We’ve accomplished a lot in the last decade and a half. We went to the Mϋn and Minmus, created reusable space shuttles- and an even better single-stage shuttle- and sent probes to the planets. In fact, the Eeloo Surveyor is due to arrive any day now…” Adsii Kerman (named in honor of @adsii1970), one of the leading astronomers at the Kerbal Space Center, smiled. “You know,” he began, “the Kermantian Calendar was created by the Kermantians to unify the various calendars and measurements of time used throughout the Kermantian Empire. It was enacted by Emperor Acamapichtli nearly 2000 years ago. Their sages used science and mathematics to measure the time it took for Kerbin to rotate once around its axis and once around Kerbol and used their measurements as the basis for their calendar. The calendar was so accurate, a modified version of it is still in use today. “Sages divided up the calendar year- known as a “haab” in ancient Kermantian- into twelve months. A month is called a winner- er, winas. Anyway, each month is named after one the twelve Kermantian Emperors who had ruled prior to the calendar’s creation. The months used to be called Acamapichtli, Huitzilihuitl, Chimalpopoca, Itzcoatl, Moctezuma, Axayacatl, Jool, Tizoc, Ahuitzotl, Cuitlahuac, Cuahoctemoc, and Montezuma. That’s where we get Acama, Huitzil, Chimal, Itzcoatl, Moctez, Axaya, Jool, Tizoc, Ahuit, Cuitla, Cuahoc, and Montezu.” “Wait, Jool was a kermantian emperor,” Scott asked. “I thought he was a god.” “I’m sure Jool wanted you to think that,” Adsii mused. “He did have a newly discovered planet named after him. Anyway, while our modern calendar doesn’t use it, the Kermantian calendar used a Long Count system that was borrowed from another calendar that marked the- oh, what did they call it- oh yeah, the ‘turning of the world.’ Every 2,100 years, the current world would end and the next would begin. If you back-date the Kermantian calendar and align it with the Long Count, we’re currently in the Fifth World, and in another century, our world ends and the Sixth World begins.” “So, a hundred years from now, what happens when our world ends,” Scott asked. “Do kerbals suddenly experience an unexplained genetic expression? Do we suddenly get to see dragons flying around? Do we get to use magic? Or does the sun spontaneously spew some previously undiscovered particles that heats up the planet’s core and cause continents to shift and huge tidal waves that wipe out all life?” Adsii chuckled. “It’s just a marking of time, Scott. When the clock strikes 6:00am, one day ends and the next begins. No muss, no fuss. On Montezu 31, 2100, when the clock ticks past 5:59:59pm, 6:00am will mark just another day in just another year. Anybody who says anything else is just spreading conspiracy theories and fear. Though admittedly, a hundred years after establishing the Kermantian Calendar, the Fourth World ended, and Kermantian Empire did mysteriously vanish…” “Huh,” Scott said simply. “Yeah! Think about it,” Adsii said and grinned. “We could very well be living in the last world- or the last major update if you believe the conspiracy theorists that we’re living in a computer simulation.” Adsii shrugged. “A hundred years from now, maybe the legendary kraken awaken to wipe us out, remove all traces of civilization- save for some ruins here and there- and harvest our DNA so they can reproduce. Or, the world could just keep on turning…” “I guess we’ll find out in a hundred years,” Scott replied. “Interesting stuff! Anyway, I appreciate you taking the time to speak with me.” “Hey, I appreciate the lunch! What can I do for you,” Adsii asked. “I’ve read that you helped advocate for the Sentinel Program,” Scott said, “the one that looks for asteroids near Kerbin that could hit the planet.” “Oh, I can tell you stories about that,” Adsii responded, “we barely got funding for the one satellite- it flew on the first Edna 1F flight as a joint mission with Phoenix Aerospace- and our Funds got cut back recently. The space agencies are more interested in going to Laythe to ‘seek out new life and new civilizations’ like that old Galaxy Trek show than they are in preserving life on this planet. You interested in funding Sentinel?” “Possibly,” Scott answered. “We’re hoping to gain access to the data. We’d actually like to visit one. In person.” “You want to visit one in person? Huh. That’s a new one… Well, you could go to VDP-762 and spare yourselves a trip outside of Kerbin’s sphere of influence…” “VDP-762?” “Yeah,” Adsii answered, “it’s an asteroid that was captured by Kerbin’s gravity about a decade ago. It’s in a high-inclination orbit but at least it’s prograde. Discovering VDP-762 is one of the reasons we got funding for Sentinel. That, and jobs. We tried to convince KSP to send a probe, but they were too busy funding the Shuttle, and now the Laythe mission…” “Wow,” Scott said as he absorbed the news. “Kerbin has a third mϋn. That changes everything…” * The Shuttle-C Accident Investigation Board concluded that a certain player needs to check his staging a software error in the launch control software caused the payload fairing to separate and the Laythe Habitat Module’s descent engine to fire when the vehicle staged its solid rocket boosters. The combination of the two exposed the payload to the airstream, which immediately resulted in the payload and fairing disintegrating and causing the loss of mission and vehicle. Drax Aerospace had to pay out of pocket to launch the space agency’s second Laythe Habitat test article, but the launch insurance payout from the mishap left his company with a tidy profit. But between the issues with Mϋnraker and the launch mishap, they needed a win to boost their reputation. Today, they had their chance. This time around, the Shuttle-C lifted off successfully, jettisoned its SRBs and fairings at the proper times, and entered a 216.5 km by 90.3 km- with its Laythe habitat module intact. As planned, fifteen minutes later, the vehicle performed its de-orbit burn. Next, the Laythe habitat detached from the stack as did the propulsion module. While the external tank fell to its doom and the propulsion module handled its own EDL operations, the habitat expanded its vonKerman-supplied heat shield before entering the atmosphere five minutes later. The shield protected the habitat as it careened through the atmosphere, and it didn’t flip due to the low center of mass. After the plasma shock subsided and the chutes deployed, the habitat dropped its heat shield and deorbit tanks. A few minutes later, it landed 57km from KSC. Unfortunately, it toppled onto its side, but KSC realized that it could help prevent that from happening by leaving the deorbit tanks in place and discarding them after landing. It was a good step forward, but there were many more needed to carry Project Laythe to its conclusion. * With the first Homestead undergoing flight preparations, Orbital Dynamics rolled out a modified Ikon satellite for Skyranger’s next mission. Engineers replaced its resource scanners with monopropellant tanks and RCS thrusters, and they replaced the main imaging telescope made with a grappling claw. Dubbed the Beagle Asteroid Probe, the satellite had more than enough delta-v to reach VDP-762. Before sending kerbals to Kerbin’s third mϋn, the company wanted to get a good look at it. Throughout the morning, crews readied Skyranger for her next flight by pulling the previous payload adapter out of the cargo bay and installing the Beagle, then wheeling the Mk-33 over to the pad for fueling and flight. The Mk-33 launched without incident with Mabo (CDR), Scott (PLT), and Frolie (ENG) aboard. After attaining a 250km orbit, Skyranger deployed the satellite, verified that it was in working order, and then backed off so that Beagle could ignite its PAM. It burned completely through the Payload Assist Module and some of its own propellant to match planes with the asteroid- Orbital Dynamics’ engineers noted that next time, Skyranger should adjust its launch azimuth after liftoff to avoid the plane change maneuver. Nonetheless, Beagle had a 22-day wait until it could try to intercept VDP-762 during its closest approach to Kerbin. Two orbits later, Skyranger deorbited and landed. While the flight crew took a rest, the ground crew immediately got to work by rolling the SSTO back to the payload crane, removing the previous flight’s payload adapter, and installing the next cargo. Once they completed their work, they rolled the Mk-33 back to the pad, tilted it vertical, and fueled it. Mabo, Scott, and Frolie, relatively fresh from their rest, boarded Skyranger and launched skyward once again. The feat set the record for the fastest turnaround time of a reusable spacecraft: less than a day. Skyranger attained a 248.2 km by 254.1 km orbit, and then aligned its orbital plane with the Mϋn. After reconfiguring for orbital flight, Frolie undocked the payload and Mabo carefully maneuvered away from it before handing the controls over to Scott. For his fifth overall flight and fifth consecutive flight- another record- Scott docked Skyranger to the payload that they had just deployed. With the hard dock completed, Frolie interfaced with the payload’s remote-control systems and commanded it to deploy its solar panels and high gain antenna before expanding the habitat compartment. Satisfied with the deployment, he turned on the payload’s external lights. “Homestead 1 is fully deployed,” Frolie said triumphantly. “She’s ready for her orbital trials.” “Too bad we can’t go aboard,” Scott said solemnly. “We could if we dismantled the stuff in the way between us and the service port,” Frolie responded. “The cleaning catering team does it all the time.” “Yeah, we really need to redesign the forward avionics bay at some point,” Scott said. “That forward port was supposed to be crew accessible on orbit.” “Well, somebody decided to put extra fuel tanks up there for the jets,” Frolie pointed out. Scott harumphed and Mabo stifled a laugh. “Seriously though,” Frolie continued, “it would be better to move the maintenance panels in the crew cabin than to redesign the avionics bay, so the cleaning and catering crew have a better time of it. I think we should do that for the next Mk-33.” Skyranger and Homestead slipped into the nightside of Kerbin. Frolie took the opportunity to change the station’s color scheme. “See,” he said. “On the nightside, when we have red on port and green on starboard, we know what side we’re approaching the station on. Maritime vessels use white fore and aft, but that can be disorienting in space- especially when we need to be careful about what docking port we’re approaching. But if we use blue for the bow and keep with white for the stern, then we’ll know how the station is oriented.” “I didn’t know we could change the light colors,” Scott admitted. “Yup, I had R&D use LED lights for this demonstration,” Frolie said and grinned. “They’re a bit more expensive but they don’t use as much power,” he quickly added. “Okay, I admit it, I should’ve listened to you,” Scott said. Let’s set up the production Homesteads like this.” “Great! We need four lights fore and aft,” Frolie quickly added. “Two on the stern isn’t enough.” “How do we know if we’re approaching from the top or bottom,” Mabo asked. “Ok, uh, six lights then,” Frolie admitted. “Oh, wait. The blue and white lights blink, and the top and bottom ones blink at different rates. The next time we dock in the dark…” “As is right and proper,” Mabo interrupted. “…we’ll know which way the station is oriented,” Frolie continued without missing a beat. “Speaking of darkness, it’s time for us to get some rest,” Mabo said. “It’s been a long day. Good work, team.” “We do make a great team,” Scott added. “It’s sad that this’ll be our last flight together.” “Hey, Sara promoted me to Chief Astronaut, so I can arrange for us to have a flight together now and then,” Mabo countered. “Speaking of, you’ve passed all the tests, Scott. After this flight you’ll be qualified to command Mk-33 flights. Time for you to pay it forward and teach the recruits.” “Thanks, Mabo, I’m looking forward to it,” Scott said and beamed. “Hopefully KSP isn’t too mad at us poaching their Shuttle crews…” “Surprisingly, Gene isn’t squawking too loudly,” Mabo answered, “but I’m sure Drax is mad at us for poaching them before he could…” Scott stared out the window for a long pause as Skyranger rounded back to the light side of Kerbin. “We’re really doing it,” he said wistfully and nodded. “We launched the first reusable single stage to orbit spacecraft, the first tourist, and now, the first commercial space station. If it wasn’t for Kerbal Space Program and all their achievements, none of this would be possible. Our lives would be very different. They’ve inspired so many to reach for the stars.” Mabo patted the console in front of her. “Without KSP,” she began, “the Mk-33, and many other projects, wouldn’t exist… Anyway, time to get some rest. We still have a mission to fly.” The next morning, Skyranger deorbited and landed, and the ground crews got to work once more…- 94 replies
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Now that KSP 1.12 is out, I've had a look at how docking ports rotate: MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size0 stagingEnabled = False canRotate = True rotationTransformName = port maxMotorOutput = 50 RESOURCE { name = ElectricCharge rate = 1 } rotationAxis = Y } The rotation is built into the docking node. It appears that the docking port does allow a full 180-degree rotation. The problem is with the stability of docking ports; I don't know how well the Strongback will handle being a rotating docking port versus the stability offered by @peteletroll's NodeRotate. TBH NodeRotate has been rock solid, and it has sound effects. -
Yes. It is the new Mk-33 Payload Crane, a robotic part. It is being developed still. I am waiting until after KSP 1.12 to release it.
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I did a quick satellite deployment mission: This is a rapid turnaround mission... This is as far as I got tonight, but the next payload is waiting to be installed...
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not to my knowledge. I've been using @benjee10's suit mods myself and haven't seen any issues. I also use KHSK and don't see issues with that one either. Have you noticed problems other than the parachute? -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Angelo Kerman replied to Theysen's topic in KSP1 Mod Releases
Hi @Theysen, I've removed the download link for your RO Engines mod due to the mod violating the CC BY-NC-ND (Attribution-NonCommercial-NoDerivs) license, which does not allow derivatives of content. Specifically, ROEngines uses unauthorized content from US Rockets and Soviet Probes & Soviet Rockets. Once you've either removed the unauthorized content or reached an agreement with the mod author, then we can restore the link. Please let the moderator staff know if you have any further questions.- 2,215 replies
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@papasid I've removed the download link for your mod due to the following reasons: 1. Your mod violates the CC BY-NC-ND (Attribution-NonCommercial-NoDerivs) license, which does not allow derivatives of content. Specifically, ROEngines uses unauthorized content from the following mods: 2. Because you've bundled other mods, you need to specify the license for each included mod on your OP. For instance, Kramax Autopilot is listed as CC BY-NC-SA 4.0. Once you've resolved these issues, then we can allow you to post a download link. If you have any questions, please feel free to contact the moderator staff.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yup!- 3,523 replies
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JNSQ: Commercial Space Ventures - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Phoenix Aerospace is using the X-20 Moroz mod: -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Making progress... -
Valentina Kerman: pilot, astronaut, Navy SEAL.
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Ok, testing a fix... Valentina Kerman: pilot, astronaut, Navy SEAL. -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Was the parachute visible at the time? -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Hm, I think I need to avoid disabling certain part modules like the parachute. Probably a bug in the WBIWearablesController.