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Angelo Kerman

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Everything posted by Angelo Kerman

  1. The Playa is a test part that I made for Sandcastle and is by no means complete. You can safely ignore it.
  2. Chapter 16 “And liftoff of the space plane Ascension on her maiden voyage, carrying the first guests to Homestead Hotel,” Amanda Kerman, launch commentator for Orbital Dynamics, said. Like her sister ship, Ascension was a Mk-33- the second in the fleet- one that benefited from the lessons learned from building Skyranger. Unlike Skyranger, Ascension- named from the same obscure sci-fi series that also gave Space Shuttle Freedom its name- was configured to carry passengers in its payload section. It also had an auxiliary tank full of propellants. If test flights proved that the tank was unneeded, then Orbital Dynamics would convert it into a resource carrier instead. Additionally, if needed, the company could refit its payload section to carry cargo instead of crew with about two weeks of hangar work. Ascension, crewed by Maxpond, Johnsted, and Steve- Scott lost the coin toss- launched into orbit flawlessly. Four hours after launch, Ascension made its transfer burn to reach Homestead Hotel, and then rendezvoused and docked 45 minutes later. The guests loved every minute of it. * With just over 40 tonnes of payload, the Shuttle-C lifted off on Chimal 17, 2000, and achieved an 81.4 km by 128.6 km orbit. The propulsion module flopped around and barely held on during ascent, and the payload had to circularize its own orbit, but the launch vehicle successfully completed its mission. After deploying the payload- Drax’s Axis Commercial Space Module- Shuttle-C aimed for Kerbal Space Center and deorbited. It completely missed KSC but it deployed its parachutes right before running out of electricity and landed 40 km offshore of Welcome Back Island. Meanwhile, Axis docked to the forward node of KOS, where the station crew powered on its systems and turned on the lights. It had to wait for the next Mϋnraker launch for a Drax crew to fully outfit and activate the module, but it was nearly open for business. Drax Kerman had hoped for a better ending for Shuttle-C, but they did push the vehicle beyond its 34-tonne maximum rated launch capacity. Simply put, payload masses increased, and Shuttle-C couldn’t meet the demand. But Drax Aerospace had another trick up their sleeve… * After a five-day stay in orbit, Ascension returned to Kerbin, offloaded the hotel guests, turned around, and went back to the pad after a brief hangar stay. Twelve new guests boarded, and the Mk-33 launched into orbit once again. Five days later, Ascension landed, turned around in under a day, and launched another 18 tourists to the hotel. With all the hotel bookings, even with Orbital Dynamics’ portion of the proceeds (which were comfortably lining their coffers), the Homestead Hotel Group was rapidly recouping their investment. When the group of 18 returned, Space Kamp booked the hotel for a second season and sent another dozen candidates into space along with Malus, Allock, a film crew, and Ascension’s flight crew. Season two had even more hijinks than the first season- which was still in post-production. The new cast loved having four times the room than the previous season, and Ascension’s accommodations made for an even more pleasant flight. Orbital Dynamics paid closer attention to the candidates this time around since the top three would be joining the company. The flight crew- Maxpond, Johnsted, and Steve- enjoyed having their own hotel suites instead of sleeping in Ascension, and Allock, Malus, and the film crew had their own rooms as well. The only downside was putting up with the trainees for another 40 days… * While the last flight of Shuttle-C proved disappointing, the first flight of the Jool was quite the opposite. The vehicle showed its heritage with its predecessor, but there were changes. Drax Aerospace engineers moved the propulsion module from the side like how the Mϋnraker was normally attached to inline with the external tank. They also added a fourth KS-25B “Rainbird” engine and removed the “Viking” OMS engines. As before, the propulsion module would detach after its work was done, but it would parachute down to an awaiting recovery vessel instead of trying to return to KSC. To accommodate the propulsion module’s new location as well as changes to the stack, Drax bought of the old Sarnus launch platforms and tower and modified it for the Jool. Additionally, the engineers designed and built a new cryogenic “Kerbin Departure Stage” powered by four new CE-2X “Ulysses” engines. These engines had excellent vacuum performance with comparably poor atmospheric efficiency. The KDS could be refueled on orbit if needed. In fact, Drax Aerospace designed the KDS so that it could evolve into an orbital tug- just like the Arrow 5’s upper stage. The combined core stage and KDS could in theory place up to 51 metric tons of payload into Kerbin orbit, but the test payload was well below that. The Jool launch vehicle lit its main engines, waited a second, and then lit its solid rocket motors before firing explosive bolts to free the vehicle from its bonds and rapidly retracting the pad’s service arms. The vehicle experienced severe pogo oscillations shortly after clearing the tower and performing its roll maneuver, but the flight control software successfully compensated and brought the vehicle back onto its launch trajectory. The pogo oscillations continued and threatened to throw the vehicle off its trajectory, but the flight control software continued to fight back. The vehicle wobbled and flexed as it jettisoned its spent boosters and drained its enormous core tank, but once Jool discarded the spent propulsion module and core tank, the oscillations mercifully ceased. All the wobbling and continual course corrections ate into the Jool’s propellant load, but the KDS managed to attain a 150.5 km by 152.3 km orbit- thanks in part by borrowing some propellant from its test payload. But since Drax Aerospace anticipated this scenario, their second Jool booster was already equipped with a large propellant tank that was designed to refuel the orbiting KDS. All they had to do was figure out what caused the problem, and make any changes needed. The post-launch analysis team immediately went to work to determine the cause of the oscillations. They quickly surmised that the payload wasn’t properly secured, and that caused the rocket to veer off course. Drax Aerospace decided to take a risk and launch the second booster two days later. They had to since the MIDAS-E launch window was fast approaching. The second Jool rolled out to Pad B with a few alterations including additional struts on the propellant tank payload, navigation lights on the KDS, and enlarged and repositioned solar panels to power the cooling systems. While it experienced oscillations like the previous booster, Jool-2 had significantly less issues and attained an 88.7 km by 116.2 km orbit. It wasted no time performing its rendezvous maneuvers. The tanker arrived 6 hours later and docked with the awaiting KDS. It emptied its remaining propellants into the KDS before backing away and deorbiting with its RCS jets. The third and final test booster, Jool-3, added additional batteries to the Kerbin Departure Stage to prevent the probe core from losing power whenever it orbited on the dark side of the planet. It too rendezvoused with the Jool-1 KDS/payload combination, docked, and transferred its propellants. With KDS-1 fully fueled, the spacecraft headed to the Mϋn with its test payload- an experimental automated mining vessel that Drax Aerospace hastily assembled to mine water on Kerbin’s nearest natural satellite. Three days later, it entered orbit and selected a landing site based on data published by Orbital Dynamics. After performing the deorbit maneuver and making a small course correction, KDS-1 parted ways with the mining craft. The technology demonstrator successfully landed at the Mϋn’s north pole, but it bounced and broke a solar array. Relieved that it was on the ground, the Drax team immediately conducted a surface analysis- and didn’t find any water! Determined not to fail, the Drax scientists quickly consulted the Orbital Dynamics data maps and noticed that a nearby crater was still within the areas supposedly holding water. Engineers calculated that they had enough for one short hop, and the miner jumped into the “polar ice crater” picked out by the scientists. Practically on fumes, the miner landed in the crater. Everyone held their breath as the technology demonstrator ran its surface analysis… The data was correct, the crater had water! With their findings confirmed, the mining craft deployed its drills to dig up the water. Sensors in the tanks confirmed that they were receiving a trickle of mϋnar water. After extracting 10 units of the substance, they turned on one of the miner’s electrolysis machines. It had no trouble converting the mϋnar water into propellium and oxidizer. A day later, Drax Aerospace held a press conference and announced that they had become the first commercial venture to successfully extract water from the Mϋn and convert it into usable propellants. They subsequently filed a claim to the crater they landed in, naming it Drax Crater after the company’s founder. The press congratulated Drax Aerospace on their achievement and bombarded them with a host of questions about how they were going to expand their mϋnar mining operations, how much they would charge for the resources extracted, and so on. To say the least, Orbital Dynamics was not happy that Drax Aerospace used their data and became the first company to successfully mine the Mϋn for water. When they found out that Chadly Kerman published a paper on discovering mϋnar water- with the data to prove it- without authorization on the same day that Orbital Dynamics announced their findings, Sara immediately fired him. * Lessons learned from their three test flights showed areas where Drax Aerospace could improve their Jool Heavy launch vehicle. Engineers fixed part configs removed structural strengtheners that proved unnecessary to remove stowaway liquid fuel lighten the Kerbin Departure Stage and create additional delta-v margin. That proved sufficient to reach the desired 51-tonne payload capacity and have propellant left over for orbital maneuvering- without the need to stretch the KDS further. Engineers modified the first production Jool Heavy with the changes before ground crews mated it with its payload- the MIDAS-E. MIDAS-E entered a 250 km orbit and kept its KDS attached. Then the Ministry of Space launched a pair of radial tanks from their interplanetary tug design, and attached them to the sides of MIDAS-E. They too kept their transfer stages attached. A third Arrow 5 refueled the KDS. With assembly complete, MIDAS-E just had to wait for its transfer window…
  3. People are having issues with 1.12 EL? Eek! The idea is that EL's plugin will drive the 3D printer such that you don't need kerbals to print up a vessel. Just select the craft you want to make as you do now, and let the robots do the work. This is similar to NASA's 3D habitat challenge where robots build the homes for astronauts before they arrive.
  4. You can print any part that has a ModuleCargoPart or ModuleGroundPart or any part that uses a module derived from those two. So if it fits in a stock inventory container then it can be printed. Also, a heads up that the scope of Sandcastle has changed. I'm getting pretty burned out from all the pandemic madness, work, and such, and I want to be finished modding KSP 1 by end of the year, so this mod will change focus to just printing up parts. So you'll be able to use the 3D printer and recycler, and I plan to add some dedicated print shops to handle them. You'll also have support for @taniwha' Extraplanetary Launchpads with an upcoming external 3D printer, but I won't be adding new habitats and such. I expect SunkWorks to take the majority of the next 4-5 months to complete, and I have a couple of parts to wrap up for other mods, but that's all the energy that I have. So, a bit sad, but the core functionality for Sandworks remains.
  5. Well, if you have a readme that shows which models use which licenses, that should be good enough.
  6. Thank you. Do the collection of models use the same license? If so, then you're good to go. Otherwise, it would be helpful to list the licenses used by the other models. Thanks for your understanding.
  7. @ColdJ Congratulations on the release of your mod. The Forum rules for mods require that all mods have a license. If you wouldn't mind posting one on the OP, that would help users know the usage rights of your mod. Again, congratulations on your release, it looks like kerbals now have a bunch of hatches to choose from.
  8. I launched Ascension, the second Mk-33, in my career game, and flew her to the Homestead Hotel:
  9. I have verified that the VTOL manager is working properly in KSP 1.12.1: Make sure to install everything that's in the release bundle. Your WildBlueIndustries folder should have: KFS 000ABARISBridgeDoNotDelete 000WildBlueTools 001KerbalActuators ClassicStockResources FlyingSaucers
  10. You could also do that. What I'd suggest is: 1) Turn off space anomalies temporarily. 2) Delete the Tet folder from SpaceAnomalies. 3) Restart KSP. 4) Turn space anomalies back on.
  11. Chapter 15 When creating the Duna Science Probe, the Ministry of Space turned to KSP for help with making a high-resolution terrain mapping RADAR. KSP’s Scientific Committee on Advanced Navigation (SCAN) came up with the SAR-X, a synthetic aperture radar with excellent resolution. It used the movement of the satellite and powerful computers to virtually create a larger dish. It was so good, KSP decided to build a trio of satellites to create high-resolution maps of the terrains of Kerbin, Mϋn, and Minmus. After adapting a commercial satellite bus, KSP contracted with Phoenix Aerospace to launch them. The first RadarSat launched into Kerbin polar orbit atop an Edna-1F on Huitzil 5, 2000, and settled into a 750km orbit for its mapping adventure. Three days later, the second satellite headed to the Mϋn, and parked in a 750km orbit after a 3-day journey. Budget restrictions Technical issues kept the third RadarSat on the ground- KSP knew what the problem was, but the parts that they needed to fix the satellite were on back order and several weeks away… * As RadarSat 2 headed to the Mϋn, Orbital Dynamics’ research team studied the Mϋn’s resource report created by their Ikon 1 satellite. “As you can see,” Neilming Kerman, an analyst at Orbital Dynamics, said. “Overall, the resource abundances aren’t great. There is some blutonium, hexagen, metal ore, minerite, some precious metals, rock- obviously- plenty of oxium, and zeonium. There are negligible amounts of the other elements, which matches what KSP had found years before. And there’s none of that mystery stuff that Beagle found.” “Buuuut…” Chadly, head researcher at Orbital Dynamics, prompted. Neilming pulled up an image on her monitor. It showed Ikon’s orbital track along with markers where flags were planted on previous Mϋnflights as well as several navigation waypoints. Both served as reference points. Along the upper and lower edges of the map- where the north and south pole were- there were several patches of purple and blue. “As you can see, our advanced imaging sensors picked up what KSP’s old MϋnSCAN could not…” “Water,” Chadly interrupted. “We found water! I knew the Mϋn had water! I knew it! KSP was wrong! The mϋns are not resource poor! We just need to know where to look! Show me the other resources!” Neilming cycled through the other resources. Sure enough, there were higher concentrations than what KSP originally reported. “The boss is going to love this,” she said, beaming. “Forget hauling propellant from Kerbin to the mϋnar fuel depot, we can bring it up from the surface!” Chadly quickly agreed, then pointed a finger at the monitor. “What are those question marks?” “We’re still figuring that out,” Neilming answered. “They appear to be distinctly different from the surrounding terrain, but Ikon’s resource camera can’t identify them. It doesn’t have enough resolution. They could also just be data glitches.” “Huh,” Chadly said. “Well, no matter. We found water! Let’s call a meeting and brief the chiefs. We’re about to disrupt the business plan…” * A couple of days after RadarSat 3 boosted towards Minmus- SCAN finally cleared it for launch based on the performance of its predecessors- Skyranger finally returned home. The professional astronauts- Maxpond, Johnsted, Steve, and Malus- where really ready to return home. As the Mk-33 approached the runway, Johnsted noticed the new propellant refinery built next to the pad- essentially just a facility that distilled water piped in from the ocean, separated it into propellium and oxium, and stored it for future use. With the increasing flight rates, making propellant locally would help keep costs down. After 40 days of flight and training, Maxpond knew who the top candidates were. Bervis would make a great pilot, while Mitson had an affinity for engineering, and Elke would make a good scientist. They would be given an opportunity to join KSP at the end of the show. Everyone aboard had signed non-disclosure agreements and could not reveal anything until the final episode of Space Kamp aired, but the flight crew was not concerned. They were glad just to be home and were ready for a rest. Skyranger would get a rest too, but only for a few days to ensure that her long exposure to space did not cause any issues. * On Huitzil 10, Orbital Dynamics had their board meeting… “They’re already talking about filming a second season, can you believe it? This time, they want us to hire the candidates… Anyway, as our only launch vehicle, it was painful to have Skyranger on orbit for so long and unavailable for flights,” Scott said during the board meeting, “but now that we have some more revenue coming in, we can remedy that. Based on the reports, the crew support module that we made for Space Kamp worked, but it was a bit awkward to board, and the passengers weren’t comfortable sitting in a ‘makeshift cabin.’ Moving forward, as we fly more tourists to Homestead Hotel, we’ll need another Mk-33, preferably one dedicated to flying passengers. Fortunately, we’ve got one that's nearly finished. Lyta, how far can we build out Ascension before we have to make a decision about a cargo or passenger variant?” Lyta Kerman, former CEO of Polecat Spaceworks Division and now executive vice president of Orbital Dynamics, already knew the answer. “The original specs for the Mk-33 called for hot-swappable payload modules,” she began, “and nearly all of the design elements to facilitate that are still in place. So, we can build Ascension right up to the point where we decide to finish her payload section as a cargo ship or as a passenger liner. In fact, with the lessons we learned from making Skyranger, we could convert Ascension to either role with a refit- though that will take time, of course.” “Nice,” Scott commended. “In that case, let’s keep building out Ascension and finish as much as we can before we complete Homestead Hotel. Sara, will that work?” “As long as I can make the final decision on the direction based on business needs, yes,” Sara answered enthusiastically. “Great,” Scott answered. He was nervous about conducting the board meeting, but Sara thought that it would be good practice. “Meanwhile, thanks to the engineering team,” Scott continued, “we have the remaining hotel modules built and ready to go. With Maxpond, Jonsted, and Steve getting a much-deserved rest, Mabo, Frolie, and I will be handling the next four sorties. It’ll be nice to have the band back together for a bit. Let’s see… Uh, Mabo, how goes recruiting?” “KSP is, uh, less than enthusiastic about us continuing to recruit from their ranks,” Mabo, newly appointed to Orbital Dynamics’ Chief of The Astronauts, admitted, “but they’ve got a bunch of Shuttle astronauts just sitting around and waiting for crew assignments. They get some flight time going to KOS and the occasional trip to Billstown, but word is that they’re getting bored waiting around for a flight. I’m taking advantage of that and trying to convince Shersey, Jeslong, and Jofrey to join us. Shersey and Jeslong started flying on SLS-4 and handled the maiden flight of Opportunity on SLS-13 beautifully. Jofrey was flight engineer for Spirit’s maiden flight on SLS-7. All three would make great additions to the team. I tried to get Dudmon- he would be amazing to get- but he’s holding out for a slot on the mission to Laythe. I have other astronauts in mind, but I haven’t reached out to them yet.” “Fantastic,” Scott commended, “keep up the good work. Frolie, where are we at with the propellant tank?” “Right on track,” Frolie answered. “We’ve begun manufacturing the tank for Skyranger’s payload bay. It will be ready by the time we finish construction of the hotel. We’ve designed it with a couple of variants in mind. The first one is an inline variant, and the second is a radially docked variant, both of which can be used for the Astro Tug and for the fuel depot. The best thing is that we gain experience making the Finch fuel tanks as well. In the meantime, the tank will give us enough delta-v to use Skyranger to boost the hotel’s orbit.” “Great! Our investors are as anxious to finish the hotel as we are,” Scott said. “It sounds like your team has a design for the fuel depot?” “Yup. The depot and the Astro Tug share the same tank configuration and nearly the same propulsion section, with the only difference being that the depot- well, the one going to the Mϋn- uses a cryogenic engine, and the Astro Tug’s propulsion section uses storable propellants. The propellant tanks are configured accordingly. The whole system is modular; in place of the depot’s refueling section, we have the drills and ISRU for the Astro Tug- and yes, we have the design for the tug ready as well.” "Why can't we salvage the SLS external tanks that were accidentally left in orbit, and use them for the fuel depot," Mabo asked. "We- uh- you're evil," Frolie said playfully. "I know." "Let me think on that. An ET would have a lot of internal volume." “Sounds like we can at least begin mission planning for the asteroid maneuvering mission,” Scott said, getting the meeting back on track. “Which reminds me, we’re allowed to move VDP-762, right?” “Legal assures me that the Prior Appropriation clause in the International Outer Space Accords allows us to lay claim to VDP-762 once we demonstrate that we can extract value from it,” Sara responded. “When the Astro Tug mines and refines the ore into rocket propellant, we’ll have a legal claim. After that, we can do what we want, including moving it. I'm pretty sure that anything considered orbital debris can be salvaged as well, but I'll have Legal check on that as well...” “That’s good news,” Scott said. “Speaking of refining… water on the Mϋn! My science contact at KSC confirmed our findings. That fact changes our plans for the Mϋnar Depot, or Gateway, or whatever we end up calling it. Instead of shipping propellants from Kerbin, we can ship them up from the Mϋn instead- I’m guessing we won’t be using an equatorial orbit though…” “You’ll need an inclined orbit for sure,” Frolie interjected. “Frolie, can your team start working up a design for a mϋnar ISRU system?” “Oh yeah,” Frolie said excitedly. “I'll also speak with my vonKerman representative and see what they can do for us.” “Perfect,” Scott answered, “thank you. Out of curiosity, how is the media handling the news?” “On the whole, people are excited,” Leing Kerman, Chief of Public Relations, answered. “KSP, the Ministry of Space, and the vonKerman Space Agency all congratulated us on our discovery to varying degrees and cited the potential for off-world mining. They basically tied it back to finding resources on laythe and creating technology for a self-sustaining colony. “Drax Aerospace was quick to claim that in the near-term, given their heavy-lift capability, launching fully fueled tanks from Kerbin would be more efficient than launching empty tanks and setting up an architecture to refuel them with off-world resources. Then they turned around and said that for years, they have had long-term plans to build mining stations on the Mϋn to support ‘missions outside of the tourist industry.’ They also said that they were planning a mϋnar mining technology demonstration mission soon. The Ministry of Space quickly pointed out that they already proved that concept with their first Arrow 5 flight, but Drax Aerospace countered that they mined ore, not water.” “Sounds like we’ll have competition in the propellant industry,” Scott responded. “We have had several firsts recently,” Sara said. “The first reusable single stage to orbit spacecraft. The first spacecraft to land on an asteroid. The first commercial space station, and soon, the first space hotel. We literally and figuratively launched the space tourism industry. Drax Aerospace is taking notice of our achievements and is moving to curtail them. They even had one of their affiliates inquire about investing in our company. I’ve seen that move before, it’s a prelude to a hostile takeover.” “Good luck with that,” Scott quipped, “we’re privately held.” “Exactly,” Sara continued. “Anyway, their SLS Block 2 launch contracts are lucrative, so right now it doesn’t make sense for them to move away from their proven architecture, but you can bet that they’re looking for a Shuttle replacement that is cost competitive with our Mk-33. My source says that Drax is about to announce an agreement with KSP to add a commercial station module to the KSC side of Starlab. It’s called the Axis Commercial Orbital Segment. The agreement lets Drax Aerospace fly tourists to Starlab- Axis, access, get it? They also get to produce space-made products while utilizing the station’s existing infrastructure to support Axis. And when Starlab is retired, ACOS becomes the Axis Commercial Space Station with just a few small additions. “The bottom line is that we won’t have a monopoly on the space tourism market for much longer, and their comments about propellants have cooled the emerging propellant industry too, at least for now,” Sara concluded. * With the board meeting concluded, Skyranger launched into orbit with the first of many Homestead Hotel rooms in its cargo bay. After delivering it to the hotel, Frolie reprogramed the navigation lights, settling on a pattern that lets visiting spacecraft know which way they were oriented relative to the station- things got more complicated when you had multiple docking ports to choose from. The blinking lights told pilots if the station was up or down, but their color now reflected if they were on the port or starboard side. The local docking port’s relative port/starboard lights remained solid. Skyranger returned home and repeated the process three more times- once with the second station node- before taking a maintenance break. Mabo, Scott, and Frolie took a much-needed rest and swapped out with Maxpond, Johnsted, and Steve. The crew brought up the remaining three hotel rooms before swapping crews with Mabo, Scott, and Frolie once again. After the ground crew installed the fuel tank, Skyranger lifted off to rendezvous with Homestead Hotel. Four hours after reaching orbit, Skyranger docked with the hotel and raised its orbit to the required altitude, ending up in a 430.8 km by 431.46 km orbit. After verifying the station’s new orbit, Skyranger deorbited and landed once again at Welcome Back Island. The hotel investment group, chaired by none other than Tito Kerman, was delighted with having the world’s first space hotel, and looked forward to booking rooms. Even though they had to share the profits with Orbital Dynamics, it was well worth the investment- one that they’d recoup with their exorbitant fees…
  12. You can turn off space anomalies, which will also turn off the jumpgates. Allowing jumpgates to spawn requires the anomalies. You also have the ability to build your own jumpgates.
  13. Doing stuff like that adds to a nightmare of mod downloads for me, but you can easily delete the parts that you don't want. All the inventory stuff is listed under Parts/Cargo.
  14. No problem. Another option is to configure Pathfinder to use CRP through the Play Mode. CRP is legacy support now but there are configs for it.
  15. It’s been awhile since I made the configs, where is Pathfinder using IntakeAtm? Last I remember, Buffalo uses Atmosphere and CompressedAir, both part of Classic Stock Resources. For an airplane mod, if you want to use it with Classic Stock Resources, you could write a module manager patch to do that. Anyway, the Classic Stock equivalent of IntakeaAtm is Atmosphere. It would be something like @Part[partName]:NEEDS[ClassicStockResources] { @MODULE[ModuleEnginesFX] { @PROPELLANT[IntakeAtm] [ @name = Atmosphere }}}
  16. Before kerbal skills were added in 0.90.0, Bill was very versatile and could fly with the best of them. Maybe he had nostalgia for the old days before his piloting skills atrophied and decided to go for a drive... Today I completed assembly and altitude boost of Homestead Hotel: I built the hotel by driving each module out to the payload crane, loading it into the Mk-33, towing the SSTO out to the pad, launching, deploying, landing, and repeating the process- without recovering the Mk-3.
  17. Out of curiosity, what happens if you install Kerbal Flying Saucers? Are you still unable to drill for graviolium? https://github.com/Angel-125/FlyingSaucers/releases/tag/v0.4.12
  18. Thanks for investigating that suit texturing problem, I'm glad you got it sorted out! Good idea with the persistent inventory turned on, I'll have to do that for my career game... Sounds like a nice setup for space, air, and sea crews.
  19. I got some bugs fixed in the plugin today, and figured out how to let the various part variant modules talk to each other without stepping on each others toes. As a result, I threw together a test ship: One of the parts I want to make is a bulkhead so that you can close off the hull. One of the options is something like a roll-up garage door, letting you turn that hull section into a hangar of sorts. Here's another image showing the customization options for a hull section: Now that I've got the bugs worked out and the inter-module communication, I can add in the railings option and start texturing the bow hull.
  20. Those new parameters are straight from the dev notes. As near as I can tell that's what you need for KSP 1.12.
  21. Got you covered: @PART[biplanegear,blackhawkgear,herculesgear] { @MODULE[ModuleWheelBase] { useNewFrictionModel = true } @MODULE[ModuleWheelSuspension] { useDistributedMass = true } } @PART[miggear,airbusreargear,b29gear,fightergear,herculesfrontgear,sidegear,x1gear,x1sidegear] { @MODULE[ModuleWheelBase] { useNewFrictionModel = true } @MODULE[ModuleWheelSuspension] { useDistributedMass = true } @MODULE[ModuleWheelSteering] { autoSteeringAdjust = true } }
  22. Small MM patch for KSP 1.12.2: @PART[wheelReg,wheelReg2,wheelReg3] { @MODULE[ModuleWheelBase] { useNewFrictionModel = true } @MODULE[ModuleWheelSuspension] { useDistributedMass = true } @MODULE[ModuleWheelSteering] { autoSteeringAdjust = true } } Hope this helps.
  23. Haven't seen that, but I've been focused on boat parts of late. Speaking of which, SunkWorks 0.2.7 is now available: - Recompiled for KSP 1.12.2. - SWPartVariants now supports part and cost modifiers. - SWPartVariants now supports ladder enable/disable variants and animation enable/disable variants. - Added prototype SW-75 Hull Type A (WIP). No warranty provided, part is subject to change. - Fixed SunkWorks Maritime Technologies agency issuing contracts. ... And with that, this is probably the last time that I'll need to mass-update all of my mods after a KSP release!
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